Unity Vulnerability Patch
Hello everyone! Just a quick heads up if you wonder why your game was updated when nothing seems to have changed ; we just patched the game for Unity's vulnerability! Have a wonderful day!

Leikir Studio · Goblinz Publishing, H2 Interactive Co., Ltd.

Hello everyone! Just a quick heads up if you wonder why your game was updated when nothing seems to have changed ; we just patched the game for Unity's vulnerability! Have a wonderful day!

Hello everyone! We're here today with a new update, Synergy's 1.2 Update! While there's no new content in it, there is a LOT in this one. But this is mainly focused on overall performance optimizations ; some of you might know that it is not easy to do such things, and we're prou

Fix birthrate crisis effect active on other saves when enabled once on a quest step

Hi everyone! Update 1.1 is here, featuring Hard Mode and other requested features! We hope you enjoy this final major update and can’t wait to hear your feedback! View game page New difficulty Mode: Hard mode named Resilience Mode +10 temperature on whole map in hard mode Plants

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below. And as usual, thank you very much for playing Synergy, and

Hey everyone! We're just patching one issue but that was really annoying. Sorry for the inconvenience, and thanks for playing Synergy! Update 1.0.2 - Hotfix #1 Bugfix Fixed a bug causing a soft lock during the exploration event “Concealed” resolution if the player didn’t have the

Temperature will now be shown during the building placement phase of a production building. Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine

Hello everyone! After the hotfixes, we're on for corrective patches! Some thigns we've found internally, some things you're reported to us, fixed as much as possible! Mainly Bugfixes and Interface/feedback tweaks, but also a tiny bit of balancing and visual adjustments! Also, as

Hello again! We're deploying another hotfix, as some pretty annoying issues were still there, and we've been able to fix them. Thanks a lot once again for your feedback and patience! Update 1.0 - Hotfix #2 Fixed a bug where the game could be stuck on an infinite loading screen wh

Hello everyone! Today we're pushing a hotfix live, taking care of the main issues you've been facing with the 1.0 release! There was different problems with overall ressources monitoring that was in some cases not handled the right way ; sometimes not handled at all by the citize

Hello everyone, The moment we’ve all been waiting for has arrived. Synergy v1.0 is finally out now with a 24% launch discount!!! /!\ Warning: Your current save will not be compatible with this new update, meaning you need to start a new game to play on the 1.0 version. But don’t

Synergy is soon leaving early access, bringing a ton of new content and huge QoL improvements you've been waiting for. Let’s take a sneak peek: New campaign featuring 3 scenarios New plants and buildings New challenges tied to dry seasons Exploration rework And more! Are you exci

Hello everyone! Here's what should be our last corrective patch for the 0.5 update! Just like always, thanks a lot for all your feedback and bug reports, helping us polishing the game! Thanks a lot for playing Synergy! Please find the full patch note below : Update 0.5 - Correcti

Hello everyone! It's been a week since the 0.5 update, and we hope you like it! As it was a smaller one, the corrective patch is going to be smaller as well! :D Once again and because we'll never say it enough, thanks for playing Synergy! Please find the full changelog below for

Hi everyone! After two weeks on the experimental branch, the 0.5 update is now live on the default branch, meaning it’s available for everyone! Make sure to update the game to enjoy all the new features. Here's the final patch notes: Rebind Your Inputs You can now easily customiz

Hi everyone! The 0.5 update is now live on the experimental branch ! If you want to try the new content before it’s fully released, now’s your chance to check it out and give us your feedback. The details of the update are listed below, so be sure to take a look! And to share you

Hello everyone! Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far! In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of o

Hello everyone! Following the 0.4 update, here's the first corrective patch! It's taking care of the biggest points we've/you've seen so far! Another corrective patch is set to be released next week. If you find any problem when playing, as always, do not hesitate to keep us post

Hi everyone! After testing new features on the experimental branch for about a month and receiving all your valuable feedback (again, thank you so much for that!), we’re happy to officially release the Districts Update (v0.4) ! This update brings major changes to the districts, r

Hi everyone, Since the 0.2 update that we launched at the end of July, we’ve been hard at work on the next major update, which will be available on November 27th ! However, since a good part of the new content has already been implemented in-game, we’d love to gather your feedbac