Quick Update
Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.

Technical data

Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.

I have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: HOTFIX &

Today I am deploying a massive core engine, graphics pipeline, and gameplay milestone for Direct Contact (Fubar Mode) ! As a solo developer, I have officially migrated the entire game architecture from Unreal Engine 5.7 to Unreal Engine 5.8.2 . Because this major engine leap fund

Hi Operators, Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode) ! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions

I have just deployed a major tactical update for Direct Contact (Fubar Mode) ! Today’s release introduces our complete Dynamic Backpack Capacity & Inventory Auto-Resizing System , immersive Multi-Stage Medical Surgery & Dual-Prop Consumables , an expansive Tactical Barter

I have just deployed a major milestone update for Direct Contact (Fubar Mode) ! Tonight's release introduces our brand-new In-Game Tactical Satellite Recon & Briefing Suite —featuring real-time JTAC assault drone camera vision cones, AH-64 Apache CAS tracking, replicated arti

I have just deployed a quick hotfix for Direct Contact (Fubar Mode) addressing animation montage conflicts, locomotion blending, and runtime AnimGraph performance optimizations. 1. Animation & Locomotion Improvements Sprint & Action Montage Conflict Fix: Resolved an issue

I have just deployed a update for Direct Contact (Fubar Mode) ! This release introduces our brand-new mechanized vehicle platform—the BTR-82A Armored Combat Threat —alongside a complete overhaul of Tactical Air Support & Helicopter Flight Systems (featuring terrain scanning,

I am excited to deploy my latest major update for Direct Contact (Fubar Mode) ! This release introduces a comprehensive overhaul of the Terminal Ballistics System (with 100 HP EFT-calibrated damage and C++ hit zones), verified live operational ammunition variants ( 5.56x45mm M855

Direct Contact — Tactical Drone Update: Advanced Optics, Thermal Vision & Ping System Build Target: Steam Early Access / Feature Patch The Assault Class has been outfitted with a brand-new advanced optics and tactical tools, allowing operators to scout and mark threats with u

I am excited to deploy my latest major update focusing on Player Progression , Tactical Drones , Tactical Support Economy & Strikes , Weapon Workbench Attachment Unlocks , Artillery Trajectory Overhaul , Tactical AI Adjustments , and Engine Polish . Below are the detailed pat

Build Target: Steam Early Access / Hotfix Update V0.99.99083 🛠️ Hotfix Adjustments Fixed Weapon Pickup UI Projectile Collision: Resolved an issue where the new weapon pickup UI interaction element was registering collision responses, causing weapon projectiles to hit the UI over

Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opene

Release Date: August 3, 2026 Build Target: Steam Early Access / Development Build A Message from the Developer Hello everyone! Today I’m pushing a massive new Development Update live to Steam. Over the past two years, I’ve been working continuously to get the core framework to a

Procedural Movement & Weapon Sway Physics Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia

Build Version: V0.99.99078 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Hotfix Highlights Fixed Mid-Game Hot-Joining Spawn Bug: Resolved an issue where players joining an in-progress mission session mid-game would spawn as a camera spectator under the map due t

Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Message from the Developer I am thrilled to deploy the largest tactical framework update yet for Direct Contact ! Over the past several days, I have completed a massive technical pass focus

Update Notes & Highlights AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu. Dynamic Weather Systems: Added environmental weather assets. You c

AC130 stability: Fixed issues causing system failures. The AC130 is now fully client-synced when entering and leaving. Sound and compass functionality have been corrected. Weapon reload sounds: Added new reload audio for M4-class and HK-class weapons. Medical drag-and-drop: Corre

UI & Menu Fixes Overlap Prevention: Prevented multiple menu overlays (Pause, Settings, Inventory, Map) from opening simultaneously. pressing Esc now will close any ui/HUD open. Input Blocking: Restricted Inventory access while paused/editing settings, and disabled the Pause m