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πŸ› οΈ Battle Charge – March 2025 Tech Update

Hey everyone!

Here’s a quick rundown of what’s been happening under the hood this month.

πŸ”§ Bug Fixes & Improvements:

  • Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.)
  • Soldiers Not Engaging – Fixed the issue where troops just stood around during battle.
  • Off-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle.
  • Attack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors.
  • Hit Reactions – Victims now react on every hit, making combat feel more responsive.
  • Uneven Charge Bug – When enemy groups were uneven, only some soldiers charged. Now fixed.
  • Dodge Command Lag – Player dodge command is now more responsive.
  • Troop Pathing for Hero – Troops now give way when the hero pushes through. Still needs more testing to make sure they don’t ignore the player entirely after combat starts.
  • Archer Engagement Bug – Fixed logic behind the β€œT” key for archer attack commands. Will need more testing once archers are back in the engine.
  • Overrunning Charge Bug – Fixed issue where charging soldiers kept running through enemies toward archers.
  • Arrow Rain Trigger – Now ignores enemy soldiers, as intended.
  • Mouse Lock – Cursor is now locked on level load. Press Esc to unlock or lock it back.
  • Enemy AI Targeting Fixes – Added dynamic targeting logic for more natural troop movements in charge commands.

Fun fact . your archers will soot you if you are on their way :)

Thanks for following alongβ€”we're getting closer to making these battles feel just right. If you spot something off, let us know. More tweaks are on the way.

Stay sharp,
The Battle Charge Team