Good news everyone! Sock It is 20% off for the Steam Autumn Sale! If you've been sitting on the game, now's a good chance to buy it! Get it now before the sale is over on December 2!
Good news everyone! Sock It is 20% off for the Steam Autumn Sale!
If you've been sitting on the game, now's a good chance to buy it!
Hey, a couple of fixes are here! Fixed the direction of clickable arrows in the settings menu being reversed. Fixed the final and secret bosses having no rainbow effect (There is no S rank for each of them, but completion will make them glow like other fights to signify that you
Hey, a couple of fixes are here!
Fixed the direction of clickable arrows in the settings menu being reversed.
Fixed the final and secret bosses having no rainbow effect (There is no S rank for each of them, but completion will make them glow like other fights to signify that you are done.)
Fixed elements not pausing in an endgame cutscene.
Thanks so much for the support! Be sure to spread the word about the game if you liked it!
Hey! This was meant to be a migration to Godot 3.6, but they seem to have broken some stuff. Minor stuff, but I want my program to have an application icon, so I'm sticking to Godot 3.5 for now. Running 4: Made Gladilade's targets glow the right color. (Too bad! Purple is a color
Hey! This was meant to be a migration to Godot 3.6, but they seem to have broken some stuff. Minor stuff, but I want my program to have an application icon, so I'm sticking to Godot 3.5 for now.
Running 4: Made Gladilade's targets glow the right color. (Too bad! Purple is a color too!)
Title Defense 3: Made Vince more resilient to punches, now he doesn't get stun locked (Get over it you baby! You can take a punch to the butter compartment!)
A couple of other improvements
If you've enjoyed this game, tell others about it! Tell your favorite steamers, your friends! Tell the people at work about the wonderous gameplay until they call HR! (Don't actually)
A new patch is out! Go play it! Now! Fixed a regression bug where deaths in running stages aren't counted Fixed subtitles not appearing in one case in the final running stage. Thanks so much for the continued support!
A new patch is out! Go play it! Now!
Fixed a regression bug where deaths in running stages aren't counted
Fixed subtitles not appearing in one case in the final running stage.
New patch notes: Fight 4: Fixed overbearing light effect covering pause menu Fight 9: Fixed skip for the end event not working Fight 10: Fixed jumping and tracking camera not working Updated description for Stupid Hard difficulty
New patch notes:
Fight 4: Fixed overbearing light effect covering pause menu
Fight 9: Fixed skip for the end event not working
Fight 10: Fixed jumping and tracking camera not working
New update!!! Fight 10: Fixed some of Shotgut's attacks being cancelled out by punches Fight 10: Made timing less lenient during Purple attack Fight 11: Fixed music overlapping during Sudden Death Fixed fight starting over upon halftime with specific unlockable Fixed grammatical
New update!!!
Fight 10: Fixed some of Shotgut's attacks being cancelled out by punches
Fight 10: Made timing less lenient during Purple attack
Fight 11: Fixed music overlapping during Sudden Death
Fixed fight starting over upon halftime with specific unlockable
Fixed grammatical error with Discord Rich Presence
Fixed running stage scores being bugged
Join the Discord! https://discord.com/invite/EDwmxRQCYK
New patch! Less bugs! 1.0.51 is here! Fight 8: Fixed some incorrect cues Fight 8: Fixed hitboxes from lingering Fight 9: Fixed an achievement being unlocked too much Running 4: Fixed the camera not being visible during part of Running 4: Fixed the player having control during the
New patch! Less bugs! 1.0.51 is here!
Fight 8: Fixed some incorrect cues
Fight 8: Fixed hitboxes from lingering
Fight 9: Fixed an achievement being unlocked too much
Running 4: Fixed the camera not being visible during part of
Running 4: Fixed the player having control during the results screen
Title Defense 3: Fixed damage being taken at the very beginning of the fight
Title Defense 6: Fixed an incorrect cue color
Fixed an Easter egg that occurs when it's not supposed to
Fixed running stage deaths from being carried after exiting the game
Fixed the "Grand Champion" Achievement that wasn't unlocking. If you have encountered this issue after beating the TD fights, just load up your save file from the main menu and it should unlock.
Fixed a softlock in the main menu when backing out of the difficulty select screen
More to come! Join the Discord! We don't bite! https://discord.com/invite/EDwmxRQCYK
New patch available! A minor fix, and some rebalancing. Made the Ancient Warrior attack more aggressively in Fight 6. TD3: Fixed the reversed controls option not being recognized in Title Defense 3 TD3: Made Vince more defensive in Title Defense 3 and less likely to be stunned Th
New patch available! A minor fix, and some rebalancing.
Made the Ancient Warrior attack more aggressively in Fight 6.
TD3: Fixed the reversed controls option not being recognized in Title Defense 3
TD3: Made Vince more defensive in Title Defense 3 and less likely to be stunned
Hey all! One fix for Linux builds, piping hot! Fixed the ;) ;) SECRET ;) ;) part after fight 9 that wasn't working on Linux. Play the game and find out what's up! Join the Discord! We don't bite!
Hey all! One fix for Linux builds, piping hot!
Fixed the ;) ;) SECRET ;) ;) part after fight 9 that wasn't working on Linux.
Play the game and find out what's up!
Join the Discord! We don't bite! https://discord.com/invite/EDwmxRQCYK
New patch with some issues fixed! Hopefully they didn't cause you much of a hassle. Fixed the checkpoint for some running stages being set to a high default value erroneously, skipping some content. (Sorry!) Fixed Jeffiro being able to set the timer again for his super form, effe
New patch with some issues fixed! Hopefully they didn't cause you much of a hassle.
Fixed the checkpoint for some running stages being set to a high default value erroneously, skipping some content. (Sorry!)
Fixed Jeffiro being able to set the timer again for his super form, effectively cheating and disqualifying him from the tournament. (However, contractually we can't remove him from the game, so that's now considered an exhibition round.)
Hey everyone! Sock It just updated to 1.0.2! Lots of changes to improve your experience, with some more to come very soon! Fight 4: Fixed Alpha Piston sometimes not flipping with Vort's Gravity Rush attack, and hitting his head on the rafters. Ow. Fight 5: Re recorded one line th
Hey everyone! Sock It just updated to 1.0.2! Lots of changes to improve your experience, with some more to come very soon!
Fight 4: Fixed Alpha Piston sometimes not flipping with Vort's Gravity Rush attack, and hitting his head on the rafters. Ow.
Fight 5: Re recorded one line that was erroneously mistaken for a very bad word.
Fight 7: Fixed the input inversion option not working.
Fight 10: Fixed the timer not starting up again after Shotgut's special attack (He hit it with the chainsaw, we had to get a new one).
Fight 10: Fixed Shotgut's anger issues that led him to keep attacking Alpha Piston when he's down.
Fight 11: Fixed the wrong theme sometimes playing after Alpha Piston gets up.
Fight 12: Fixed the boss's head being shrouded in shadows after winning the match sometimes (You've already won! There's nothing to gain from being mysterious!)
Running 4: Made Gladilade's target more visible, and distinct.
All dreams: Fixed the input inversion option not working.
Fixed minor graphical text error in a late cutscene sequence
Fixed a (very spoilery) detail disappearing in a very late game fight
Fixed many grammatical errors. The luchador boxing glove man would be proud.
Fixed the mixing in the song "Can you play that song again?"
Thanks so much for the continued support! Spread the word! This game cool!
Hey! It's patch season! This is a hotfix for a particularly bad bug, there's more minor fixes to come soon! Fixed being able to punch Jeffiro in the face during his super form, turning him back and ruining the fight for the audience while softlocking the game. (How dare you! They
Hey! It's patch season!
This is a hotfix for a particularly bad bug, there's more minor fixes to come soon!
Fixed being able to punch Jeffiro in the face during his super form, turning him back and ruining the fight for the audience while softlocking the game. (How dare you! They paid good money to see that!)
YOU HEARD IT: SOCK IT IT OUT NOW!!! Combo based combat! Humorous narrative cutscenes! PUNCH THE FRIDGE!!! There's a hilarious main campaign, 12 Title defense fights, CHEAT CODES (Remember those?) and more! If you're in a situation where you can/want to/just stole your parents' cr
YOU HEARD IT: SOCK IT IT OUT NOW!!!
Combo based combat! Humorous narrative cutscenes! PUNCH THE FRIDGE!!!
There's a hilarious main campaign, 12 Title defense fights, CHEAT CODES (Remember those?) and more!
If you're in a situation where you can/want to/just stole your parents' credit card and don't know what to do with it, go buy it!
Hi, Most of these fixes are rather small, but there are new features added too: Increased text speed Added option to hold up to star punch high Added option for color blind indicators for attacks, instead of just colors Two new music tracks added Various bugfixes A chill runs dow
Hi, Most of these fixes are rather small, but there are new features added too:
Increased text speed
Added option to hold up to star punch high
Added option for color blind indicators for attacks, instead of just colors
Two new music tracks added
Various bugfixes
A chill runs down your spine. Secret fight added to the demo.
Development is going great! The full game's entire story mode essentially just needs to be bug tested at this point. In addition, I also want to make Title Defense stages, maybe some rewards for beating the game, 100%ing, etc, and a secret boss for the main game.
Thanks so much! Be sure to wishlist the game for when it comes out this fall!
Hey all! Scot- I mean ignore that This should be the last Sock It demo version! After all, I'm releasing this year! There's a few changes, some very major! Check these out: Fixed attributing the wrong name to Alpha Piston in the first cutscene. HUGE overhaul to collision systems.
Hey all! Scot- I mean ignore that
This should be the last Sock It demo version! After all, I'm releasing this year!
There's a few changes, some very major!
Check these out:
Fixed attributing the wrong name to Alpha Piston in the first cutscene.
HUGE overhaul to collision systems. Sketchy hit registration and hit delays should be fixed. Also might save some frames.
New stage designs! Cats and Vince the Fridge have new environments that you fight them in!
Updated the title screen to look a bit better.
Fixed sudden death music stopping on... death.
Biggest change is that all stages will have unique graphics for the backgrounds! Just to add some variety.
I'm also planning on releasing more videos about Sock It, like this one! Give it a watch!
https://www.youtube.com/watch?v=3kraoDclwgk&t=1
Be sure to wishlist the game if you like it! Coming this Summer/Fall!
A couple of fixes and additions: Rebranded to Maskii Productions (There is already a company called CodeFace, want to avoid confusion) Added some slo motion to star punches, damage taken, and knockdown to add impact. Fixed a minor ai issue with the Glass Cannon Made a visual and
A couple of fixes and additions:
Rebranded to Maskii Productions (There is already a company called CodeFace, want to avoid confusion)
Added some slo motion to star punches, damage taken, and knockdown to add impact.
Fixed a minor ai issue with the Glass Cannon
Made a visual and audio effect for Steaming (If you combo an opponent enough, sometimes they will interrupt your attack to counter attack)