1.0.5 Patch
-Fixed a few more bugs where player could regain player control after death

Developer posts and news about this game.

-Fixed a few more bugs where player could regain player control after death

NOTE: Some users may get an Unreal Engine error when first launching with this new patch, but when you restart the game and try again it should work fine. If you previously experienced the save data transfer bug, your current save will unfortunately still have the same issues but

-Added VSync toggle -Added Y-Axis inversion toggle -Fixed some unintentionally climbable windows in Flossau

+Added Radiant Shield drop +Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity +Prevented lockon tracking while dead +Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls +Further tuned Imp ag

+Tweaked armor deflection calculation (armor should make you feel more defensive now!) +Adjusted Landsknecht hat to properly indicate its deflection/reduction values +Greatly optimized Hafenhaven performance +Fixed Shroom Torch shadows and light location, and corrected the Shroom

What if Blade of Darkness had a spiritual successor? what if it was set in a period which only ever shows up in Paradox Map Games: 1520s Germany? Neither Cross Nor Crown comes out today!

Updated demo released! This new demo is mostly the same as the last demo but heavily polished with lots of bugfixes. Try it out before launch on November 3rd! *Note - if you have previous saves from the last demo, you may need to delete them or the game may crash. No worries! Whe