Dead Oculus

Andrew Wilker

Released
Nov 4, 2024
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Version 1.1.0 Patch Notes (Controller Support)

    Controller Support Dead Oculus now has controller support for Xbox, PS4/DualShock, and PS5/DualSense controllers! The newly added controller support also supports dual wielding, so if you want to move with your controller but aim with your mouse, you can do that. You can even aim

  2. Developer post

    Version 1.0.1 Patch Notes

    Just a few fixes and minor changes. Merry Christmas & Happy Holidays! Changes - Slightly reduced the gain of The Rauser's reload to 91% of its original value, it was a bit loud - Made the introduction tutorial slightly clearer Fixes - Fixed achievement descriptions on Steam (

  3. Developer post

    Dead Oculus 1.0 Launch!

    I'm super excited to announce that Dead Oculus -- the full game -- is out right now on both GX.Games and Steam! If you notice any bugs/issues or want to give feedback, the best place to reach me is through my email: support tellypath.ca P.S: There's obviously a lot of new feature

  4. Developer post

    GX.Games version Offline from October 30th to Release

    Heads up, on GX.Games only , the Dead Oculus Demo will be offline from somewhere around the afternoon/evening (EST) on October 30th until the game's full release on November 4th. You can still play the Dead Oculus Demo on Steam in the meantime!

  5. Developer post

    Release Date Announcement

    I am excited to announce that Dead Oculus will be releasing on November 4th, 2024! The full version of Dead Oculus will be releasing on both Steam & GX.games; you can find the portal to the GX.games version here: Dead Oculus is also participating in Steam Next Fest. If you ha

  6. Developer post

    Demo v10 Patch Notes

    Changes - Endless Mode now takes 3|6|10|15 arenas for Bronze|Silver|Gold|Nazar medals (from 5|10|15|20 arenas) - Lowered Degressless boon time 20 -> 15 seconds - Lowered Eye of Horus boon time 30 -> 10 seconds - Lowered number of raindrop projectiles that spawn in the Skele

  7. Developer post

    Demo v9 Patch Notes

    Changes - Lowered Machine Gun reload volume - Reduced boss health scaling: +25%pt. increase -> +20%pt. increase per danger level - Gun and Ability gallery now stay on the right side of the hub (to make room for unlocks that come after the demo) - Added new icons for left-hand-

  8. Developer post

    Demo v8 Patch Notes

    New Boons - Eye of Horus: Added to the demo (Get a second chance at living if you enter a zone fast enough) - IDDQD: Added to the demo (Invincibility at the start of an arena) Changes - Added icons for all item types - Balanced the revolver audio - There are now impact sounds whe

  9. Developer post

    Demo v7 Patch Notes (12 New Items)

    I've been working on finalizing the boons in the game. This update brings a small selection of the new boons to the demo, along with some improvements to the current ones. Item Changes - Secret Passages: Added to the demo (allows you to dodge through walls) - Insanity Shuffle: Ad

  10. Developer post

    Demo v6 Patch Notes

    Improvements - Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability

  11. Developer post

    Demo v5 Patch Notes (Endless Mode)

    In celebration of Steam's Endless Replayability Fest, the Dead Oculus demo now contains the Endless Conquest gamemode. You can view the other changes from this patch below. Visuals - Updated enemy colours to fit the rest of the colour palette (they are now silver instead of grey)

  12. Developer post

    Demo v4 Patch Notes (Play Zones 2-3)

    This update applies some changes from a round of playtesting and adds some sound work from the yet-to-be-released full version. Most importantly, it makes it much clearer how to progress to zones 2 & 3. This was the largest pain point in the previous version, as a majority of

  13. Developer post

    Demo v3 Patch Notes

    This patch is meant to fix some pain points found after the GX.games demo release, but is also applicable to the PC version Patch Notes - You can now change your resolution to 1920x1080 even if your monitor doesn't support it - Removed some boss entrance zones that were in annoyi

  14. Developer post

    Demo v2 Patch Notes

    In preparing for Dead Oculus's 1.0 release, there were a few improvements that the game's demo could also benefit from. Sound - Vastly expanded the game's sound coverage - Readjusted mastering on the audio -- sound volume is now balanced for 50%, so you may have to update your so

  15. Developer post

    Change in Release Date

    Dead Oculus is set to release in September of 2022, but it's October 8th. What's going on? Unfortunately, Dead Oculus has been delayed due to some artistic constraints. The game is currently in a state where all the core gameplay systems are complete, but surrounding systems whic