Dear adventurers, After extensive testing and polishing, we've rolled out multiple updates based on your valuable feedback. Our open-world sandbox RPG "Border Town" version 1.0 is now officially available! Take advantage of our launch discount of 20% off and seize this opportunit
Dear adventurers,
After extensive testing and polishing, we've rolled out multiple updates based on your valuable feedback. Our open-world sandbox RPG "Border Town" version 1.0 is now officially available! Take advantage of our launch discount of 20% off and seize this opportunity to join Border Town for an epic adventure.
Added Goddess Challenge Area - use Lucky Stars to re-challenge defeated bosses
Added 6 demon statue challenges for different bosses: Armored Rhino, Young Dragon, Demon Wolf, Lava Golem, Demon, etc.
Added Armored Rhino pet with mounting and upgrade system
Added higher-stat purple star equipment
Added attribute bonuses for some NPC classes
Added advanced refrigerator equipment
Added more room type recognition: dining room, entertainment room, luxury bedroom, etc.
Tailor shop owner now sells fashion items
Removed material requirements when builders use blueprints
Improved AI behavior - farmers now auto-harvest crops
Rebalanced various stats including equipment durability, item values, village population cap, sleep recovery speed, stamina consumption, etc.
Optimized controller support
Join Border Town Come and freely explore every corner of Border Town, recruit villagers to build your home together, and embark on your unique adventure! If you have any feedback or require further assistance, welcome to join our Discord. 2pgames/discord (in Simulation & Management Group) Thanks in advance!
1.Revamped the initial tutorial quest flow. 2.Adjusted some quest hint texts. 3.Optimized and adjusted UI layouts and visual effects. 4.Newly unlocked recipes now have a red dot notification. 5.NPCs no longer display question marks above their heads during sleep time. 6.Player sl
1.Revamped the initial tutorial quest flow. 2.Adjusted some quest hint texts. 3.Optimized and adjusted UI layouts and visual effects. 4.Newly unlocked recipes now have a red dot notification. 5.NPCs no longer display question marks above their heads during sleep time. 6.Player sleep recovery speed increased by 50%, effectively reducing required sleep duration.
1.Farmer NPCs now automatically collect crops. 2.Added more room type recognitions: Dining Room, Recreation Room, Luxury Bedroom. 3.Adjusted the effects of the Floating Monster Totem. 4.Fixed a bug where resources on the map could spawn on water surfaces. 5.Added attribute bonuse
1.Farmer NPCs now automatically collect crops. 2.Added more room type recognitions: Dining Room, Recreation Room, Luxury Bedroom. 3.Adjusted the effects of the Floating Monster Totem. 4.Fixed a bug where resources on the map could spawn on water surfaces. 5.Added attribute bonuses for NPC professions: Guard, Hunter, Adventurer, etc. 6.Fixed a bug causing abnormal placement during blueprint construction.
1.Fixed a bug where advanced refrigerators could not be recognized as containers. 2.Steel shovels now dig two holes at once. 3.Fixed a bug where treasure digging might fail (correct spot dug but only coins appear, treasure marker remains). 4.Fixed an issue where the teleporter in
1.Fixed a bug where advanced refrigerators could not be recognized as containers. 2.Steel shovels now dig two holes at once. 3.Fixed a bug where treasure digging might fail (correct spot dug but only coins appear, treasure marker remains). 4.Fixed an issue where the teleporter in the Prairie Wolf dungeon could push players off the edge. 5.Added automatic fish breeding functionality to aquariums. 6.Optimized controller input for some actions. 7.Added an "Unstuck" button to the pause menu, allowing direct return to the village. Avoid overuse for gameplay balance. 8.Adjusted certain dialogue texts.
1.Equipment can no longer have multiple enchantments of the same type (e.g., two evasion buffs cannot coexist). 2.Improved blueprint placement detection to prevent room-creation failures when parts of the blueprint exceed village boundaries. 3.Increased the daily coin limit of th
1.Equipment can no longer have multiple enchantments of the same type (e.g., two evasion buffs cannot coexist). 2.Improved blueprint placement detection to prevent room-creation failures when parts of the blueprint exceed village boundaries. 3.Increased the daily coin limit of the shipment box based on Goddess Level: starts at 5,000/day and maxes at 10,000/day. 4.Chef recipes are no longer randomly generated; all recipes are now directly listed. 5.Added an Advanced Refrigerator blueprint (players who have completed the Artifact Collection Quest can purchase it directly in the Library). 6.Fixed a bug where the durability limit of equipment would frequently fluctuate.
1.Increased the quantity of items dropped from treasure maps. 2.Golden Hammer now deals area-of-effect damage. 3.Reduced the values of enchanted critical hit and evasion stats to prevent reaching 100% evasion or critical hit rates. 4.Added an option in the "Crafting" window to pr
1.Increased the quantity of items dropped from treasure maps. 2.Golden Hammer now deals area-of-effect damage. 3.Reduced the values of enchanted critical hit and evasion stats to prevent reaching 100% evasion or critical hit rates. 4.Added an option in the "Crafting" window to prioritize high-quality materials. 5.Optimized button prompt icons for PS controllers. 6.The merchant in Goblin Forest has been changed from an Orc to a Goblin. 7.Added a feature to challenge powerful monsters by consuming Lucky Stars (a new area has been added to the left of the grassland region).
1.When laying floors, you can now use the mouse to drag and generate them with one click. 2.Fixed the BUG where the "King of Beasts" achievement is not triggered (for pets obtained through evolution, an additional one needs to be hatched). 3.The tailor shop owner has opened the p
1.When laying floors, you can now use the mouse to drag and generate them with one click. 2.Fixed the BUG where the "King of Beasts" achievement is not triggered (for pets obtained through evolution, an additional one needs to be hatched). 3.The tailor shop owner has opened the purchase of fashion items.
1.Fixed the BUG that switching to ride an animal while holding a weapon can cause incorrect blood volume display. 2.Fixed the BUG that causes errors when removing buffs (such as bandages providing infinite health recovery). 3.Fixed the BUG that switching rideable animals can caus
1.Fixed the BUG that switching to ride an animal while holding a weapon can cause incorrect blood volume display. 2.Fixed the BUG that causes errors when removing buffs (such as bandages providing infinite health recovery). 3.Fixed the BUG that switching rideable animals can cause NPCs to lose their following state. 4.Fixed the BUG that the avatar on the minimap does not update synchronously after the player switches helmets. 5.Fixed some text errors. 6.Fixed the BUG that some achievements cannot be triggered.
1.The restricted area along the water's edge has been expanded to prevent animals and NPCs from accidentally walking into the water. 2.A villager management panel has been added, enabling the dismissal of recruited villagers. 3.In the event of a failed achievement submission, the
1.The restricted area along the water's edge has been expanded to prevent animals and NPCs from accidentally walking into the water. 2.A villager management panel has been added, enabling the dismissal of recruited villagers. 3.In the event of a failed achievement submission, the system will re - submit when the game is launched next time. 4.It has been modified so that potholes will automatically recover after one day. 5.The behavioral logic of the blacksmith has been adjusted. After building the blacksmith's workshop, instead of prompting the workshop icon, it will prompt to place equipment in the box to start the repair work. 6.Gideon now sells the blueprint for the gold helmet and the gold hammer. 7.Urgently fixed the bug that causes a black screen and prevents access to the game in a few cases. 8.Fixed the issue where selling an excessive number of items causes the item price icon to turn white.
1.Unlocked the crafting of straw hats, which can be crafted bare - handed. 2.Increased the spawn probability of crystal ore in the bottom layer of the Skeleton Mine Cave. 3.Modified the recipe for street lamps. 4.Adjusted the upper limit of the number of villagers for the level -
1.Unlocked the crafting of straw hats, which can be crafted bare - handed. 2.Increased the spawn probability of crystal ore in the bottom layer of the Skeleton Mine Cave. 3.Modified the recipe for street lamps. 4.Adjusted the upper limit of the number of villagers for the level - 6 Goddess Statue to 36. 5.Fixed the BUG that the building blueprint cannot be cancelled.
1.Shortened the digging time of the shovel. 2.Modified so that animals cannot pass through wooden fence gates when not in the following state, preventing animals from going outside the gate when NPCs enter or exit.
1.Shortened the digging time of the shovel. 2.Modified so that animals cannot pass through wooden fence gates when not in the following state, preventing animals from going outside the gate when NPCs enter or exit.
1.Fixed the bug where the mouse cursor persists in controller mode. 2.Fixed the bug that allows animals to be triggered to follow from an extremely long distance. 3.Added the function to remove enchantments.
1.Fixed the bug where the mouse cursor persists in controller mode. 2.Fixed the bug that allows animals to be triggered to follow from an extremely long distance. 3.Added the function to remove enchantments.
1.Fixed a bug where rooms couldn't take shape under some special circumstances. 2.Fixed a bug where fields would rapidly revert to fallow land occasionally after harvesting crops.
1.Fixed a bug where rooms couldn't take shape under some special circumstances. 2.Fixed a bug where fields would rapidly revert to fallow land occasionally after harvesting crops.
1.Modified so that the resolution can be selected even in full - screen mode (to prevent incorrect resolution acquisition for multi - screen users in full - screen mode). 2.Solved the problem of NPCs "sleepwalking". 3.Slightly optimized the behavioral logic of NPCs. 4.Fixed the B
1.Modified so that the resolution can be selected even in full - screen mode (to prevent incorrect resolution acquisition for multi - screen users in full - screen mode). 2.Solved the problem of NPCs "sleepwalking". 3.Slightly optimized the behavioral logic of NPCs. 4.Fixed the BUG that slimes don't eat meat - based feed.
1.In the gift - giving interface, the specific favorability value is added for display. Also, gifts cannot be given when the favorability is maxed out. 2.Fixed the bug where re - challenging the "Defeat the Fat Orc" quest would cause the game to get stuck before the last level. 3
1.In the gift - giving interface, the specific favorability value is added for display. Also, gifts cannot be given when the favorability is maxed out. 2.Fixed the bug where re - challenging the "Defeat the Fat Orc" quest would cause the game to get stuck before the last level. 3.Fixed the bug where some completed quests still retain markers on the map. 4.Unlocked the crafting of road signs. Players can place road signs and add text markers, which will be displayed synchronously on the map. 5.Modified the woodpile in the small village so that wood can be picked up directly, reducing the workload of obtaining wood in the early stage.
1.Update: All NPCs can now equip bows and arrows. 2.Bug Fix: If you recruit Ye Luoluo into the village by increasing his favorability first and then complete his quest, it will no longer cause the bug of occupying two villager slots. 3.In easy difficulty, the durability of crafte
1.Update: All NPCs can now equip bows and arrows. 2.Bug Fix: If you recruit Ye Luoluo into the village by increasing his favorability first and then complete his quest, it will no longer cause the bug of occupying two villager slots. 3.In easy difficulty, the durability of crafted equipment is increased by 50%, and in normal difficulty, it is increased by 20%. 4.Bug Fix: The bug that deleted animals still appear in the altar has been fixed. 5.Bug Fix: The bug that Caitlin doesn't automatically plant herbs has been fixed.