Released
Jul 18, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Combat and Stability Patch

    Dungeons Five dungeons fight back again. The spawners in the three Sky Citadel levels / Ancient Caverns / the Crucible had lost the list of enemies they were meant to emit. 63 spawners sat there doing nothing while the objective still asked you to destroy them. Every spawner in t

  2. Developer post

    Patch 1.0.129: Crashes, Combat Feel, and Performance

    Update 5 fixed the dungeons that could not be finished. This one is the follow-up: three crashes that got reported since, a batch of errors that were costing frames without showing up as anything obvious, and the combat timing work that missed the last build by a few hours. Crash

  3. Developer post

    Cryptr Update #5: Frame Rate, Finishable Dungeons, and Co-op

    Update 5 Someone refunded Cryptr with the note "frame rate too low." I went looking for the heavy content that was costing the frames and did not find any. What I found instead were three configuration bugs, and one of them meant the game was very likely putting your PC on the hi

  4. Developer post

    Fix Patch: Combat Accuracy, UI Polish, and the Old Combat Toolkit Removed

    A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would hit." Blunt, and correct. It was a real bug, and it took an audit of the whole combat layer to find. Thanks for leaving it. Hit r

  5. Developer post

    Feedback Patch: Brighter Levels, Better Combat, and a Crash Fixed

    Feedback Patch A player left a long, thoughtful review of the game, and almost everything in this patch comes straight from it: levels that were too dark to navigate, a crash on the Brawler, blocking that did nothing, arrows that missed, and getting wedged in the scenery with no

  6. Developer post

    Stability Patch #2 - Controller Support and Camera Fixes

    Patch #1 was the first launch-stability pass. This one continue controller work and fixes a camera problem that a refund report put me onto. Thanks to whoever left that note, it described something real and I would not have found it as quickly otherwise. Controller Full Controlle

  7. Developer post

    Stability Patch #1 - 2026.20.07

    Launch Stability Patch A focused patch built straight off your feedback. A couple of reviews called out the tutorial breaking in co-op and the game feeling buggy at launch, so I spent the day hunting down the worst offenders. Here is what changed. Fixes - The tutorial is solo onl

  8. Developer post

    Cryptr Update 4: Boss Fights, the Delve, Mod Support, and Deep Polish

    What's new in Update 4 Since the last update I have been building out the endgame and everything around it. There are real boss fights now. A new generator writes a fresh dungeon story every run, and the Crucible wave arena is finally live. Mods arrived with full Steam Workshop s

  9. Developer post

    Two New Heroes, AI Allies, Difficulty and Loot

    Cryptr Update Since the last build I added two new heroes, gave solo runs a full party, put difficulty and loot in your hands, and named the four regions you have been crawling. Multiplayer is still in active testing, so this remains a good time to bring friends. Thank you for th

  10. Developer post

    Cryptr Update 2: Ultimates, Talents, Controllers, and Deeper Co-op

    This is the first big build on top of it, and it is a large one. Every class now has a signature ultimate, the talent trees have been torn down and rebuilt so every node actually does something, the whole game plays end to end on a controller, co-op grew up with revives and chat

  11. Developer post

    Full Makeover and Testable Multiplayer

    Cryptr has been quiet since the last update on November 17, 2023. This update is the result of improvements based on bug reports, the playtest notes, and the feedback you left me, and rather than patch around the old prototype I finally built a combat system from scratch. You wil

  12. Developer post

    November 11 patch notes - a new game!

    This patch wipes the previous Cryptr builds and starts fresh with a new approach to the game. Many assets now have increased texture resolution. First person can be toggled by pressing P. To revert to third person press P again. The character select screen is streamlined and rest

  13. Developer post

    October 5 patch notes

    Updated swing animation for Warrior and Ravager, both classes no longer have a camera shake when using left mouse button attacks Added foot steps for each class Fixed sound effects not updating when modifying the sound effect pause menu scroller Disabled freefly cameras from side

  14. Developer post

    Hotfix #2 9/30

    Updated the mod config UI diamond confirmation buttons to align with their respective mod Fixed a bug preventing the cursor from being visible while selecting armor from the Saelix armor vendor If anyone has ideas for mods they would like to see added to the game, or a mod interf

  15. Developer post

    Hotix #1 9/30

    Fixed a build error that prevented the latest patch from being uploaded.

  16. Developer post

    Sept. 29 patch notes

    Added new helms for the Necromancer, Warrior, Fighter, Ravager, and Archer. These can be unlocked by completing the first dungeon in the campaign. The items will unlock after defeating all of the enemies in the dungeon. A camera and splotlight will for 3.5 sec show the player whe

  17. Developer post

    September and Early Spooktober Update

    Added new pause menu UI for the portal hub level and dungeons. This UI will control the player's inventory items purchased from armor, item, and enchantment NPCs. It also displays the new map and quest log. Added new pumpkin helms for the Necromancer, Warrior, Sorcerer, Fighter,

  18. Developer post

    Hotfix #5

    Fix for new cathedral dungeon low FPS bug.

  19. Developer post
  20. Developer post

    Hotfix #3 August 27

    Added fix for low fps in new cathedral dungeon Removed pre selected character from the main hub level Moved main menu link icons and build string