0.9.2 - February 18, 2023
Fixes: 1. AI behavior and small pathing issues.
Technical data

Fixes: 1. AI behavior and small pathing issues.

Fixes: 1. Lots of minor UI and gameplay bug fixes.

Changes: 1. Tweaked Yeti's movement speed a bit more on the higher difficulty. 2. Because of the increased speed and changes to the AI, the Yeti will now spawn less frequent. It's also not final, because the plan is to have roaming Yetis instead, but this will take a bit more tim

Fixed an issue that caused the game not to launch after the latest patch.

What's new: 1. Added a new mechanic that works during the night: Campfires. They only light up during the night (even on Hell difficulty), serving as warnings for more dangerous areas, doodads and also also slowing down the Yeti by a large margin, making escape much easier. The Y

Changes: 1. Slightly increased base Yeti movement speed. 2. Yeti's maximum run speed is now based on the difficulty. 3. The Yeti can now be slowed down by having him hit trees. (I would also like to add other obstacles in the future, especially for the night time) . Fixes: 1. Fix

Fixes: 1. Reworked yeti AI (again).* * Instead of using senses (hearing / sight), it now has an aggro radius; The problem with the old system was that, because the speeds involved and the fact that the map is inclined and the senses are located within a sphere, if the player *sud

Changes: 1. Changed mouse cursor (it's still placeholder, but it's no longer a white cursor). 2. Changed the initial starting zone, to make it easier to select difficulty, especially for new players. 3. Tweaked physics while player was in the air. 4. Right mouse (hold) will now a

Changelog What's new: 1. Changed the snow texture and snow material. It looks much better, during the day and especially during the night. 2. Rewrote yeti AI to allow more changes in the future. It no longer simply spawns and chase the player until it gets stuck; it will now spaw

Changelog Fixes: 1. Each time the game score updates it runs a check where it encrypts the current code and hash compare it to the variable lastcode. At the end, if this turns out true, then it uploads the score (based on difficulty) and then encrypts that score and saves it as l

Changelog What's new: 1. Added master volume control in the options menu. 2. Much better flag hit indication. It will clearly flash with a very strong emissive color, very visible during night day. Fixes: 1. Fixed the Yeti's 3D sound envelope. 2. Fixed one of the cliff models not

Changelog Fixes: 1.Restarting the game now properly resets all the Yetis. 2. Annoying UI bug that happened upon restart.

Changelog What's new: 1. Flags will not flash green for a second, to make it clear they have been touched. 2. Restarting the game will no longer produce a loading screen, so it should be more or less instant. 3. Changed the start screen to make it more clear on how to select diff

First beta public build is now live! Have fun! Changes from the previous version: Changelog Version 0.8 Beta - November 11, 2022 (first public release!) What's new: 1. Added a proper Yeti / Monster animated model, instead of the old placeholder. 2. Added more flavor on the map, w