Hello everyone! Please forgive us for the recent lack of communication. We've been working a lot on the map, gameplay and added a bunch of new features! New updates are coming soon and we can't wait to let you test them! If you wanna be the first to know about all our updates and
Hello everyone!
Please forgive us for the recent lack of communication. We've been working a lot on the map, gameplay and added a bunch of new features!
New updates are coming soon and we can't wait to let you test them!
If you wanna be the first to know about all our updates and make some suggestions, join our Discord!
The short answer would be: “a lot”. For the, somewhat, longer answer: Here’s a quick overview of features coming sooner rather than later: A new, larger, map with many places to explore and get lost in. Just make sure to hydrate yourself so you don’t pass out while wan
The short answer would be: “a lot”.
For the, somewhat, longer answer: Here’s a quick overview of features coming sooner rather than later:
A new, larger, map with many places to explore and get lost in. Just make sure to hydrate yourself so you don’t pass out while wandering around.
Speaking of getting lost, the new minimap might actually help you prevent this.
If you ever hear a fart in the distance, that gas might be indicative of the many swarming creatures forming the new zone system.
We know you like to be complimented on your prowess, or politely directed to “rush B” in other games, so we’ll give you the ability to voice your opinions with proximity chat!
For superior vision in dark places, or getting a brighter light at the end of the tunnel, we’ve got you covered with a new dynamic lighting system.
With better lighting, we’ll also add a little more vibrancy and effect to the environment for a more realistic feeling. The grass will be greener with improved colorimetry
Balance changes: We’ve adjusted the damage of enemies on lower difficulties: Easy mode: Creature damage is now 1 HP per hit AI Bot damage is now 20% Medium mode: Creature damage is now 2 HP per hit AI Bot damage is now 50% Bug fixes: Kevlar vests now correctly absorb grenade dama
Balance changes:
We’ve adjusted the damage of enemies on lower difficulties:
Easy mode:
Creature damage is now 1 HP per hit
AI Bot damage is now 20%
Medium mode:
Creature damage is now 2 HP per hit
AI Bot damage is now 50%
Bug fixes:
Kevlar vests now correctly absorb grenade damage
Fixed some issues with the crafting system
Fixed aiming issues with sniper when wearing a helmet
New and/or improved features:
New radial menus for healing items and grenades
Removed grenades and healing items from main UI display
Changed play button names in main menu to Singleplayer & Multiplayer
Bug fixes: Fixed instances where you could overheal with bandages and syringes Fixed some errors in the crafting mechanism New and/or improved features: Enhanced airdrop announcement audio Enhanced radial menu audio Weapon menu now shows the rarity of the weapon Increased the num
Bug fixes:
Fixed instances where you could overheal with bandages and syringes
Fixed some errors in the crafting mechanism
New and/or improved features:
Enhanced airdrop announcement audio
Enhanced radial menu audio
Weapon menu now shows the rarity of the weapon
Increased the number of different spawn locations: was 26 -> now 100
Respawn location in hosted games is now random instead of the area where you died
Balance changes: We’ve reduced the Shotgun’s power: Now deals 100% up to 7.5m (previously 15m) Damage falls off between 7,5m and 25m (previously from 15m to 50m) Changed the way Bandages and Medkits interact: Bandages now heal 10HP instantly (previously healed 2HP/s over 10s) Usi
Balance changes:
We’ve reduced the Shotgun’s power:
Now deals 100% up to 7.5m (previously 15m)
Damage falls off between 7,5m and 25m (previously from 15m to 50m)
Changed the way Bandages and Medkits interact:
Bandages now heal 10HP instantly (previously healed 2HP/s over 10s)
Using bandages after a medkit now increases the Medkit’s healing to 4HP/s up to 60HP (previously 2HP/s)
Reduced grenade hurt radius for players by half (unchanged for creature)
Bug fixes:
Fixed issue where AI Bot were stuck and/would not appear in game
When respawn is enabled, respawning does not reduce the amount of players left nor accelerate the end gametimer
Now respawn happens at a random location, but with all previous equipment
New and/or improved features:
Added a “back to main menu” button on game hosting page
Bullets now have impact markers on walls (player impact markers will be added in a future update)
Play with your friends: You are now able to host a game to play with your steam friends! You will be able to set parameters like loot spawn rate, disable zombies and AI Bots, enable respawn and have spectator mode QoL improvements and Bug fixes: Fixed various map glitches Increas
Play with your friends:
You are now able to host a game to play with your steam friends!
You will be able to set parameters like loot spawn rate, disable zombies and AI Bots, enable respawn and have spectator mode
QoL improvements and Bug fixes:
Fixed various map glitches
Increased the size of the extraction zone
Added green screen effect to display end of game damage phase
Added animations to the social buttons on the home screen
- Add crosshairs V1 (icons and color) - Add 13 achievements - Pick up an item even if you move after picking it up - Moving the buttons in main menu (Kickstarter, Discord, Multiplayer session form and Wishlist) - Fix a bug in UI which block input - Fix bugs on map