Hello players,
We would like to express our gratitude for all the feedback and suggestions we have received regarding our game. Thanks to them, we can constantly improve our product and provide the best possible gameplay experience for you.
On the upcoming Sunday, we will release an update to the game, in which we have prepared some changes and improvements. We also want to assure you that we will continue to work on enhancing our game to meet your needs and expectations. Therefore, we invite you to see what the latest update will bring.

Update #4.11.3
What do we bring with Update 4.11.3?
- Added dynamic background in the Main Menu
- Fixed UI bugs
- Fixed an issue with weapon fire rate
- Fixed automatic joining to rooms
- Fixed team member name tags
- Fixed player movement after the end of a match
- Fixed AI player detection
- Fixed projectile surface detection
- Fixed tag display
- Fixed ladder climbing system
- Improved UI windows
- Improved appearance of some windows in the Main Menu
- Improved graphics settings
- Improved head movement relative to character movement
- Improved range of knife noise sound
- Improved transparency of damage screen
- Improved player movement on uneven surfaces and slopes
- Improved trajectory and mass of grenade
- Improved ladder climbing animation.
Main Menu
The Main Menu has been changed, now featuring an even more impressive and realistic background. Dynamic clouds have been added, moving across the sky and adding greater depth and realism. A wind system has also been introduced, affecting the movement of the clouds and trees in the background, making the menu seem more interactive and dynamic. Additionally, old tree models have been replaced with new, more detailed and attractive ones, giving a sense of freshness and modernity.


The settings, hosting, and waiting room windows have also been redesigned. New interface layouts and color schemes provide better readability and ease of use, which positively affects user comfort. These windows are now more intuitive and transparent, allowing players to navigate through various options more quickly and efficiently and adjust game settings to their needs.
Settings window


Hosting window


Lobby window


Additionally, a bug has been fixed that allowed players to join private rooms using automatic matchmaking. Now players will no longer be able to join private rooms using automatic matchmaking, which will provide better control over who can join private matches.
UI
Many user interface improvements have been introduced, removing all errors and imperfections in the UI. As a result, the game runs much more smoothly and there are no longer any problems with displaying various interface elements.
In addition, the way the player damage screen transparency is calculated has been changed. Now it is calculated based on the damage received, allowing for more precise display of information about the player's health status. This means that the value of the damage screen transparency changes depending on the amount of damage received, instead of having a constant value.
Weapon
We have fixed an issue with fire rate that affected all types of weapons. Previously, when we fired any weapon, it always started at the default fire rate, regardless of the fire rate we set later for a specific weapon. Now, each weapon retains its own fire rate, allowing for a more natural and realistic gameplay.
We also improved the range of the knife noise sound, which previously was the same as the range of gunfire sound. Now, the range of the knife noise sound is shorter.
Finally, we have improved the trajectory and mass of the grenade. These changes will allow for more precise throws and greater control over the grenade.
Player
Many character improvements have been introduced. Firstly, player movement on uneven surfaces and slopes has been improved, significantly facilitating movement across terrain and enabling more realistic gameplay.
Another improvement was the animation of climbing ladders, visible from a third-person perspective. As a result, the game gained realism, and climbing itself became smoother and more natural.
Another significant change was the correction of an error that caused team member nameplates to appear in the sky when a local player respawned far from them. Now, players will be able to orient themselves in the game more easily and quickly find their team.
A bug that caused the player to continue moving after the end of the match has also been fixed.
We have also introduced an improvement in head movement relative to character movement, resulting in smoother and more natural character movement.
The last change was the correction of the ladder climbing system, which provided smoothness and realism in climbing and more intuitive controls. Thanks to these changes, players will be able to enjoy an even better experience in our game.
AI
We have made a correction that allows bots to function better in our game. We were able to solve the problem that caused bots to not detect players in some situations after they respawned. This was particularly troublesome for players who relied on bots in their match.
After many tests and analyzing the source of the problem, we were able to develop an appropriate solution that allows bots to accurately detect players after they respawn. As a result, bots will function as intended, and players will not have to worry about their absence in crucial moments of the game.
Thank you,
TieDeveloper

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