New Year Update.
Few fixes. But the main one is the light baking system.

Developer posts and news about this game.

Few fixes. But the main one is the light baking system.

More improvements/fixes in the custom Rendering Pipeline. There might be more level design bugs than before: missing objects, and mashes.

Specular environment reflections The lighting engine has been altered dramatically. Specular reflections now have the correct glossiness. This also introduced a few artefacts, none of which are a mystery and will be fixed soon. Sometimes, upon entering the area, it may have incor

* Fixed Fog aliasing * Added limited Gamepad support (Tower defence part still needs keyboard & mouse) There is still a weird bug that makes fog brighter in the build. Maybe some colourspace conversion inconsistency somewhere. Will figure it out one day.

This update contains lots of visual changes. New Custom Volumetric Fog System. Custom RayTracing and baking use more optimized spacial partition. Added Zibra's smoke simulation with a custom shader to interact with baked light. And lots of small stuff. There are more things in th