Mares are super cute and you should love them bunches! Check out the newest update to MareQuest: An Interactive Tail update! But why should YOU check out the new game and update? There's MARES. Lot's of mares. Cute mares. Silly mares. Mares with hats. Mares who draw. Mares who ea
Mares are super cute and you should love them bunches! Check out the newest update to MareQuest: An Interactive Tail update!
But why should YOU check out the new game and update?
There's MARES. Lot's of mares. Cute mares. Silly mares. Mares with hats. Mares who draw. Mares who eat. Mares who even discover who they are by saving the world.
Check it out while the winter steam sale is going on if you haven't already! The mares may be discounted, but they are top quality.
MareQuest: An Interactive Tail is now available on steam! Grab a copy here and boop a mare today! Lots of achievements! Lots of routes! 3 great endings that all tie into each other! Mares!!! Quote and I put a ton of effort into this! I'm very proud of how it's turned out so far a
MareQuest: An Interactive Tail is now available on steam! Grab a copy here and boop a mare today!
Lots of achievements! Lots of routes! 3 great endings that all tie into each other! Mares!!! Quote and I put a ton of effort into this! I'm very proud of how it's turned out so far and I hope everyone enjoys!
Wishlist it today! Development going great! Quote and I are hitting all of our timelines and testing phase will begin soon. I'm confident in a September 15th release! This has been an amazing journey and it's great to see things finally fall into place. I can't wait for everyone
Development going great! Quote and I are hitting all of our timelines and testing phase will begin soon. I'm confident in a September 15th release! This has been an amazing journey and it's great to see things finally fall into place. I can't wait for everyone to enjoy a wonderful story of cute mares!
Hello fellow mare enthusiasts! There's been pretty good progress with MareQuest: An Interactive Tail over the past few months. Still no exact release date, but rest assured we're working hard to make it a fun and unique experience, not only for the mare gaming industry but the ga
Hello fellow mare enthusiasts! There's been pretty good progress with MareQuest: An Interactive Tail over the past few months. Still no exact release date, but rest assured we're working hard to make it a fun and unique experience, not only for the mare gaming industry but the gaming industry in general.
Being completely modest, we have GOTY 2023 on lockdown. There's no competition whatsoever. I have seen the future and it is mare.
I'm hesitant to give all of our trade secrets, but I will say some neat features of the new game include a cute and (hopefully) well written story, important friendship choices, inventory and friendship management, adorable random interactions, a unique battle mode, level ups and perks, and INFINITE MARES. I love them.
More to come! Thank you for your continued interest and support! Pretty soon our goal of world peace through mare conquest will be fully realized.
If you've read this far you are a wonderful individual and are loved. Now you are required by mare law to put a smile on your face or the pasta police will confiscate your spaghetties.
The most frequent question I get with MQ is regarding steam community items. That is trading cards, backgrounds, profile achievements, ect. As Marequest is a free game, it cannot qualify for these features. But the community has expressed interest and I'd love to deliver. MareQue
The most frequent question I get with MQ is regarding steam community items. That is trading cards, backgrounds, profile achievements, ect. As Marequest is a free game, it cannot qualify for these features. But the community has expressed interest and I'd love to deliver.
MareQuest: An Interactive Tail is my solution, an adorable procedural RPG visual novel set in the MareQuest multiverse. Follow a mystery mare with amnesia who goes on an adventure with new friends to retrieve her memories & explain strange happenings going on in the world.
To accomplish this project I've teamed up with a good friend Quote UnQuote to create beautiful art for this adventure. Both Quote and myself are very driven to completing this game and my conservative estimate of release is tentatively sometime this summer.
Sadly, to qualify for community items the game can't be free on Steam. I'm planning $5. This really kills me as MQ is a hobby and I don't ever want to see it as a job. My motivator is to connect as many folks as I can to my creation not hide it behind a paywall.
I'll iterate #Marequest will remain FREE. Only MareQuest: An Interactive Tail will be $5. Steam is mysterious about other criteria to enable community items, they're not auto-enabled for being paid, but once enabled I do plan to also provide free links to the new game.
I also want to mention Marequest will still be developed, but it'll be a some time before a new update while I work on MareQuest: An Interactive Tail. It is so exciting to work on something new from scratch and so much progress has been made only a month into development.
Thank you everyone for the support! Cute mares deserve your love of course, but I am continually humbled by the amount of folks who enjoy my game. Feel free to join the goofy discord channel if you're interested in amre chat https://discord.gg/ExC33uCH
Changelog: Alpha: 0.1.1a (Kind Spirits) Last Updated 08-MAR-2023 @1500CST New Features: >Steam Cloud Saving -All Save files should be automatic on the cloud >Adrian Helm Found anywhere hats are (when unlocked through Hat Filly minigame) -Protects from 2 Damage -When helm is
Changelog: Alpha: 0.1.1a (Kind Spirits) Last Updated 08-MAR-2023 @1500CST
New Features: >Steam Cloud Saving -All Save files should be automatic on the cloud >Adrian Helm Found anywhere hats are (when unlocked through Hat Filly minigame) -Protects from 2 Damage -When helm is 1 DEF it will turn dark, at this point can be repaired with red apples >New Procedural Dialogue >New Mare Names
Bugs Fixed: >PacMare hitboxes incorrect >Game crash during hat filly minigame >Unique Mares may skip dialogue >Other small bug fixes
Known Issues: >experimental CRT mode may cause bugs and graphical issues >Pegasi can get stuck on maze/cave walls >Health/stamina bar may entend outside of GUI in certain circumstances >Stamina regen bar may only fill up half way in Hordecore minigame >Abilities may toggle on when changing rooms >Quest completion resulting in level up may break if your browser crashes before the level up screen is displayed. This will prevent future level ups as well >Sugarcube buff may not reset when returning to overworld
Guide: OST Part 1: OST Part 2: IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS SAVE FILES! IT IS STRONGLY RECOMMENDED YOU CREATE A NEW SAVE FILE! Changelog: Alpha: 0.1.1 (Kind Spirits) Last Updated 09-FEB-2022 @1200CST IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS
Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2895803916 OST Part 1: https://electrokaplosion.bandcamp.com/album/marequest-ost-part-i OST Part 2: https://electrokaplosion.bandcamp.com/album/marequest-ost-part-ii
IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS SAVE FILES! IT IS STRONGLY RECOMMENDED YOU CREATE A NEW SAVE FILE!
Changelog: Alpha: 0.1.1 (Kind Spirits) Last Updated 09-FEB-2022 @1200CST
IMPORTANT: THIS UPDATE IS NOT COMPATIBLE WITH PREVIOUS SAVE FILES! IT IS STRONGLY RECOMMENDED YOU CREATE A NEW SAVE FILE!
New Features:
>15 Track OST! -30 original songs now for MareQuest -Special 30th song unlocked for anyone who has beat the game
>Trigger Perks - You can now trigger specific perks with F key (arrow movement) or right mouse (WASD) -Cloud - Trigger when flying. Costs 1 sugarcube -Applebuck - Trigger when running. Costs 1 Green Apple -Shield Recharge - Trigger when sitting. Costs 1 Red Apple -Alicorn Perks (Sun/Moon/Frienship) - Trigger when sleeping/laying down --Perks now show recharge time in HUD. The perk will be selected green depending on your stance --Switched sugarcubes to 1 and red apples to 3 to be more intuitive with trigger perks/stances
>Added Food Stand for Earth Mares -costs 15 wood -hungry mares will randomly spawn and walk towards food stand
>Added favorites in menu -clicking a star will save current mare configuration (if a trashcon icon appears below the favorite the save worked) -clicking star again will load the mare in -clicking the trashcan will delete the favorite
>Added rocks -They're rocks, it's incredible.
>Added Experimental Retro Mode -Custom shader, requires GPU -May result in bugs. If screen goes blank, press "R" on main menu to turn off
Bugs Fixed: >cuddle mares have white shadows >hats disappearing when booping >drawing issue on subpixel coords >infinite dialogue from NPCs when starting quests >exiting caves may result without friending nereby mare followers >HP 0 causes weird graphics issues >getting HP 0 in caves gives anonymous mare ending >getting HP 0 always sets friend count to 2 >a million other things I never wrote down ^:)c
Optmizations: >WASD/Arrow Keys now work for Egg Mare minigame >made text box border pixel perfect >raising stance from sitting now goes to standing instead of flying >added keyboard controls to poni poni dance club end screen >changed blue and purple mare colors in marestermind minigame slightly for colorblindness ease >made tree transition between biomes a bit more fluid >made hat animations for applebucking >standardized quest text >remade and resized in game HUD >remade key bindings in menu
Known Issues: >experimental CRT mode may cause bugs and graphical issues >Pegasi can get stuck on maze/cave walls >Health/stamina bar may entend outside of GUI in certain circumstances >Stamina regen bar may only fill up half way in Hordecore minigame >Abilities may toggle on when changing rooms >Quest completion resulting in level up may break if your browser crashes before the level up screen is displayed. This will prevent future level ups as well >Sugarcube buff may not reset when returning to overworld
Hello fellow mare enthusiasts! You may notice a few new achievements for MareQuest listed, these are currently in testing and can't be obtained yet. I'm planning a pretty big update on February 10th if all goes well. Stay tuned for more mares!
Hello fellow mare enthusiasts! You may notice a few new achievements for MareQuest listed, these are currently in testing and can't be obtained yet. I'm planning a pretty big update on February 10th if all goes well. Stay tuned for more mares!
Thanks mare enthusiasts for the warm welcome of MareQuest to steam! Over the course of the past week all of you have helped identify quite alot of bugs which I tried to resolve as quickly as possible. Fortunately, the last few days have been more stable and now it's time to break
Thanks mare enthusiasts for the warm welcome of MareQuest to steam! Over the course of the past week all of you have helped identify quite alot of bugs which I tried to resolve as quickly as possible. Fortunately, the last few days have been more stable and now it's time to break things again!
With this most recent update I have revamped a few features to (hopefully) be more stable, fix some bugs, and most importantly. Add BOOPS!!!
Pressing shift while standing will now allow you to boop! There will now spawn scunch-faced mares in the world for you to boop and befriend! Enjoy!
As always, please let me know if there are any issues. Preferably in the #bug-report channel of the discord: https://discord.com/invite/hueYuTRf6z
I will also be posting the OST on YouTube tonight! So stay tuned for that if you're archaic and listen to music on YouTube like I do! https://www.youtube.com/channel/UClQNUvucQtCeWU1BurvxJIA
After months of hard work the last steam package is ready! If there are any bugs please reach out on the discord! Changelog: PreAlpha: 0.1.0 (Full Steam Ahead!) Last Updated 01-DEC-2022 @0001CST New Features: >Added Procedural Caves -Spawn in all biomes -Increase in size with
After months of hard work the last steam package is ready! If there are any bugs please reach out on the discord!
Changelog: PreAlpha: 0.1.0 (Full Steam Ahead!) Last Updated 01-DEC-2022 @0001CST
[Last HTML5 Release - No Longer Supported]
New Features: >Added Procedural Caves -Spawn in all biomes -Increase in size with friend count -3 chest containing food will spawn in each cave (main source of food outside quests/trading) -Cave enemies: Bats and Snakes -Crystal will spawn in cave, interacting will get rid of the darkness (Crystal alicorns auto enabled) -Caves contain sad mares that can be lead to the exit for friendship -Caves blocked when leaving >Added 'Mare Gaming' Minigame -Spawns hut in desert -Speaking to Quote Unquote starts minigame (requires 1 friend) -Procedural text based prompt RPG with friendship rewards -Upon defeating 5 enemies final boss unlocked >Added 20 steam achievements >Added fullscreen button (Does not work with HTML5 build) -Window also resizeable though recommended to play default 960x540 resolution >Added WASD support -when selected W and S for up/down changed to E and Q respectively -Mousewheel added for both Arrow Keys and WASD for up/down >Poni Poni Dance Club opens only at night >Revamped Main Menu -Added logo -Added media links -Added fullscreen button -Added control scheme button -Redid mare customization buttons >Revamped in game Menu -Mare displays sitting on personalized background -Displays current hat worn and hat ability -Displays friends needed for level up -Displays first friend -Displays perks acquired -Added fullscreen button -Added control scheme button >Some mares (appear surprised) will recognize your alicornhood and want to befriend you >Added new mare name options >Expanded mare procedural dialogue >Items on the moon now float around >Added pegasus shadow horsies -Will run if player is running -If player is flying will fly slightly faster than player -If collision with pegasus cloud and flying will reduce to running
Bugs Fixed: >Crash upon leveling up outside overworld >Anonymous Green Mare doesn't scream when cuddled outside minigame >When traveling fast objects do not render inside camera view >Bugs with mouse/key movements in level up screen >Friends created through Friendship alicorn perk can be double friended >Leveling up oustide overworld doesn't trigger perks acquired when reentering overworld >Can start quests with 0hp >Can walk with 0hp >Alicorn laser spell drawn incorrectly >Fully updated text: Cherries -> Burgers / Salt -> Fries >Paths follow player >Hovering over races in level up screen keeps them selected when mousing off >Poni Poni Dance club music layers with normal music >Hordecore minigame QE and Mousewheel allowed flight >Steam packages delete save files >end game music incorrect >running out of stamina outside overworld and returning to overworld keeps stamina at 0 >yay/neigh dialogue options can be triggered before a quest starts >bizzare issue where no camera crashes stat set (not triggering where expected) >new iteration mare spawns at last mare spoken to upon reaching 100 friends
Optmizations: >Limited amount of roads that can be spawned [removed roads entirely for html5 build] >Added room persistence, world should stay the same when entering/exiting rooms >Increased object destroy distrance from 2000 to 6000 [Windows] >Lowered Hat Filly moves from 10 to 8 >Player no longer starts with food, but granted a food chest when first spawning in >Cuddle rewards now display text >Green apples reduced to +20 max stamina increase >Removed 25 friend x2 item multiplier >Lowered 40 friend item multiplier to x2 >Lowered Crystal Alicorn item multiplier to x3 >Lowered sad mare item requirments (max 1 friend = 3 / max 99 friends = 23) >Lowered apples/sugarcubes reward for favorite food to x5 each >Lowered tradeable food reward for favorite food from irandom_range(2,4) to irandom_range(2,3) >Pegasi can no longer fly out of the maze boundries >Volume and Controls now carry over for newly created mares
Known Issues: >Pegasi can get stuck on maze/cave walls >Health/stamina bar may entend outside of GUI in certain circumstances >Stamina regen bar may only fill up half way in Hordecore minigame >Abilities may toggle on when changing rooms >Quest completion resulting in level up may break if your browser crashes before the level up screen is displayed. This will prevent future level ups as well >Sugarcube buff may not reset when returning to overworld