Optimized Oonkies, Clients & Oonky Boss in Oonky Revolution - v1.0-2
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Developer posts and news about this game.

Yo guys!

General Improved the main menu Oonky Revolution Added Oonky Boss Fight at wave 10 Added start wave setting Added scope animation for special guns Added 4 new music tracks Fixed infinite upgradable weapons Fixed scope sprint Fixed that scorestreaks can kill players Fixed music so

Beam sound fix in cut scene? - v0.9.0.39

Optimization: Deferred Rendering

Oonky Revolution Improvements!

sounds fix level ui bar negative new music hint to being able to scroll in pf notification when flour runs out fix infinite money setting in pf fix bm in pf new models fixed firework

Small Oonky revolution update!

Collecting money at the end of the round is too annoying (especially since the amount of money increases). Clients drop money occasionally An oonky kill earns more money Reload is too much of a handicap. Auto reload toggle in controls Reload can now be cancelled by a melee attack

Added guns Added gun parts (CRAFT GUNS!!!) Added weapon upgrade machine (UPGRADE GUNS!!!!) Added aggressive oonkies Added aggressive clients Added exploding police cars Added cool cafe inside Added function to crystals Added lightning drop Added speed pills drop Removed blue alie

Fixed game freezes

Cool Cafe in Public Fight: City - Playtest v0.9.0.31.1

Fixed Error on Spawning Drop on Death of a PF Enemy Fixed buildkit appearance in inventory when it's not selected

Playtest New Public Fight Concept

hoi

fixed some issue

fixes?

hello

hey

removed house destruction particles fixed xp launch plat. bug

Fixed irrelevant error in helicopter Fixed grabbing invisible object grappling hook