Small update 1.1.2
This is a small update that fixes a few random bugs, fixes an issue with sounds, and adds the option to adjust the screen shake amount to Normal, Light, and Off.

Technical data

This is a small update that fixes a few random bugs, fixes an issue with sounds, and adds the option to adjust the screen shake amount to Normal, Light, and Off.

Bring It On! v1.1 is here. This update is about making the game feel better to play: better boss encounters, clearer combat feedback, and a cleaner overall experience across the realm. The soundtrack is also releasing alongside this version as Steam DLC and as a standalone releas

We a few of the issues, hopefully this doesn't introduce new ones! Characters that complete previously completed levels will now get credit. Summons should work again Missing chunks should not happen anymore 🤞 Rebalanced the enemy spawn logic so they should spawn fewer quantitie

This should fix the crash that happens after you level up sometimes. Sorry about that!

We have been working to fix some of the more rare and difficult bugs and issues, including: Solved the issue where the Stat Screen would stop appearing Solved issues with crashing involving Relics Solved issues with crashing involving the Holy Aura Completely overhauled logic for

We keep finding strange crashes in unexpected places. This should fix the latest of them.

We found a bug that would sometimes cause the game to crash when you obtained a relic. We also found several issues with the Radiant Aura weapon and decided to completely overhaul the weapon completely so that it looks different and behaves much, much better. Hopefully these chan

Thanks to your bug reports, we found another (rare) bug.

It seems like a crash could occur when you died and Surrendered. This *should* fix that crash.

We found a few more random bugs that would show up very rarely. This update should fix those.

Hello again. There were 2 new bugs that we discovered in the latest release. Both of them *should* be fixed. We have also overhauled our bug handling logic to try to prevent some of the less-critical bugs fro causing crashes. Hopefully this will improve your gameplay experience!

Well, we knew we couldn't avoid bugs in a major release, no matter how long we tried to kill off all of them before hand... Sorry about that! This update should fix the following issues: Enemies speed & health drastically lower than they should be Chests not dropping rewards

Enjoy! Have Fun!

We're finally here! The end! It has been a LONG 2 1/2 years of development on this project - which was meant to only take a couple of months! On August 16th, you can finally play the full game! We've made a few changes to things since the beginning, and even since the last update

Found a couple of minor bugs that were leading to game crashes. Enjoy!

Hello everyone! This update just changes the balance of some characters and levels, maybe shuffles some weapons/items around, and improves performance in a few places. Sorry for this update taking so long ... But get excited - we're gearing up for the FINAL release sometime later

This should fix the bug where enemies seem to stop spawning after a few minutes or so.

Just a couple of quick fixes: Fixing the Achievements Screen Fixing the level 5 Boss so he doesn't die to being revived and slightly tweaked his damage.

Based on your feedback, we made LOTS of changes to the game since the last update. Here are a few of the changes: Lots of changes to Character Mastery, Unlocks, Weapons, Items, etc. Some items that were unlockables are now combination items, some items have changed how they get u

We fixed some more stuff! Some of the values for character talents were wrong. Some of the values for character talents have been re-balanced. Fixed an issue with the Midboss of level 5 which would cause a crash when he died. Several small performance tweaks have been implemented