Pixel Game Engine

Pixel Monsters

Released
Mar 13, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    V1.19 Routine Update

    Animation Updates: Removed the night glow option in Hitbox judgment settings and added a lighting option. The new lighting options include color, transparency, volume, flicker, and glow on destruction. Moved strike effects, destruction effects, and dynamic effects to the new "Str

  2. Developer post

    Pixel Game Engine is Released Today!!!

    Pixel Game Engine is a no-programming 2D game development tool designed for developers, focused on creating pixel-style games. With an intuitive visual editor and a rich library of built-in resources, even users with no game development experience can easily create their own game

  3. Developer post

    New Year & Steam Workshop Major Update!

    New Year & Steam Workshop Major Update! V1.10 Steam Workshop Support Now Available This feature requires logging into Steam. Click “File” → “Workshop” to open the Workshop window. Inside the Workshop window, users can browse assets created by other users, as well as view asse

  4. Developer post

    Skill Tree & UI Module Update! V1.07

    Skill Tree Overhaul! • Skill Pages Reworked: Redesigned Skill Learning , Active Skill Setup , and Passive Skill Setup pages in the game menu. All skills are now displayed using skill icons . Skills require prerequisite unlocks before learning the next one. • Active Skill Page: Eq

  5. Developer post

    Trap Update! V1.05

    Trap System Update! Added 33 new trap components! New types include: Laser, Trigger Vine, One-Time Trigger Spikes, Speed Boost Panel, Conveyor Belt, Spiked Wall. Removed the "Style" option from traps. New traps will now be directly added to the component tab. Map Updates: Added t

  6. Developer post

    Spring Festival Update 1.04

    Custom Portrait Feature is Now Live! Template Management: Users can now edit, copy, add, and create new templates through "Resources - Portrait Templates." New elements can be added to basic portrait templates. Character Appearance: Portrait templates can now be assigned to chara

  7. Developer post

    New Year Update

    Map Feature Updates! Slope Replaces Stair Platform: The "Stair" component has been updated to "Slope." Slope Adjustments: Customize slope height to change its gradient. Optional railings are available; characters within the railings will not fall. Ruler and Alignment: Added measu

  8. Developer post

    Autumn Important Update

    Custom Model Feature Update Paper Doll Models: Moved to the resource manager. Users can view, edit, import, and export both built-in and custom models in the resource list. Both built-in and custom models now support creating new model skins. Special Effect Keywords Expanded Keyw

  9. Developer post

    Ubuntu packaging feature is now available

    This version supports packaging games into the AppImage format. Fixed some bugs in the Android packaging function and added support for more Java versions. Added the ability to switch between custom UI for desktop and mobile versions. Added support for the Swedish language. Added

  10. Developer post

    Android Packaging Feature Begins Testing

    Release Note 0.99L: Android Packaging Feature Begins Testing Instructions for Developers: Developers need to download the corresponding SDK and set the runtime library path. When the path displays as "Ready," it indicates the path is correct. Developers can download the SDK files

  11. Developer post

    Mid-May Minor Update

    This update fixes some bugs and adds the following features: Map Editing Redesign: Added two new 3D textures. Perspective System Fix: Fixed the perspective system for the ground, and corrected the editing logic for platforms, air walls, and stairs. New Event "Real-Time Map Switch

  12. Developer post

    Minor Update of May

    9 new event types added. Including: real-time map switching, adjusting character appearance, changing form, adjusting skills, etc. Added global variables and custom variables as sources of animation damage determination. Equipment and props have added global variables, custom var

  13. Developer post

    Custom paperdoll parts is availiable for testing

    Now developers can draw/copy or import their own paperdoll parts for character. The custom paperdoll part is used as a replacement of built-in paperdoll dressing. You can find the paperdoll management under "Basic Settings". After finish your custom parts, you can select these pa

  14. Developer post

    Minor changes to Spring Update

    Changed default timer between event steps. New event functions "Object Moving" and "Remove Object" added. New intro of engine is added. Fixed bugs that cause unexpected closing. Fixed bugs which cause skill not playing. Fixed bugs of pianting. Fixed shader of character skin color

  15. Developer post

    Spring Update (Important)

    Attention: This update brings numerous changes, some of which may affect your current game projects. If this update results in incomplete text display or other issues in your project, please carefully review the update announcement or actively contact us. The main contents of thi

  16. Developer post

    Leak of the upcoming version

    There will be a new event system and few more events and minigames built-in for developers.

  17. Developer post

    Important notes about the upcoming Update

    Dear users, Becauses we have the core of engine upgraded, there will be some changes that affect your current projects. 1. The engine will no longer support X86 platform of windows. 2. The current event system(State-machine Style) will be changed to "Mind map" style, you don't ha

  18. Developer post

    UI Rework and Language Supports

    To make the engine better looking and for mobile support purpose, our team planned to make a change to our current UI. The new UI will have more options for customizing and will be friendly to different languages. Our team is also working on language tanslation and will have a fe

  19. Developer post

    Major Update August

    Fixed a bug that cause crash when creating new resources. Fixed a bug that reversed sound orientation when SFX is enabled. When jumping is disabled, player and enemies will no longer jump. Fixed texture problem when placing staff objects.

  20. Developer post

    Small Update May 22

    Updated Standalong debugging Fixed Bug of character not displaying under high refreshrate Added visible options for layers in map editor Improved editor stability