If you would like to use the new Zoom features, or the new Auto-player-switch features, and you can't seem to do so then go to the Settings menu and ensure they are turned on. In some cases, existing users may have those features disabled by default due to a quirk in how saved pr
If you would like to use the new Zoom features, or the new Auto-player-switch features, and you can't seem to do so then go to the Settings menu and ensure they are turned on.
In some cases, existing users may have those features disabled by default due to a quirk in how saved preferences work.
Improvements in summary include, but are not limited to: Zoom Mode You are now able to zoom and unzoom Realms and the Resource Card for a better look as you play. Just click the Realm or Resource Card anywhere but a Field or Resource to enlarge it for a clearer look, then unzoom
Improvements in summary include, but are not limited to:
Zoom Mode
You are now able to zoom and unzoom Realms and the Resource Card for a better look as you play. Just click the Realm or Resource Card anywhere but a Field or Resource to enlarge it for a clearer look, then unzoom it when you are done.
AI Bugfix
There was a serious bug in the AI that caused it to behave really erratically in a lot of cases. This has been remedied. I'll likely release an improved AI patch in future, but this should really improve things for a lot of people as it is.
Various polishing and fixing
I polished, tweaked and fixed a lot of little bugs and niceties. The overall experience should be significantly improved for a lot of people.
Polished Tutorials
I did a pass improving the quality of the tutorials, which will mostly be of interest to new players.
This version allows games in progress to be resumed from the main menu, as well as a number of miscellaneous tweaks and bug fixes. It also contains background groundwork for future revisions and features.
This version allows games in progress to be resumed from the main menu, as well as a number of miscellaneous tweaks and bug fixes. It also contains background groundwork for future revisions and features.
This update includes the following: Fixed a bug where you couldn't select turn end when confronted with no placement options with a non-rolled dice Fixed a crash bug when unassigning purchased dice Fixed some bugs when undoing a dice purchase Fixed a bug with unbought dice remain
This update includes the following:
Fixed a bug where you couldn't select turn end when confronted with no placement options with a non-rolled dice
Fixed a crash bug when unassigning purchased dice
Fixed some bugs when undoing a dice purchase
Fixed a bug with unbought dice remaining assigned to realms
Fixed some miscellaneous UI bugs
Resources now restack to prevent multiple resources being stacked on the same slot
This update includes the following: The ability to undo creation of virtual dice Unassigning a dice will now also remove any virtual dice that you could no longer afford because of the unassign - previously you could exploit this to create "free" dice Fixed the bug preventing the
This update includes the following:
The ability to undo creation of virtual dice
Unassigning a dice will now also remove any virtual dice that you could no longer afford because of the unassign - previously you could exploit this to create "free" dice
Fixed the bug preventing the "Full of Stars" achievement from being achievable
Fixed some potential bugs with achieving Charterstone and Between Two Cities star awards
This update includes the following: Fixes incorrectly implemented rule about selling dice for resources, which allowed players to sell non-rolled dice Adds an exit game GUI element Fixes a bug that was preventing people from achieving the Tapestry Stars achievement Generally impr
This update includes the following:
Fixes incorrectly implemented rule about selling dice for resources, which allowed players to sell non-rolled dice
Adds an exit game GUI element
Fixes a bug that was preventing people from achieving the Tapestry Stars achievement
Generally improves AI. Ai will continue to improve with time as the decision weights calibrate.
Thanks for the feedback from those who submitted it - the next update will be in about a week :)
My goal is to bring to life a game I love in a new medium and your feedback is really, really helpful in helping me do that for you. Working on any game is a more difficult job than you might imagine, and as just one guy the task is even more difficult. This project is primarily
My goal is to bring to life a game I love in a new medium and your feedback is really, really helpful in helping me do that for you. Working on any game is a more difficult job than you might imagine, and as just one guy the task is even more difficult.
This project is primarily a labor of love for me - I have approached every decision along the path with the priority of making the experience as nice as possible for as many people as possible, and I will be continuing to work on Rolling Realms so that I can deliver on that goal.
I'm keen to encourage you to keep the constructive feedback coming so that I can continue to use that feedback to achieve that goal of making the game the experience I set out to give you all, so thank you for the kind comments and thank you for the feedback.
If you find a way I can improve the experience then of course I will welcome hearing it so that I can ensure you guys have the game I want you to have.
This patch:
fixes some achievement bugs that slipped past the beta testers
enables a toggle that lets you switch between "performance mode" that makes animation as smooth and responsive as possible and "battery mode" which will reduce the amount the game leans on your your computer.
Next patch will address the rule mis-implementation that incorrectly means you can spend dice you have bought with resources on buying more resources, as well as improving the AI players.
Hey gamers! We're excited to announce the release of the digital edition of Stonemaier Games' Rolling Realms. We look forward to hearing your thoughts as you explore the Realms, and to finding ways to continuously improve your experience.
Hey gamers! We're excited to announce the release of the digital edition of Stonemaier Games' Rolling Realms.
We look forward to hearing your thoughts as you explore the Realms, and to finding ways to continuously improve your experience.