Dark Egg March Update
There's a new update VLOG on Youtube about the current status of the game! We're in the last stretch.

Developer posts and news about this game.

There's a new update VLOG on Youtube about the current status of the game! We're in the last stretch.

There's a new update on Kickstarter about the current status of the game! We're getting closer to release, but still have a few months to go. Thanks everyone for waiting so patiently!

With this update, the Kickstarter has now ended! Thank you so much to everyone who's played, talked about, and shared our game, and a special thanks to all our backers for bringing Dark Egg to life. This will be the last update for the demo, though I'll still be watching in case

New: The Weapon Smith and her first quest. Wolf Event and Hunting Theme. The Innkeeper and the Black Knight. Experience Bar in the Skill Menu. Bugfixes: Fixed a bug where Conniving/Oppressive wouldn't show their descriptions in the Skill Tree. Fixed a bug where bullets in combat

Upcoming new song: Droplets New: The Potion Maker and his first quest. Fixed a bug with the Village Leader: If you already talked to them, the event has been reset. For some, the event will play out the same as before, and you can just skip through. Bugfixes: Fixed an oversight w

The teaser for the new area is out! Explore the Heavenly Plains and get a taste for what's in store. Expect new updates throughout the Kickstarter Campaign ! New: Heavenly Plains. Heavenly Forest. Misc: Fixed typos.

Small patch to fix outstanding bugs, but also... We are planning to release a Kickstarter to fund the rest of the game's development, before the end of January (this time it's actually for real). We've been keeping our options open but have decided that games like this are better

Translations: New 'Arial' font that can (minorly) support CJK characters. Some characters may still be missed (shown with a '?' in the text), and fixing these will be an ongoing effort. If your text isn't displaying properly, you can contact me through discord/email and we'll try

Translations: Added an 'example area' to top of the the English script file to help explain how to format text. New: Fonts are now changeable, added the standard "Calibri" font for a non-pixel alternative. Bugfixes: Fixed a softlock with the chapel's Sheet Music. Fixed a bug with

Hey everyone, sorry for being silent for so long. 12 weeks ago I planned to drop a ton of content in one big patch that would clean out the rest of the work needed for the current areas and give a taste of the next area. Turns out that was a bit too ambitious. It's been far too l

This is a big one, especially because this game's GameMaker build was updated, causing some... happy accidents along the way. Good news is, the build is now 64-bit which should mean minor performance boosts for everyone (except for that one guy still relying on 32-bit builds, you

New: Completely rebuilt the Combat Text Engine. The old version had many limitations in what it could display, and the new one... doesn't. With that in mind, if I've done my job correctly you should only notice there being more info (sometimes a bit too much, but that's for anoth

New: New Save Menu controls. No longer uses Right/Middle Click, instead a popup asks what you'd like to do (see image). It then asks if you're sure afterward, but an option now exists to turn this check off if you prefer the old 1-click method. This should make the menu more intu

Because of the positive response to The Dark Egg demo, we will be launching a Kickstarter soon to fund the project! Stay tuned for the official announcement. Bugfixes: Fixed a softlock that could occur if you saved before a combat scenario began, but after you no longer had a cha

Bugfixes: Game window now will start with lowered resolution if the display has a lower resolution than the window. Fixed a bug that let the Sky Sire push you through a wall. Fixed a bug that would reset your movement if you pressed "Cancel" on any action after moving. Fixed a bu

Micro-patch, closer to a hotfix. Modifier issues have constituted over half the bugs that have been reported so I wanted to get this out ASAP. Bugfixes: Saving/Loading for modifiers completely reworked. This should (hopefully) stop broken modifiers from saving, and if they are, t

Bugfixes: Fixed a bug that let you equip/unequip more than once in a turn - menu now disappears properly and bag items are no longer accessible until you pass the turn. Fixed a bug with the Cold Gates Houses, where if you checked them, saved and quit, and reloaded the save, check

Bugfixes Your gold and time were not being properly saved. This issue should be solved now, but unfortunately everyone will likely have 30 gold and be on day 1 no matter their save. Saves are located in AppData/Local/Dark_Egg (you can get there easily with Windows+R and searching

Dark Egg is now finally on Steam! Bugfixes (there's going to be a lot of these going forward, aren't there?) There was a big loading bug that could occur if a player saved during an internal event, causing the game to permanently "softlock" that save file - clicking "next" would