Bugs say squish!
Fixed generator mission door bug

Platonic Partnership · Coyote Time Publishing
Technical data

Fixed generator mission door bug

Fixed the issue where the way out of rowhouse area does not react on reloading game

PATCH NOTES: Fixing a issue introduced by yesterday's patch, which would sometimes hide the component in the metro tunnel. Now its available again. Fixed a collider issue in the metro tunnels that let you go past the second train hull

1.7.9 PATCH NOTES: - Fixed a error in Haunted Place where for some reason breaking generators doesn't always apply to progressing the game - Fixed a error where, returning to the first hub area after accessing Ganglands seems to occasionally override progress data

1.7.5 PATCH NOTES: - Made rowhouse area one-way, as per suggestion, to lessen people exiting too early - Fixed a issue where breaking generator at beach sometimes does not turn off an electric gate - Fixed Overflower's health not showing - Fixed a issue where dying while also def

Voltage High Society v1.7 changelog: Added camera smoothing toggle (mouse acceleration) Added UI popups for input behavior changes (gamepad, mouse) BEACH: fixed lighthouse not rotating BEACH: fixed turrets not shooting at player

Hi, So now that we're out of Early Access and somehow survived the launch ( and those awful two weeks of patches and bughunting) , it's time to look at how things went and what's ahead of us! First of all, thank you! The reviews, feedback and support everybody's showering us with

Added a fix for the bug where haunted place courtyard gate is stuck halfway open Made map screen area names more visible as per request

Fix for a gamebreaking bug where, if collecting components by "USE" instead of walking over, they used to respawn on a continued game, thus picking them up again would break the mission counter. For who was affected by this, check forums for the new message .

Fixed the bug where for some users the facility's 2nd set of towers don't move Fixed hint popup message getting stuck on screen when dying Added the option for the leaning effect (on/off) Added the option for mouse sensitivity slider to have decimals

We’re excited to announce trading card support for Voltage High Society, including 6 trading cards, 6 badges, 3 backgrounds and 5 emoticons! Don’t forget: the more you punch, the more you unlock!

- Fixed a major bug: after fixing the water, and reloading the game, the mutant area gates seemed to disappear, which lets you run outside intended route and skip one part of the gangland area - Fixed a sequence break where you enter Haunted Place before acquiring a ball, softloc

-fixed some uncatched texture & collision issues

- Fixed some textures in Ganglands

1.3 Patch notes: -Framerate optimization (especially with the gangland / second hub) -Change to Baseball: Does no damage to melee units, but hurts ranged ones. -Added UI hints to ending boss fight -Added two more combat skill to unlock by Liz -Punching a Crab Box will now hurt th

Fixes: One new ring type towards end half of the game Polished hands, weapons & ring shading (local light source, looks prettier) Fixed right hand pinkie never using a ring Adjusted some Relationship discoveries so they're slightly easier to find Disabled two Relationships be

Gangland: Bossfight jumping now much easier & less damage penalty as well Gangland: Fixed being stuck in the shack with mutant, post-facility section Gangland: Slightly better now with the framerate spikes (work-in-progress!) Haunted Place: Fixed that one Riot Truck which nob

- Fixed the factory access for some players

1.1 Update aka Post-Release Hangover Patch: Added Achievement for the Final Boss Added Bind support for special buttons (Mouse4, Mouse5, etc) Fixed enemies doing ZERO DAMAGE for some players Fixed Head on Wall not getting shuriken damage Fixed a Win Fanfare triggering in Gangland

1.0 RELEASE Added last level and an ending Added last ability Fixed: Flashlight not toggling Fixed: Ball Throw was unreliable Fixed freezing & electrocution behaviour not triggering on some enemies Fixed Key Binds: when adjusting gamepad, the keyboard got reverted Fixed Playe