Patch 1.0.22
- Added ability for the warrior. - Added option for short and long fights to area selection (10 or 20 waves per tier). - Added new area (Field Watch). In the new area, the player unit groups fight separately against the enemy groups.

Developer posts and news about this game.

- Added ability for the warrior. - Added option for short and long fights to area selection (10 or 20 waves per tier). - Added new area (Field Watch). In the new area, the player unit groups fight separately against the enemy groups.

- Added abilities for units which can be used to reduce combat time especially in endgame Tier 50+. - The new abilities can be selected in the unit abilities priority. - The health points that enemy units receive with each level have been reduced.

- Active unit ability cooldowns are now displayed in the unit tooltip. - Items can now be moved to an inventory tab by right-clicking on it. - The current X/Y corodians of the UI elements are now displayed on them when the UI elements are unlocked for moving. - Damage per sec and

- Buffs and debuffs can now be displayed outside the group slots. Toggleable in the UI settings. - Abilities are now grayed out if the available mana is not enough to activate them. - Equipped healer items are now compared in the tooltip with the item in the comparison slot.

- The combat UI elements can now be moved by drag and drop. The UI elements can be enabled for moving in the UI settings window. - The UI settings window can now be moved via drag and drop. - An automatic adjustment of the cursor size to the screen resolution is added, this can b

- The keybindings of ability slots are now correctly displayed at the ability slot after a new assignment - Abilities are now correctly activated and displayed after a change of the keybinding - It is now possible to change the order (priority) in which units activate their abili

- Items in the inventory where all stats are better than on the equipped item are now marked with two green arrows. - When items are merged, only the items with the greatest stat improvement are marked in the inventory.

- Items in the inventory are now compared to the target item when the merge tab is opened. The same applies to the stat filter (green arrow) - When opening the Enchant tab, the class of the currently selected unit is now set as default - The X and Y position of UI elements can no

- Added indicator for items with better values - Added one more speed-up tier - The battle timer now runs independently of the game speed - Added option to automatically disassemble items of certain rarities - Shield is now displayed in the HP bars above units - Added a Healing D

- Fixed bug that gave the crossbowman unlimited stacking critical hit value - A Damage Display for the damage done by units in combat is now available - Settings for the Damage Display are now available in the UI settings

- English Localization corrections (Thanks to "Jrawly") - Adjustment of the game speed in commander mode is now possible

- Automatic re-spawning of the unit line-up when the next area tier is started - Items with set bonus for units can now be filtered

Fixed an error in the calculation of item values and set bonuses (again)

- Fixed visual bug in the "Unit Details" window - Fixed unintended interaction option in merge menu and transfer menu - Fixed an error in the calculation of item values and set bonuses

- V-Sync and frame rate bug fixed - A name can now be given to units - Localization Fixes - Patch notes are now displayed in-game

Added the option to adjust the cursor size to the general settings.