Greetings to all vivid/stasis players! This is another minor patch (still not the last one we alluded to a few patches ago, sorry!) - Fixed a crash that would occur when loading into Encore Episode's final song - Added a third, alternative option to the font settings - Renamed "L
Greetings to all vivid/stasis players! This is another minor patch (still not the last one we alluded to a few patches ago, sorry!)
- Fixed a crash that would occur when loading into Encore Episode's final song - Added a third, alternative option to the font settings - Renamed "Legacy Font" to "Text Font"
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2.1 of vivid/stasis. This is a minor hotfix to fix some issues introduced in 6.2.2. This is not the patch we alluded to in the last update's patch notes that would bring a few more changes. - Fixed a fil
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2.1 of vivid/stasis. This is a minor hotfix to fix some issues introduced in 6.2.2. This is not the patch we alluded to in the last update's patch notes that would bring a few more changes.
- Fixed a file mismatch that caused certain songs to be unplayable - Updated the new optimization engine to further improve optimization
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes. - Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimi
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.
- Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song of a course - Optimized events that run when an instance is destroyed - Fixed a scaling issue with the daily song discount in the Song Shop - Fixed issues with BACKSTAGE charts in Arcade Mode - Fixed issues with warp portals in Betweenspace Layer 2 - Fixed some text being off-centered - Fixed X-Accuracy value being displayed incorrectly - Fixed connecting lines on the Node Flowchart being visible even if the connected node isn't - Fixed Episode 33'' not having a visible node on the Node Flowchart - Fixed some dialogue lines being attributed to the wrong speaker - Fixed an instance of portraits being faced the wrong way in Episode 32 - Adjusted timing of certain dialogue lines in Episode 50 to be easier to read in time
There will be one more patch in the future to optimize the game even further, however there are still no plans to produce more content for this game. If you want more Hajimeli rhythm games though, you should wishlist polymorphite, which has a store page now!
Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's h
Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's here now!
- Fixed a crash that would occur with the intro screen for Chapters 4 through 7 - Actually removed the Bug Report button for realsies this time - Fixed a crash where players just starting out would be unable to sort in the song select menu without crashing the game - Fixed a bug where players just starting out would be defaulted to the Favorites song folder
Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game. Any future updates will be exclusively critical bugfixes if they are necessary. Thank you for your support over the years! See you in
Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game.
Any future updates will be exclusively critical bugfixes if they are necessary. Thank you for your support over the years! See you in our next games...
- Updated engine runtime to 2024.14.4.268 - Fixed text alignment issues on song select - Updated requirements for Mountain Climber title - Rating titles now display name in title select - Fixed issues with Gate Control switches in Betweenspace Layer 2 - Fixed Accuracy top display option being inconsistent between 100% and 101% - Fixed issues with the song start transition - Fixed a crash that would occur after clearing gates in NEUTRON:HEXIMA - Optimized gimmicks with slash effects - Fixed issues with gimmicks that affect the gameplay UI - Fixed issues with Worldcross Play - Fixed a bug with boss intro movie files - Fixed a crash with the intro to First Breath - Fixed an issue where getting lagspikes after the end of the chart would restart the song - Fixed issues with lane press indicators - Fixed a crash in Soundscan Arcade Mode - Fixed issues with the Achievements and Titles menus - Fixed issues with some menus - Fixed issues with Course Mode - More miscellaneous bug fixes
Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1. Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add th
Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1.
Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks.
Thank you to all vivid/stasis players for supporting this game. The road was windy and long, but we made it to the end. I hope you'll join us when we meet again in future projects...!
New Content - NEUTRON:HEXIMA Phase 3 added - NEUTRON:HEXIMA Phase 4 added - NEUTRON:HEXIMA Finale added
Changes - Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite) - All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will auto-assign a difficulty based on player rating, and you can still choose your own difficulty to play the sequence from the NEUTRON:HEXIMA menu) - NEUTRON:HEXIMA song folder now appears if Unlock All Songs is enabled - All NEUTRON:HEXIMA gates now show their codes in plaintext when their requirements are met instead of showing in hexadecimal - Updated Steamworks IDE version - Using the mouse wheel to scroll through the main menu and song select no longer wraps the cursor position back around to the top or bottom - Boundary Shatter songs with characters on the jacket now count towards NEUTRON:HEXIMA Gate 3 Requirement 2 - Added option to hide cursor during gameplay (enabled by default) - Rewrote the credits engine - Updated movement code in Betweenspace slightly - Updated Rating List code slightly - Story charts that don't contain any differences from their Rhythm Play version but skip the results screen now save your score - Increased Worldcross Play lobby size from 6 to 8 - Updated NEUTRON:HEXIMA gates to scale life bar difficulty with chart difficulty - Updated NEUTRON:HEXIMA code to no longer require an internet connection - Added leaderboards to all songs that didn't have it - reFract::dense's FINALE chart has been moved to ENCORE difficulty - Updated reFract::dense's charts
Bug Fixes - Fixed multiple bugs with Worldcross Play - Fixed bugs with the Profile menu - Fixed overlapping issues with the Judgement Counter and the Pace Display - Fixed a bug where pressing F8 in the Node Flowchart would crash the game - Fixed a crash that would occur in Apocalypse Challenge - Fixed issues with Soundscan Challenges that tween gimmick properties like scroll speed - Fixed an issue where for.loop's jacket credit was misattributed - Fixed a bug that caused the default postgame title screen to reset to Chapter 1's title screen instead of the intended title screen - Fixed completion rating not counting locked ENCORE charts - Fixed a crash that would occur when playing stop-motion with a low scroll speed - Fixed bugs with STARCRASHERS - Fixed issues with the game's fonts - Fixed issues with Ascensions in Tamasatchi - Fixed issues with the gates in Final Landing and Hidden Landing - Fixed issues with the save menu in Betweenspace - Fixed a bug that caused Daily Discounts in the song shop to apply to songs that couldn't be unlocked yet - Fixed issues with the lagback code - Fixed issues with the player's name in Encore Episode - Fixed issues with input in the SUPERNOVA Escape Room - Fixed issues with the interactable terminals in the Unity Nexus - Fixed a misspelling in the Sacrificial title - Fixed issues with time-related functions in the game - Fixed issues with Assist Mode in the final Shutdown Challenge - Fixed issues with the results screen - Fixed a bug that caused NEUTRON:HEXIMA gates to be unprogressable - Fixed a bug that caused the results screen BGM to keep playing if the results screen was left too early - Fixed a crash related to the Rating List leaderboard - Fixed a typo in the Last Dive sequence - Fixed issues with the Tutorial - Fixed a bug that caused different credits songs to play over each other (this was very funny if you finished Chapter Alpha and got hit with the worst mashup of Carousel and glitter imaginable) - Fixed a bug that caused Soundscan Arcade Mode difficulty select to show the wrong level ranges for each difficulty - Fixed a bug that caused song effects to drift out of sync in SUPERNOVA ~Life Cycle of a Star~'s MIDDLE chart
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version. 6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with t
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.
6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with the omega symbol - Fixed issues with the Lagback Threshold option - Fixed Top Display Accuracy option starting at 100% instead of 101% - Fixed Worldcross lobby members array getting reset when a song is queued - Fixed issues with the Rating Up display on the results screen - Fixed inconsistencies with drawing profile titles - Fixed color issues with the B grade on the new results screen - Fixed some issues with note locking - Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play - Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen - Fixed cut-off UI elements in some Boundary Shatter charts - Fixed being able to pause the story during auto-advancing cutscenes in Chapter Alpha - Added achievements that were missing to in-game achievement screen - Adjusted scaling method for high resolution song jackets on song select from Nearest to Linear - Adjusted gate requirement for Encore Episode to change Apocalypse Challenge requirement to completing Chapter Alpha
6.0.2 Changes - Added NEUTRON:HEXIMA Phase 2 - Fixed a bug that caused the main menu screen to lag heavily - Gates at Lv. I in NEUTRON:HEXIMA can now be completed using autoplay - Fixed a bug that required players to re-complete the Prologue on every bootup - Fixed a crash that would occur on leaderboards with a lot of cheated scores - Fixed issues with challenge gauges in Worldcross Play - Fixed issues with some shaders - Fixed Course Summary on results screen not using correct names for BACKSTAGE charts - Fixed issues with menu transitions in NEUTRON:HEXIMA - Adjusted gate levels and thresholds of NEUTRON:HEXIMA - Fixed issue that would cause NEUTRON:HEXIMA passwords to not be entered if the menu confirmation key was bound to something other than ENTER - Fixed more issues with lagback - Fixed issues where sequences that increased the internal resolution of the game would stretch the game on non-16:9 displays - Fixed an issue where certain debug controls for shaders were accessible in release builds - Fixed a bug that caused hidden/obscured songs to show in Discord Rich Presence
Greetings to all vivid/stasis players! This is the changelog for version 6.0.0. New Content - Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger New Features / Changes - Added "Lagback Threshold" to Performance opti
Greetings to all vivid/stasis players! This is the changelog for version 6.0.0.
New Content
- Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger
New Features / Changes
- Added "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent
Bug Fixes
- Fixed a bug that caused draw depth of some nodes on the flowchart to be wrong - Fixed song sorting issues with Scarlet Death - Fixed a memory leak related to score fonts - Fixed a visual bug with the Challenge Gauge on easier difficulties of boss songs - Fixed pause tooltip not showing which key has to be pressed - Fixed visibility issues with Episode XX on the Node Flowchart - Fixed issues with flashing effects in gameplay - Fixed issues with some gimmicks - Fixed background music not playing in Betweenspace when loading in from menu - Fixed a bug where cancelling name entry on a re-playthrough of the Prologue would still apply the name - Fixed visual issues with the Node Flowchart - Fixed issues with the Betweenspace scape crystal counter
Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3. - Fixed crash that would affect users who had (execute.) in their Favorites folder - Applied bug fixes from last update that somehow didn't actually get included - Added a secret
Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3.
- Fixed crash that would affect users who had (execute.) in their Favorites folder - Applied bug fixes from last update that somehow didn't actually get included - Added a secret
Greetings to all vivid/stasis players! This is the changelog for version 5.5.2. - Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARC
Greetings to all vivid/stasis players! This is the changelog for version 5.5.2.
- Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARCRASHERS - Fixed visual bugs with stop-motion - Fixed cutoff text in Chapter Alpha song folder description - Fixed bugs that would cause stuttering during gameplay on some setups - Fixed bugs relating to Memories Sacrifice SHATTER - Fixed bugs relating to the Save Backup system - Fixed bugs relating to the Judgement Graph - Fixed bugs with reFract:dense - Fixed visual bugs with grode (A-Saph's Multigenre Remix) - Fixed visual bugs with ASTELLION - Made Scape Crystal display in Betweenspace switch to Total when approaching a gate - Added new sprite for Total Scape Crystals - Fixed certain setups desyncing the audio in gameplay - Fixed song select level range displaying out of date difficulty scaling - Updated artist credit for APOCALYPSE CALL - Updated jacket art for APOCALYPSE CALL - Updated audio for APOCALYPSE CALL - Updated audio for STARCRASHERS - Updated audio for STARGAZERS - Updated credits - Removed (execute.) from Node Flowchart - Fixed bugs with some gates in Betweenspace - Fixed Autoplay behaving incorrectly - Fixed issues in Worldcross Play - Fixed rating inconsistencies on the Rating Leaderboard - Fixed bugs relating to Soundscan Void - Fixed bugs and crashes relating to Tamasatchi - Updated note particle engine and colors
Greetings to all vivid/stasis players! This is the changelog for version 5.5.1. This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and pol
Greetings to all vivid/stasis players! This is the changelog for version 5.5.1. This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and polish up a lot of long-standing bugs and issues with the game! There will be more fixes and optimizations coming from them in version 6.0 as well, but we need more time to test those, so they've been left out of the build for now.
- Added a BACKSTAGE chart for "G e n g a o z o" - Added "Saturday (NEODITRONIX)" portrait to shop - Updated music in credits - Updated credits text - Fixed for.loop's jacket credit not getting updated after clearing the ENCORE chart - Fixed a visual issue with gates in Soundscan - Fixed a visual issue with the Memory Bank in Chapter 6 - Prevented characters other than Saturday from being saved into the Memory Bank in Chapter 6 - Made entry animation for Soundscan maps faster - Fixed Soundscan Arcade Mode crashing the game - Fixed top layer objects in Betweenspace hub being ordered wrong - Fixed Novena and the NEODITRONIX collaboration songs not having collaboration info on song select - Fixed bugs relating to Tamasatchi save data - Fixed song select leaderboards crashing the game - Fixed crashing in acta est fabula, plaudite's SHATTER chart - Fixed certain mods in STARGAZERS and STARCRASHERS being framerate-dependent - Updated options menu to share menu information with song confirmation screen - Fixed default controls in Keyboard Bindings menu being different from default controls on game installation - Fixed multiple bugs with the Keyboard Bindings menu - Fixed note rotation gimmicks affecting location of judgement particles - Fixed hold note hit indicators appearing above effects in Last Wish (vivid/stasis ver.) - Optimized particle spawning in acta est fabula, plaudite - Optimized particle spawning in every other song, also - Fixed a typo in the rating class "Fluorite" from 19.000 to 19.999 - Fixed some effect states in gameplay remaining after finishing some charts - Fixed some effects from stop-motion affecting songs played after it - Fixed a bug that would cause Blood Trial to not unlock for some players - Fixed a visual issue with the Earnings window on the results screen - Fixed leaderboards not showing as many entries if leaderboard has banned accounts - Fixed jackets larger than 100x100 scaling incorrectly in song select, Soundscan, Arcade Mode, and rating images - Reprogrammed chart audio to prevent more desyncs - Fixed memory leaks after finishing a chart - Fixed middle bumper mines in evil pimp dracula fire beat not spawning correctly - Fixed bumper mines not spawning correctly
Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis. NEW CONTENT / FEATURES - Added "Novena" by Lundy from Beatblock to Song Shop - Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan - Added "until next time!" by Foodbot,
Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis.
NEW CONTENT / FEATURES
- Added "Novena" by Lundy from Beatblock to Song Shop - Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan - Added "until next time!" by Foodbot, Kyotsugyon, and log() from NEODITRONIX to Soundscan - Added "for.loop" by log() vs. A-Saph to Soundscan - Added "NEODITRONIX" Soundscan map - Added "The Chimaera" Soundscan map - Added "Era Chimaera" as a BACKSTAGE difficulty chart for "BEATROCK (get it?)", unlockable in Soundscan - Added four new outfits to the Shop - Mirror mode is now selectable in Soundscan - Added "Disable Visuals" option to Final Landing songs - Added "Mountain Climber" title - Added 12 new loading tips
CHANGES / BUGFIXES
- Updated difficulty scale from 1-17 back to 1-16 - Removed "9+" and "10+" difficulties to avoid confusion for lower-level players - Adjusted difficulty ranges for maps in Soundscan - Adjusted difficulty ranges for Soundscan Arcade Mode - Adjusted Rating formula to account for new difficulty scale - "+" difficulties now include X.5 instead of starting at X.6 - Updated save data format for Soundscan Arcade Mode - Fixed Soundscan Void crashing with collaboration songs - Tamasatchi now syncs with Steam Cloud Save - Soundscan Path data now sync with Steam Cloud Save - EP overflow now carries over between runs of the Soundscan Void - Mirror mode now applies to mine notes correctly - Updated Apocalypse Challenge's confirm menu - Consecutive pulls on the Satchapon now speed up - Updated user interface of Map Select in Soundscan - Updated song pack gradient of Chapter Alpha - Fixed bug with Completion Bonus in Player Rating counting unplayable songs - Added sound effects to Soundscan Map Select - Added particles to Song Shop - Added sound effects to Song Shop - Made Song Shop background change colors for each tab
Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS. - Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs) - Certain
Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS.
- Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs) - Certain songs in the song shop are now locked behind story progression
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4. - Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party thats it i dont know what to put in these anymore
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4.
- Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event. - Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party - Added a new SHATTER chart (requires 19.000 rating or higher)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event.
- Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party - Added a new SHATTER chart (requires 19.000 rating or higher)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party. NEW CONTENT / FEATURES - Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop - Added Stellar Sky by log(), th
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party.
NEW CONTENT / FEATURES
- Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop - Added Stellar Sky by log(), the third song of Final Rush Party, to the song shop - You can now jump to a random song on the song select (works on normal, Shatter, and Void) by pressing the R key - Songs just released in the game now don't become unlockable with Unlock All Songs until some time (usually a week) has passed since their release
CHANGES / BUGFIXES
- Updated description of Unlock All Songs - The Rating Image generation now displays the Completion Bonus factor - Fixed rating class profile titles mostly saying "4.000" - Rebalanced the health gauge for the Blood Gate and Blood Trial - Fixed bugs with the Blood Trial health counter - Fixed irregularities for charts rated 17.6 to 17.8 (lol) - Stopped outdated lore tablet from counting for completion - The maximum difficulty filter on the Song Select now defaults to include level 18 - Fixed issues with sorting by artists on Song Select - Fixed sorting by Version on Song Select giving a random song order - Fixed a crash related to new Challenge Gauge changes in the last update - Fixed alpha blending issues with the Rating Image
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis. NEW CONTENT / FEATURES - Added BEATROCK (get it?) from Beatblock to the song shop - Added Volition by trailmix37, the first song of Final Rush Party, to the song shop - Added Mirror mo
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis.
NEW CONTENT / FEATURES
- Added BEATROCK (get it?) from Beatblock to the song shop - Added Volition by trailmix37, the first song of Final Rush Party, to the song shop - Added Mirror mode option - Added the EXGRADE system - Added the ability to generate an image summary of your player rating - Added a tab for the new EX ratings to the Rating List window - Added new titles for new rating classes - Added a display for Boost Tickets to the new confirm menu in Soundscan
CHANGES / BUGFIXES
- CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE - Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play) - Touched up visuals of the song pack selection menu - Unlocking titles in Soundscan now displays the name of the title instead of the internal ID - Updated the note optimization code - Changed the option for legacy note pooling to allow more configurations - Missing notes with the Challenge Gauge active will now drain the gauge less if multiple misses happen in a row - Updated the rating system a fair bit - Challenge Gauge for mandatory story challenges is now easier on OPENING and MIDDLE difficulties - Goodbye to Your Vicious Cycles BACKSTAGE now unlocks with Unlock All Songs enabled - Redesigned graphics of class and rating display - 17+ now counts as 17.6 to 17.9 like the rest of the difficulties - Updated older rating titles to display as Legacy Rating - Changed the final song of Class 9 from CLAUDIA -estella- [FINALE] to Surtr's Wish [FINALE] - Fixed text misalignment issues on title screen - Fixed text misalignment issues in the ending of Chapter 4: hidden/boundary - Fixed Blood Trial pity system resetting after 8 failed attempts - Fixed Soma Union Soundscan map using the wrong song ID for the second gate - Fixed a crash with the title screen - Fixed an issue where Boost Tickets in Soundscan weren't actually being consumed
Greetings to all vivid/stasis players! This is the changelog for version 5.3.0. - Added "Crusader Mk.III (Stelli Edit)" - Added "ABSOLUTION (A-Saph Remix)" - Added "Soma Union" Soundscan map - Fixed Blood Trial crashing on song start - Fixed a bug that caused Tau to not be playab
Greetings to all vivid/stasis players! This is the changelog for version 5.3.0.
- Added "Crusader Mk.III (Stelli Edit)" - Added "ABSOLUTION (A-Saph Remix)" - Added "Soma Union" Soundscan map - Fixed Blood Trial crashing on song start - Fixed a bug that caused Tau to not be playable if Unlock All Songs was enabled
Greetings to all vivid/stasis players! This is the changelog for version 5.2.0. - Added "Tau" by Wooden as a Chapter Alpha preview - Fixed a bug that caused postgame title screens to play the wrong song - Blood Trial health now slightly decreases after enough failed attempts - Bl
Greetings to all vivid/stasis players! This is the changelog for version 5.2.0.
- Added "Tau" by Wooden as a Chapter Alpha preview - Fixed a bug that caused postgame title screens to play the wrong song - Blood Trial health now slightly decreases after enough failed attempts - Blood Gate is no longer required to be cleared to access Blood Trial - Clearing Blood Gate now awards the player with a title - Reduced difficulty of Apocalypse Challenge slightly - Adjusted visuals of Angelstar slightly - Fixed a bug where the Fast Travel path in Backstage wouldn't open up - Fixed Betweenspace gem tally inaccuracies - Some hidden songs now show as "???????" on song select before uncovered - Added a completion marker to the profile screen - Added achievements based on completion - Fixed inverse scrolling issues in Worldcross Play - Updated Sector log in Betweenspace - Added a new BACKSTAGE chart - Added ?????????