Battle Charge

Coming soon

LavGames

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Progress Report: New Characters, New UI & Smoother Battles

    Progress Report: New Characters, New UI, and What's Next It's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but it all adds up to a better game. Here's where things stand. New Faces on the Battlefield We've been w

  2. Developer post

    All I Want for Christmas is a Sturdy Shieldwall (and Maybe a Ballista)

    The Year in Review The "Push" is Real: We moved beyond basic combat to a physics-based Shieldwall System . You can now brace for impact and physically shove enemy lines back, making the "tug-of-war" of battle feel visceral. Brainy AI: No not talking about chat GPT (which helped m

  3. Developer post

    Battle Charge – Tech Update

    Continued improvements on troop pushback logic within shield wall formations to behave more consistently. Improved how opponents respond to pushback , with more accurate recoil positioning. Introduced randomization ranges for pushback force to reduce repetition. Assigned differen

  4. Developer post

    Battle Charge – August Dev Update

    Hey everyone — time for another monthly check-in from the Battle Charge dev team. This month we focused on refining combat logic, improving AI behavior, and tightening movement and responsiveness. Here's what we’ve been working on: Core Improvements Reworked recoil logic and upda

  5. Developer post

    Battle Charge – Monthly Development Update (June)

    Battle Charge – Monthly Development Update (June) We had many changes this month the overall focus on bringing the playable closer to DEMO state. Main areas we polished where on command features. Shielwalls, Push when inshieldwall, Brace, and of course Charge element. now they ar

  6. Developer post

    Battle Charge Update April 2025

    April Tech Update – Battle Charge Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements Fixed enemy charge behavior to improve immersion Implem

  7. Developer post

    🛠️ Battle Charge – March 2025 Tech Update

    Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. 🔧 Bug Fixes & Improvements: Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.) Soldiers Not Engaging

  8. Developer post

    Update 2.22.2025 - Bigger Army Better Graphics

    Hey warriors! This month, we’ve been busy making the battles bigger, better, and smoother. Here’s what’s new: Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you. Performance Optimiz

  9. Developer post

    Shield wall Brace for impact. Now Push!

    Hello, warriors! This month, we've been working hard on making couple of favorite features. Here's what we've been up to: Shieldwall Push Feature : Now you can command your troops to push forward with force, breaking enemy lines while maintaining your formation. It's a game-chang

  10. Developer post

    Technical Update & Year-End Wrap-Up: 12.24.2024

    Very exciting month we have achieved some major features and first time ever. a full level technical gameplay that lasted several minutes. New Features Arrow Rain : On of my favorites. Finally we witness the chaos of the battlefield with a devastating arrow rain ambush/trap. Shie

  11. Developer post

    Monthly Technical Update 11.25.2024

    Polished Archer Mechanics Hero Archer Improvements : Fixed arrow load and shoot animations, corrected turning issues, and straightened arrow trajectories for better gameplay. Enemy Archer Implementation: Added enemy archer units and introduced enemy archer shooting logic Arrow Ra

  12. Developer post

    Monthly update October 10.27.2024

    Hey there thanks for sticking with us .. We have been busy updating and developing stuff. After adding archers there was and still lot of polishing to be done. But we are taking them one step at a time to not get distracted from the main features . so we have the following Archer

  13. Developer post

    September 2024 Update

    We’ve been working on making the character animations and transitions smoother, improving overall movement. But the big news this month is the addition of archer troops! No more running straight into the enemy—now you can command your archers with precision. What's New: Archer Tr

  14. Developer post

    Aim ... Loose

    Yes you guessed it . Archers are coming in hot. We have yet to fix their shooting, but will start making sneak peak soon. Some game design decisions are yet to come but for now there will be archer units/troops with the following commands Archer specific commands : Shoot at will

  15. Developer post

    Shieldwall!!

    Game Dev Update: Shieldwall Updates : We've introduced new animations for both defense and attack modes in the shieldwall feature, enhancing realism and responsiveness. Targeting Improvements : Soldier targeting has been refined, improving combat accuracy and interaction. Now whe

  16. Developer post

    Latest Game Dev Update: New Features & Fixes!

    Tech Update Overview We are excited to share recent enhancements and fixes that have been implemented in our game development. Here’s what’s new : Gameplay Mechanics Formation Dynamics: Introduced more flexible formations with random targeting for an enhanced strategic depth. Tro

  17. Developer post

    AI is here to kill you

    AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally Attack Animations We will have to find the best suite

  18. Developer post

    Development Update: "Battle Charge" 4.20.24

    Hey Warriors, A fresh update is marching into "Battle Charge," and we're excited to share the latest updates Shieldwall Evolution: We've honed our shieldwall mechanics! Now, your troops will smartly give way as you pass, making you truly feel like the hero in command. New Attack

  19. Developer post

    First update for 2024

    We are working hard to make the game better . Here some weightily changes we did since we spoke last:) Core Setup: We've tweaked the game's core faster than you can say "shieldwall!" Expect smoother gameplay. We have implemented all the systems starting from main menu into the st

  20. Developer post

    Development Update (Refactoring ... AGAIN!) - 11.14.2023

    Dear Community, We're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future product