Released
Apr 15, 2025
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Release Version 1.0

    Dear followers, it is finally done! I achieved the unthinkable! Lose Ctrl is finished and available in stores around the world . We had some struggles along the way, I needed to rewrite a lot from scratch and there many doubters. Even when I was awarded the Deutsche Computerspiel

  2. Developer post

    Personal Update

    Dear followers, it has been a while since the last update. Does that mean, I am not working on the game anymore? HELL NO! As a matter of fact I am working harder than ever. Pulling all nighters and giving it my all every day! But Martin Jeremiah, why are there no updates, you mig

  3. Developer post

    Rollback of last update

    Dear people, in the last few days I have received a lot of reports about crashes and bugs in regards to our game. Effective immediately we well be rolling back our last update! Everything will run as smooth as before! We integrated the old code-base again, which is inferior, but

  4. Developer post

    HUGE UPDATE

    Dearest gamers, this update might not seem like much, but I assure you it is a huge update for me personally. I BASICALLY REWROTE ALL THE CODE! The game will now run smoother, look better, consume less power, have lower latency in multiplayer and will be over all a far superior e

  5. Developer post

    Update 0.9.5 - June 2024

    Dear players, it has been a while since the last update, but I can assure you that I, Martin Jeremiah Apple , am working hard and tirelessly to ensure the quality and vision of this game. I am happy to annouce the following features for this new update: I integrated STEAM ACHIEVE

  6. Developer post

    Update 0.9.1 (Splitscreen Update)

    For this update we focused on the Splitscreen mode. We reworked some visuals and added more tracks, which you can play together on one keyboard or via Steam Remote Play. Added 5 new tracks for Splitscreen with different difficulties Reworked Splitscreen visuals Fixed minor bugs a

  7. Developer post

    Update 0.9.0b

    Here is a small update with the following fixes: Fixed reset and lighting bugs in the later city levels Fixed a bug where the diary is stuck when you advance dialogue with your mouse Multiplayer motivational dialogues are now skippable Multiplayer playing fields are now numbered

  8. Developer post

    Version 0.9.0a

    After taking in all your feedback, we made the following changes: Work-level: fixed a bug where an Input Field was not clickable Diary-level: thought-bubbles are now clickable only once Dance-level: now shows you which buttons you have to press General: fixed some titles and text

  9. Developer post

    Release Postponed

    Today is the day! Or at least it should have been. Unfortunately, we have to announce that we cannot release Lose Ctrl into Early Access today although we would have loved to! Why? We are ready for steam, but steam is not ready for us 😀 Or in other terms: There have been some hi

  10. Developer post

    Early Access Release 29.11.

    Dear Community, I am veryy happy to announce that Lose Ctrl while enter the Early Access stage on 29th November. Finally my vision for a game will become reality. I am looking forward to all of you playing the game, hearing feedback and keep working on this experience to make it

  11. Developer post

    DEMO STREAM EXLUSIVE WITH CEO MARTIN APPLE

    Hi, my name is Martin J. Apple, founder and CEO of Play From Your Heart UG (haftungsbeschränkt). I will take one hour out of my busy work schedule to play the demo of Lose CTRL and answer all your questions and various topics like: game development, authorship, business, AI, art,

  12. Developer post

    Exclusive Demo Session with CEO Martin Apple

    Hi, my name is Martin J. Apple , founder and CEO of Play From Your Heart UG (haftungsbeschränkt). I will take one hour out of my busy work schedule to play the demo of Lose CTRL and answer all your questions and various topics like: game development, authorship, business, AI, art