vivid/stasis

Team Vividstasis · Hajimeli, SKY HOUR WORKS

Released
Jul 5, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    vivid/stasis 6.2.2.2 patch notes

    Greetings to all vivid/stasis players! This is another minor patch (still not the last one we alluded to a few patches ago, sorry!) - Fixed a crash that would occur when loading into Encore Episode's final song - Added a third, alternative option to the font settings - Renamed "L

  2. Developer post

    vivid/stasis 6.2.2.1 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.2.1 of vivid/stasis. This is a minor hotfix to fix some issues introduced in 6.2.2. This is not the patch we alluded to in the last update's patch notes that would bring a few more changes. - Fixed a fil

  3. Developer post

    vivid/stasis 6.2.2 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes. - Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimi

  4. Developer post

    vivid/stasis 6.2.0.1 patch notes

    Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's h

  5. Developer post

    vivid/stasis 6.2.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game. Any future updates will be exclusively critical bugfixes if they are necessary. Thank you for your support over the years! See you in

  6. Developer post

    vivid/stasis 6.1.1 patch notes

    Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1. Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add th

  7. Developer post

    vivid/stasis 6.0.1 & 6.0.2 patch notes

    Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version. 6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with t

  8. Developer post

    vivid/stasis 6.0.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 6.0.0. New Content - Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger New Features / Changes - Added "Lagback Threshold" to Performance opti

  9. Developer post

    vivid/stasis 5.5.3 patch notes

    Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3. - Fixed crash that would affect users who had (execute.) in their Favorites folder - Applied bug fixes from last update that somehow didn't actually get included - Added a secret

  10. Developer post

    vivid/stasis 5.5.2 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.2. - Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARC

  11. Developer post

    vivid/stasis 5.5.1 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.1. This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and pol

  12. Developer post

    vivid/stasis 5.5.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis. NEW CONTENT / FEATURES - Added "Novena" by Lundy from Beatblock to Song Shop - Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan - Added "until next time!" by Foodbot,

  13. Developer post

    vivid/stasis 5.4.1 patch notes

    Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS. - Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs) - Certain

  14. Developer post

    vivid/stasis 5.4.0.4 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4. - Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party thats it i dont know what to put in these anymore

  15. Developer post

    vivid/stasis 5.4.0.3 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event. - Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party - Added a new SHATTER chart (requires 19.000 rating or higher)

  16. Developer post

    vivid/stasis 5.4.0.2 patch notes

    - Added bardess : 0 : of the future by Lundy, the next song of Final Rush Party! - Fixed some more issues relating to Version sorting

  17. Developer post

    vivid/stasis 5.4.0.1 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party. NEW CONTENT / FEATURES - Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop - Added Stellar Sky by log(), th

  18. Developer post

    vivid/stasis 5.4.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis. NEW CONTENT / FEATURES - Added BEATROCK (get it?) from Beatblock to the song shop - Added Volition by trailmix37, the first song of Final Rush Party, to the song shop - Added Mirror mo

  19. Developer post

    vivid/stasis 5.3.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.3.0. - Added "Crusader Mk.III (Stelli Edit)" - Added "ABSOLUTION (A-Saph Remix)" - Added "Soma Union" Soundscan map - Fixed Blood Trial crashing on song start - Fixed a bug that caused Tau to not be playab

  20. Developer post

    vivid/stasis 5.2.0 patch notes

    Greetings to all vivid/stasis players! This is the changelog for version 5.2.0. - Added "Tau" by Wooden as a Chapter Alpha preview - Fixed a bug that caused postgame title screens to play the wrong song - Blood Trial health now slightly decreases after enough failed attempts - Bl