Hotfix 0.0291
* fixes rare crash when interacting with an Elevator to transition floors * fixes incorrect display of agent sprite in roster screen * fixes Data Corruption program not instantiating a full map

Developer posts and news about this game.

* fixes rare crash when interacting with an Elevator to transition floors * fixes incorrect display of agent sprite in roster screen * fixes Data Corruption program not instantiating a full map

The next scenario, which expands on the new environments introduced in DEFRAG, is now available on the public beta branch. Completion of the DEFRAG mission is a pre-requisite to accessing this mission. This update expands on the forested environments adding new locations, enemies

I have decided to deactivate the demo version of the game. The work it takes to ensure the demo is current and accurately reflects the main build is taking away from the time I have to work on all the fun content for the main game, and now that the game is in early access I feel

* Corrected End-Of-Turn procs when the target plays a Slow action. For example, prevents premature removal of Confusion status effect.

* Corrected drawn position of sentinel program enemy * Fixed behaviour of pushing attacks with entities that occupy more than one tile * Fixed display of damage reduction on sentinel program fight

- Fixes potential infinite loop using Pressure Wave

- Prevents crash on some garden tiles with null or no missions on them - Prevents having to fight a 0HP ballista after defeating it once

This update expands the variety of tools at your disposal in Grist, and adds a new enemy to use them on! To find the new boss fight, as well as new location types, select the "DEFRAG" program. This will be unlocked after completing the first program. The new items and weapons can

- prevented elevators with completed boss fights from spawning new bossfights if you leave and return - adjusted comms tower item drops

Patch 0.4.026 Additions: - New mission "Defrag" - New character mods available as rewards from Weapons Cache locations - New weapons and consumable items available for purchase in Megamart locations - Additional ammunition types - Minibot HP now increases correctly as they are up

Improved thread safety

Fixes summons losing the ability to attack after being discarded/killed and respawned.

This update fixes a crash when upgrading deployed Minibots into new types.

This fixes errors introduced with 0.4.022 regarding the spawning of mission objectives on later floors. Prevents a condition where a sprite being removed could cause a crash during combat.

This update fixes a potential crash using the "Sweep" form of Supressing Fire.

This update focuses on rebalancing the Nightmare Slurry bossfight, as well as some QOL features and bugfixes. • Unit sidebar in Manage Party now shows XP current vs required for next level • See all cards contributing effects to a unit from Manage Party-> Select Unit -> Eff

This update prevents the user from loading incompatible save files created by previous versions. Instead you will be prompted to start a new game.

Hi there, This first update is quite a big one in terms of functionality and layout. It should have been up before launch but unfortunately there was a delay in gaving it ready. While your existing save will be functional, I do recommend starting a new game to take advantage of t

Come join the developers as they play through the demo for Melbourne International Games Week!

Join Grist's developer Evan Sparks, as he attempts complete run (or two) of the demo, discussing gameplay mechanics, tips and tricks, and the influences behind the sci-fi RPG.