Patch 0.4.6
Overhauled enemy pathfinding, such that they are able to navigate tighter areas while taking a more direct route. These changes should greatly reduce the chances of enemies getting stuck.

Developer posts and news about this game.

Overhauled enemy pathfinding, such that they are able to navigate tighter areas while taking a more direct route. These changes should greatly reduce the chances of enemies getting stuck.

Rebalanced projectiles such that a base amount of damage is always dealt Added messages to the loading screen Fixed a bug where the game would freeze and required a restart Other miscellaneous bug fixes The development team is currently working on a complete overhaul of AI pathfi

Fixed enemies not being able to see you when they should Other miscellaneous bug fixes

Improved physics stability The full date and time of saves are visible in the load game menu Other small UI tweaks

Fixed bug where reward could not be collected for Smuggler's Bay camp

Fixed tasks not showing as completed in task list Fixed incorrect task map scaling Removed the button to give areas to guilds - this can be done at the quest giver