no way im still updating this game
updated art for the final boss :)

updated art for the final boss :)

I'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game. NEW MENU I completely redid the menu to make it more dynamic and stuff. The end result was pretty cool in my

THE ONE AND ONLY STEAMBOAT MOUSE GUY HAS JOINED LUMbA: REDUX! This isn't a joke, he is hidden somewhere in chapter 1, before the Carl bossfight. We won't tell you where exactly, but you can figure it out.

The sequel to LUMbA: REDUX, LUMbA: HANGOVER, is out now! Get it while it's discounted! Also, did you guys hear Smosh is back, that's really cool. This is a BIG moment for classic Smosh enjoyers.

We're really happy with the positive reception we've gotten after releasing LUMbA: REDUX. Some people had issues with the game though, many issues we felt like we couldn't ignore. So without further ado, here are the new changes: Lumba's movement speed was made more consistent be

A brand new, holiday-themed expansion is out now! LUMBA STEALS CHRISTMAS CONTAINS: Three new levels A new enemy type A new bossfight An original soundtrack by Noobstack New cover art by Axol And SANTA!!!

LUMbA: REDUX's sequel, LUMbA: HANGOVER, is now on Steam. More information can be found on its Steam page. Wishlist today!

Team Lumba has been hard at work continuing to support LUMbA: REDUX. I recently got a Steamworks account, so now I can tell you guys about everything we've been doing. Boring Stuff: Adjusted various enemies and bosses to suit a more natural difficulty curve Adjusted Lumba's speed

I drew Lumba, please give me your thoughts.