Wicked Engine

Turánszki János

Released
Sep 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v0.72.113

    - added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix

  2. Developer post

    0.72.106

    - Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvements

  3. Developer post

    0.72.101

    - iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution contr

  4. Developer post

    0.72.66

    - gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode that saves only the

  5. Developer post

    0.72.59

    - ocean improvements: nicer underwater transition, underwater lightshafts, water surface bottom improvements, added detail waves and better far away waves

  6. Developer post

    0.72.55

    - volumetric cloud map supported in raytraced effects, reflections and improves main camera cloud denoising - environment probe view distance can be configured and custom LOD will be computed for each envprobe - ocean will be rendered to environment probes - emitted particles can

  7. Developer post

    0.72.0 Mac OS support

    0.72.0 (Mac OS support) - added Mac OS support with Metal 4 renderer - voxel GI was broken for some time, now it's fixed - fixed issue inn texture streaming when resolution would flicker between high and low sometimes (by @nxrighthere) - planar reflections can be toggled on/off i

  8. Developer post

    0.71.864

    - added pooled allocation to many systems that used shared_ptr, improving CPU performance - added refresh rate control for environment probes (by @nxrighthere) - added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity) - optimization for hair

  9. Developer post

    0.71.834

    - added CRT post process - added CRT effect option for camera feed rendering - improvements and fixes

  10. Developer post

    0.71.822

    - added HDR calibration for UI - added dedicated shadow map for characters - added mesh blend effect

  11. Developer post

    0.71.813

    - added animation importer to Editor that directly imports multiple animations to humanoid rig - added animation tester for humanoid rig: easily switch animations from humanoid settings in editor - added multiselect support to file browser dialogs - improvement for MSAA transpare

  12. Developer post

    0.71.802

    - added project creator to the editor: create lua applications with custom icon, splash screen, etc. from the editor - added custom theme support to the editor, with a visual theme editor, also added background image support for themes - GUI: added text filtering support for comb

  13. Developer post

    0.71.787

    - added rectangle light type with texture support for visualizer, diffuse and specular components - videos can now be used as mask texture for spot and rectangle lights - videos can now be used on Sprites, to replace sprite texture with video - added camera feed support for light

  14. Developer post

    0.71.764

    - video decoder now works also with DX12 (previously only Vulkan was working) - added spline components - added mesh generation from splines (roads, pipes) - added terrain modification using splines - added physics constraint components - added character type for rigid body physi

  15. Developer post

    0.71.727

    - added height field physics shape type - added support for file drag and drop in the Linux version of the editor - added light color mask texture support (used by setting MaterialComponent to a light, takes the base color texture slot) - added CameraComponent render textures tha

  16. Developer post

    0.71.711 [Linux-Nvidia-fixes]

    This release adds stability fixes for Linux, specifically for Nvidia GPUs, and some smaller fixes. If you experienced freezing on Linux, this release is aimed to fix that.

  17. Developer post

    0.71.705

    - added vehicle physics - added water ripple placement for physics objects which collide with the ocean - ragdolls will automatically have GPU colliders now for particle system collision - added ambient occlusion capsule shadows, which are automatically created from ragdolls - DD

  18. Developer post

    0.71.672

    - new material shader type: interior mapping (display a cubemap interior projection on mesh surface) - added support for compressed scene files - embedded shaders will use compression, reducing final executable size - lightmap baking will use conservative rasterization if GPU sup

  19. Developer post

    0.71.645

    - lightmap baking quality improvements - editor: added lightmap preview to object window - mesh merging fixes

  20. Developer post

    0.71.624

    - improvements to texture streaming - ray traced shadow: supports "receiveshadow" setting, cloak effect can decrease shadow opacity - improvements to underwater effect when camera is partially under ocean water - added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugB