*Improved the readability of the rebinding menu, especially for PlayStation style button icons, and ultra-widescreen resolutions. *Simplify sidebars in ultra-widescreen to be less noisy (try "sharp style" for a more conventional ultra-widescreen experience). Thanks for playing! -
*Improved the readability of the rebinding menu, especially for PlayStation style button icons, and ultra-widescreen resolutions. *Simplify sidebars in ultra-widescreen to be less noisy (try "sharp style" for a more conventional ultra-widescreen experience).
This small update just updates the remapping menu (in the advanced options menu on the title menu screen) to include a "Move" (which defaults to WASD) rebinding option. -Sam Atlas
This small update just updates the remapping menu (in the advanced options menu on the title menu screen) to include a "Move" (which defaults to WASD) rebinding option.
Extreme Evolution: Drive to Divinity 1.10 *Fixes to text on the pre-title menu photosensitivity warning and in-game graphics settings menu (Max Performance vs Max Graphics drop-down) to appear nicer on Steam Deck resolution displays. *Improved legibility of text in language selec
Extreme Evolution: Drive to Divinity 1.10 *Fixes to text on the pre-title menu photosensitivity warning and in-game graphics settings menu (Max Performance vs Max Graphics drop-down) to appear nicer on Steam Deck resolution displays. *Improved legibility of text in language selection drop down
* Fixed issues related to Chair; including updates to the -100§ text. You should only appear on a chair when exiting the Chair Factory via under a chair, or entering the Chair Factory via a Chair-spawned chair within a (normal, or somewhere on Earth) Site. * Bug fix to celebratio
* Fixed issues related to Chair; including updates to the -100§ text. You should only appear on a chair when exiting the Chair Factory via under a chair, or entering the Chair Factory via a Chair-spawned chair within a (normal, or somewhere on Earth) Site.
* Bug fix to celebration popup(s) for new forms to prevent premature dismiss.
New features Home and Mod! Unlocked in the pause menu (along the "Eye" row) at 100 and 10 § respectively. * Performance improvements, notably on spawning objects such as on some Earth levels. * New "Mod" mode allows a variety of graphical customizations! This includes saturation
New features Home and Mod! Unlocked in the pause menu (along the "Eye" row) at 100 and 10 § respectively.
* Performance improvements, notably on spawning objects such as on some Earth levels. * New "Mod" mode allows a variety of graphical customizations! This includes saturation overriding, post processing override, post process randomization, and a new "off" option. * New "Home" mode is a type of trophy room which will fill in as your progress.
Now, with Mod and Home, there are 3 meta-menus that unlock at 1, 10 and 100§! Combining Mod with the Sharp Style and Simplified Backgrounds options from the Options menu allows even more visual styles.
* Split the "Hide UI" option into two options: Hide UI which hides the hotkey bar and § display, and "Hide Target Icons" which hides the icons on pickups/etc. By enabling Hide UI but not not "Hide Target Icons," you can now play with just the icons but not the rest of the UI.
* Split the "Hide UI" option into two options: Hide UI which hides the hotkey bar and § display, and "Hide Target Icons" which hides the icons on pickups/etc. By enabling Hide UI but not not "Hide Target Icons," you can now play with just the icons but not the rest of the UI.
* New "Eye" mode available once you have 1§ (free fly camera for screenshotting and looking around, you'll jump back to your actual position when you click menu from Eye; the Eye does not see icons however, unlike Look). * Minor bugs related to script and pause menu form radar (r
* New "Eye" mode available once you have 1§ (free fly camera for screenshotting and looking around, you'll jump back to your actual position when you click menu from Eye; the Eye does not see icons however, unlike Look). * Minor bugs related to script and pause menu form radar (red blob).
* New "Simplified Graphics" options from the opening photosensitivity disclaimer screen: Enable to activate all graphical accessibility modes. You can continue to manually turn the 3 settings (Reduced Animation, Sharp Mode, Simplified Backgrounds) on/off if you leave this option
* New "Simplified Graphics" options from the opening photosensitivity disclaimer screen: Enable to activate all graphical accessibility modes. You can continue to manually turn the 3 settings (Reduced Animation, Sharp Mode, Simplified Backgrounds) on/off if you leave this option toggled off. * New graphics preview pane in the opening screen, to show some examples of the Simplified Graphics option. * New effect during the syringe animation (on levels outside of Earth and Digital spaces) to saturate the environment temporarily (you'll still need to collect § to explore the saturated environment!). * Corrected a hole in the Ex-Site region to properly go to the "Extreme Evolution Experiment" title card rather than the Before level itself.
Extreme Evolution is the largest of my projects, a game about the multifaceted mystery of existence. An ultimate freedom fantasy, forms limitless in ability to change, the game itself another layer of formless "nothing." The Space Hole trilogy was about movement; Extreme Evolutio
Extreme Evolution is the largest of my projects, a game about the multifaceted mystery of existence. An ultimate freedom fantasy, forms limitless in ability to change, the game itself another layer of formless "nothing."
The Space Hole trilogy was about movement; Extreme Evolution is movement. There is no right or wrong way to live or to play Extreme Evolution. I invite you to break the game and overwhelm its logic, leaving behind wreckage of consciousness unbound.
THE BODY demo has been updated! Fixed issues with PlayStation controllers (a bug misread all face buttons as "circle") Localization! Demo (and the full game will) now support: English العربية български език 简体中文 繁體中文 čeština Dansk Nederlands Suomi Français Deutsch Ελληνικά Magyar
THE BODY demo has been updated!
Fixed issues with PlayStation controllers (a bug misread all face buttons as "circle")
Localization! Demo (and the full game will) now support:
Hi everyone! Small patch to The Body demo! This patch fixes the soft lock bug a few players have experience in the demo, around Death's Borehole and Centermost Artery. Another secret level.... Thanks for playing! Sam Atlas
Hi everyone! Small patch to The Body demo!
This patch fixes the soft lock bug a few players have experience in the demo, around Death's Borehole and Centermost Artery.
EXTREME EVOLUTION is in beta! The development is almost finished on the full game, but I thought it would be good to update the major feature changes into the demo! This patch also adds a new prologue level, accessible from a new save slot ("Afterwards"). Major new features: "Aft
EXTREME EVOLUTION is in beta! The development is almost finished on the full game, but I thought it would be good to update the major feature changes into the demo!
This patch also adds a new prologue level, accessible from a new save slot ("Afterwards").
Major new features:
"Afterwards" prologue level
New graphical mode options: Sharp style, Simplified backgrounds (only effects certain levels, such as Thyroid), Reduced animation (mix and match, with a separate performance setting; these are preferences)
Spookier Site menu
new Ritual menu option, streamlined menus
new Try option in Form menu
Improvements to audio, including new main menu theme
graphical updates to forms such as Ball and Egg
I'll be updating the final pre-release trailer and announcing the release date of EXTREME EVOLUTION soon!
Updated Extreme Evolution: Drive to Divinity free demo version ("The Body"): Pause menu rework: menu is now significantly more organized and easier to use. Forms can be sorted in the form menu now (by their age, name, or their stat attributes), the site menu is now rendered with
Updated Extreme Evolution: Drive to Divinity free demo version ("The Body"):
Pause menu rework: menu is now significantly more organized and easier to use. Forms can be sorted in the form menu now (by their age, name, or their stat attributes), the site menu is now rendered with more perspective, and the hypostasis menu displays the sum of your attributes (a sum of your collected form attributes stat values).
New desaturation effect: as you collect § in a given site, the saturation will fade in. This effects all levels. This is also represented on the new site menu.
Visual motif improvements, such as new starry motif in areas such as Crunchy Bone (which is the updated name of Bone Artery), and new fire in the Outer Divine Atrium.
Main menu reworked: fixed bug related to key rebinding, beatification, and now shows more preview information about the 3 save slots.
New dynamic camera dampening & dynamic velocity system.
New UI fade out system.
Significant Performance improvements.
New secret area (ft. new music), the Chair Factory.
Tweaks to various levels (both to add and remove pickups).
Two game endings are now accessible from The Body.
Balance changes to forms and sites.
The full version of Extreme Evolution is still coming later in 2023! It's going to be quite a bit larger than The Body demo.
Updated Extreme Evolution: Drive to Divinity Demo ("The Body"): * Increased default game speed * Fixed UI bug on Site menu in resolutions other than 1920x1080 Thanks for playing!
Updated Extreme Evolution: Drive to Divinity Demo ("The Body"): * Increased default game speed * Fixed UI bug on Site menu in resolutions other than 1920x1080