Minor Update v1.23a
Sorry folks, my dumb@$$ uploaded the files in a folder within the zip to steam, old habit. Should be good to go now. Thanks, and I'll probably see you soon again for something dumb I did haha. -Scottie

Developer posts and news about this game.

Sorry folks, my dumb@$$ uploaded the files in a folder within the zip to steam, old habit. Should be good to go now. Thanks, and I'll probably see you soon again for something dumb I did haha. -Scottie

Hey everyone! It's been a while hasn't it? Hope everyone is enjoying the game, and if you are, please leave a review! Anyway, just got some fixes and updates for you all. Hopefully I didn't break anything in the process. But as always, if I did, please feel free to let me know an

Hey gang, Got a tiny one here for you today. This one goes out to the achievement hunters out there. Fixes -Fixed issue with the Pop cap in the Garbage can of the Aquarium Office with all the skin and clothes not attributing to the overall count of the Pop Caps, thus not giving t

Hey gang, how's it going? Just another small one this week. How's everyone enjoying the game so far? Fixes -Fixed issue with Page 14 and Pop Cap 14 being invisible due to either a depth issue or a color issue. Both should be corrected and able to get much easier now. Sorry about

Hey gang, did you all miss me? Just another small one today. QOL -Got steam screenshots working! This is my bad, I was under the impression that it was natively part of Gamemaker Steam integration. I didn't realize I had to set up the little bit of code myself. Sorry about that,

Good morning gang, Just another small one for you today. -Fixed issue with players being able to backtrack after Connie Saves them -Fixed a green box I left in the body hallway (lol) And that's it. I feel like the game is pretty much A-OK at this point. Nothing much coming across

Hey anyone and everyone, Saw there was a soft lock on the discussions tab. -(hopefully) fixed issue with Albert causing a soft lock in the body exhibit hallway. Had trouble replicating it, but I've put in some fail safes to hopefully alleviate the soft lock. Also, saw that a poss

Hey gang, Just a tiny update today, nothing crazy. -Fixed issue where after fixing the filtration pumps, players could go straight to the Roanoke exhibit and bypass Cryptids and Our Roanoke exhibits. Sorry to any speed runners looking to exploit that trick :] Thanks everyone, hav

Hey everyone! Hope you've been enjoying the game so far, and hopefully its been a nice and smooth experience after all these bug fixes!! Coming at you with a few QOL things and some fixes. QOL -Added some signage to the bottom of the exits of "Cryptids" and "Our Roanoke" to help

Hey everyone! A small update for you all today. Not much has come across my desk lately... are you all holding out on me?!? or is the game *finally* super stable? QOL update: -Added a water cooler in the cryptids, back in the bigfoot exhibit Fixes: -Fixed issue with the camera sh

PSYCHE, back again tonight. After help from a person's playthrough, I was able to narrow down why the secret ending wasn't happening for folks. It was literally a "," misplaced in the load file code for the medicine bag you give Albert. I'm so sorry gang, it should be working now

Hey everyone, Sorry about that last update. When I went to fix the issue with starting a new game immediately after beating the game, there was one line of code left in that set the save states to zero every time you started. Dumb mistake on my part. I've tested it now multiple t

Seems like there was issues with the saves not saving. Rolling back to the previous update. Sorry for anyone that got caught by this bug -Scottie

Bet you all thought there wouldn't be an update tonight, didnt ya? QOL Updates: -If there's a save, the main menu will now automatically start on Clock In instead of New Shift. -Added another achievement: Pennies Pinched. Had this requested and it made sense, sorry it wasn't alre

Hey everyone! A new day, a new update. I long for a day soon where there will be no updates... but I just want to make sure I address everyone's feedback and make the game all the better because of it. QOL Update -Bumped up the health that pills provide by a little bit. Also adde

Hey hey, just coming in with a small tweak! For the Fallout Shelter the biggest problem has been the typewriter, it's been throwing folks for a loop. I've added a few more options for the solvability factor of the puzzle. After watching folks play, a lot of times they would do a

Hey Gang! Hope everyone's been enjoying the game! Not much has come across my desk these past two/three days, so I think its safe to say things are finally starting to come up green across the board. The first of the QOL roll out, stamina changes! -Doubled the speed at which stam

Just a few things brought up that I wanted to fix before the night ended, don't mind me! -Fixed Splitty's Death Screen to show the correct image -Fixed the dancer in the sewers from being skipped if the player got out of the room fast enough. -Fixed door in the main lobby to not

Just a quick one this time! -Fixed battery in the sewers from crashing the game -Fixed endings from all giving the secret ending after getting it once. -Fixed one missed body case from appearing later on in the game Thanks! -Scottie

Good afternoon everyone! Another day, another update. -Fixed issue with the elevator music playing again after returning from the roof, which lead to it looping over and over. -Fixed issue with players being able to backtrack to the aquarium after a certain point and re-triggerin