1.3 Patch notes:
-Framerate optimization (especially with the gangland / second hub)
-Change to Baseball: Does no damage to melee units, but hurts ranged ones.
-Added UI hints to ending boss fight
-Added two more combat skill to unlock by Liz
-Punching a Crab Box will now hurt the hand
-adjusted Liz prices, now hit by inflation so they work better over ~5 hours
-adjusted Overflower hitboxes to make them more consistent
-adjusted enemy movement & forces so they're more consistent
-polish and fixes around audiovisuals in levels (missing sounds, visual artifacts, etc)
-fixed glitch where a punch hits through but creatures register nothing
-fixed shaky hands while game in menus
-fixes on UI (loading screen having a gap at top, some texts going out of screen, etc)
-fixed some exploits related to hugging walls and jumping and such
-fixed the "get to the lighthouse get to the lighthouse" text
-fixed Anarchrid animations
-fixed Triarchy's bullets sometimes going through walls
-fixed Triarchy's shoot spamming and ruckus at the Row Houses
-fixed missing chain render bug in gangland
-fixed Jimley button not unlocking after meeting him
-fixed handcuff misalignment in POV
-fixed the red ring spamming a victory fanfare at the digsite
-fixed Delirious Bones sometimes not hitting the player (hit distance detection)
-fixed Chariot sometimes not moving
Thank you for the feedback! Keep on punching!