Released
May 20, 2026
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Demo deactivation

    I have decided to deactivate the demo version of the game. The work it takes to ensure the demo is current and accurately reflects the main build is taking away from the time I have to work on all the fun content for the main game, and now that the game is in early access I feel

  2. Developer post

    Minor hotfix

    * Corrected End-Of-Turn procs when the target plays a Slow action. For example, prevents premature removal of Confusion status effect.

  3. Developer post

    Patch 0.4.029

    * Corrected drawn position of sentinel program enemy * Fixed behaviour of pushing attacks with entities that occupy more than one tile * Fixed display of damage reduction on sentinel program fight

  4. Developer post

    0.4.028

    - Fixes potential infinite loop using Pressure Wave

  5. Developer post

    0.4.027

    - Prevents crash on some garden tiles with null or no missions on them - Prevents having to fight a 0HP ballista after defeating it once

  6. Developer post

    Mission 3: DEFRAG

    This update expands the variety of tools at your disposal in Grist, and adds a new enemy to use them on! To find the new boss fight, as well as new location types, select the "DEFRAG" program. This will be unlocked after completing the first program. The new items and weapons can

  7. Developer post

    0.4.026b

    - prevented elevators with completed boss fights from spawning new bossfights if you leave and return - adjusted comms tower item drops

  8. Developer post

    Update: New mission added "DEFRAG"

    Patch 0.4.026 Additions: - New mission "Defrag" - New character mods available as rewards from Weapons Cache locations - New weapons and consumable items available for purchase in Megamart locations - Additional ammunition types - Minibot HP now increases correctly as they are up

  9. Developer post
  10. Developer post

    Hotfix 0.4.025

    Fixes summons losing the ability to attack after being discarded/killed and respawned.

  11. Developer post

    Hotfix 0.4.024

    This update fixes a crash when upgrading deployed Minibots into new types.

  12. Developer post

    Hotfix 0.4.023

    This fixes errors introduced with 0.4.022 regarding the spawning of mission objectives on later floors. Prevents a condition where a sprite being removed could cause a crash during combat.

  13. Developer post

    Hotfix 0.4.022

    This update fixes a potential crash using the "Sweep" form of Supressing Fire.

  14. Developer post

    Update to 0.4.02

    This update focuses on rebalancing the Nightmare Slurry bossfight, as well as some QOL features and bugfixes. • Unit sidebar in Manage Party now shows XP current vs required for next level • See all cards contributing effects to a unit from Manage Party-> Select Unit -> Eff

  15. Developer post

    HOTFIX 0.4.01

    This update prevents the user from loading incompatible save files created by previous versions. Instead you will be prompted to start a new game.

  16. Developer post

    Day 1 Update

    Hi there, This first update is quite a big one in terms of functionality and layout. It should have been up before launch but unfortunately there was a delay in gaving it ready. While your existing save will be functional, I do recommend starting a new game to take advantage of t

  17. Developer post

    MIGW Dev Gameplay

    Come join the developers as they play through the demo for Melbourne International Games Week!

  18. Developer post

    Developer gameplay & commentary

    Join Grist's developer Evan Sparks, as he attempts complete run (or two) of the demo, discussing gameplay mechanics, tips and tricks, and the influences behind the sci-fi RPG.