Voltaire - The Vegan Vampire is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Voltaire - The Vegan Vampire is 60% off in the Steam Summer Sale, June 25 to July 9.
Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Hello again, non-floaty humans! Gee-Louee, is it good to be back! As a tiny dev team, we often find ourselves wishing we could just peacefully tend to our crops and collect the fanciest of farming apparels in the world of Voltaire, as it truly is (and will forever be!) a game ver
Hello again, non-floaty humans!
Gee-Louee, is it good to be back!
As a tiny dev team, we often find ourselves wishing we could just peacefully tend to our crops and collect the fanciest of farming apparels in the world of Voltaire, as it truly is (and will forever be!) a game very close to our hearts.
Since 2023 some of you have been kind enough to get in touch with us to let us know every time you found any pesky little critters that may not have been intended as the normal experience we'd love for y'all to have with the game, and we've done our best to keep up with any issues that could prevent you from enjoying your time with Voltaire - but a couple of them did slip through the cracks and we've been biting at our own necks in frustration for not quite being able to push out an update - but alas, the time has come!
Without further ado, patch notes ahead!
BUG FIXES & CHANGES
Fixed an issue that could cause the achievement "Fauna Connoisseur" to be harder to unlock than intended. If you have encountered this issue, [spoiler] completing one full night in the Hellfire Plains or going into a night phase at 100 hunger and completing it [/spoiler] should now grant you the achievement (as long as you were only missing the "hidden" critter).
Some of you encountered a very annoying issue that could make your nights seem infinite or not progress after defeating a Boss. This was caused by a very specific (and honestly, hard to control) set of events that could occur in a normal playthrough. Our goal had always been to make defeating the boss your main goal and concern during those challenging nights, but that challenge could often be multiplied by player decisions that may not have intended to create more hardship - and that we feel like we should have done a better job of informing with clear, easily accessible information at an earlier development stage. With that in mind, we have now updated the game's logic during Boss Nights to ensure that you can focus all of your efforts where they should be - protecting your house and defeating the big bad Grimlords! Defeating the bosses will now properly trigger the end of the night cycle and make all other baddies run away as they witness your prowess. This should also ensure that you may now progress any playthrough that happened to get stuck behind a boss fight not ending properly!
If you come across any other bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hello again, non-floaty humans! As per usual, we have been collecting your feedback and bug reports (thank you so much for your help!) and today we are releasing yet another hotfix that addresses the remaining batch of issues you told us about! We have released a couple of quick
Hello again, non-floaty humans!
As per usual, we have been collecting your feedback and bug reports (thank you so much for your help!) and today we are releasing yet another hotfix that addresses the remaining batch of issues you told us about!
We have released a couple of quick hotfixes in the past few weeks to address the more urgent and potentially soft-locking bugs, so we are also going to be listing those in today's patch notes to keep you up to date in case you encountered any of these pesky critters.
Without further ado, patchy patch notes ahead!
BUG FIXES
Fixed an issue that could cause Player 2 to not be able to see UI labels on top of interactable elements (such as plants) during co-op play
Fixed an issue that could cause Baddies to remain in the map during daytime after Boss fights
Fixed an issue that could cause the Dracula boss fight to infinitely loop without triggering the proper ending conditions
Fixed an issue that could cause the Matriarch boss fight to infinitely loop without triggering the proper ending conditions
If you come across any other bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hello, non-floaty humans! If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 40% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th! Make sure to
Hello, non-floaty humans!
If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 40% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!
Now let's get chomping on the fang-tastic additions and changes to get your summer started off right~
New Costume: Floaty Ducky!
Get your Summer vibes going with a unique beachside look - tan lines and floater included! Like Nana used to say, better safe than soggy.
New Feature: Controller Haptics!
Get a better feel for the game with the addition of a wee bit of rumbling, a generous pinch of tumbling, and a whole lot of trembling as you perform your daily duties with a controller in hand!
Bug Fixes
Fixed an issue that could cause Mr Viktor to be extra-rude and refuse to give you a task or interact with the player, blocking progression in the Farming mode
Fixed an issue that was causing the Veggiepedia to never complete the listing of baddies, preventing the player from unlocking the “Fauna Connoisseur” achievement
Fixed an issue that could prevent the player from unlocking the “Who let the pets out?” achievement when using Poppycorns and Marsh’o’mellows to add up to the necessary count of 4 pets at once
Mr Viktor finally realized that Winter season has been over for a couple of months, and adequately stored his celebratory costume away
Balance
Once you defeat a Boss you will no longer need to continue to face an overly long amount of baddies, and will only have to make sure to defeat the ones that have already been spawned. This prevents interactions that could cause the Boss fight nights to overly extend due to the way the adaptive difficulty scaling was performing.
If you come across any bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 35% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to pl
Hi everyone - if you were thinking about getting the game, now is a great time to do so.
The game will be 35% off from April 15th through the 22nd!
Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 30% off ! Make sure to also check out Freedom Games' Steam Spring Sale page to pick up some
Hi everyone!
If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale!
From March 14th until the 21st, the game will be on sale for 30% off!
If you've already got the game, we would love to see your honest thoughts on the game with a Steam review and have you join our Discord community. Reviews can make a huge different for indie games and we love seeing what you think!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hi everyone! We're excited to share that Voltaire is part of the Remote Play Together event on Steam! Sync up with a friend and play games together while celebrating the Remote Play Together event from February 12th to the 19th . Check out the event page here to discover some oth
Hi everyone!
We're excited to share that Voltaire is part of the Remote Play Together event on Steam!
Sync up with a friend and play games together while celebrating the Remote Play Together event from February 12th to the 19th. Check out the event page here to discover some other great couch co-op games you can play with friends anywhere!
Additionally, Voltaire will be 35% off through the event so now is a great time to dive in with a friend!
If you've already got the game, we would love to see your honest thoughts on the game with a Steam review and have you join our Discord community. Reviews can make a huge different for indie games and we love seeing what you think!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hello, non-floaty humans! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th , the game will be on sale for 35% off! Make sure to check out Fre
Hello, non-floaty humans!
If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 35% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season.
To celebrate, we have a small patch for our favorite vegan vampire friends that fixes a couple of bugs and adds some seasonal cheer with festive costumes.
🎄 Festive Additions & Bug Fixes 🎄
Fixed a bug that could result in the level-up screen displaying with a placeholder "Lorem Ipsum" text when changing game modes under the same save slot (for example, losing in the Boss Rush mode and immediately starting a new game in the same slot that was just deleted, since Boss Rush clears the save on loss)
Fixed a localization bug in the credits that was not properly adjusting the title of Bullet, our office pet, to English
Fixed a visual bug that was displaying out-of-bounds images during some of the Carnival mini-games while playing in co-op
Changed MrViktor's look to something more festive when playing the Farming mode
Added 4 new unlockable costumes: Sandy Claws Hat, Sandy Claws Hat (Morgana), Rude Olf Costume and Sandy's Lil' Helper Hat
If you come across any bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hello, non-floaty humans! Just in time for Halloween we have a special patch to celebrate the spooky day! NEW PLAYABLE CLASS: SCARECROW A brand new vampiric curse that brings chills down one's spine - except it also turns one's insides into straw, so there won’t be a spine at all
Hello, non-floaty humans!
Just in time for Halloween we have a special patch to celebrate the spooky day!
NEW PLAYABLE CLASS: SCARECROW
A brand new vampiric curse that brings chills down one's spine - except it also turns one's insides into straw, so there won’t be a spine at all.
5 New Costumes for Halloween!
Celebrate spooky season with new fashionable cosmetics (and a couple of references to some of our favorite media), including the Witchy Hat, Señor Skully, Gregory the Elephant, a Repurposed Santa Hat and a Frank & Stein Mask!
🦇 Ta-ta for now 🦇
PS-Report your bugs, give us your feedback, and come hang out with us on the Official Voltaire Discord! We are also creeping closer and closer to 100 Reviews and you have the power to help us achieve this amazing milestone! If you haven’t done so already, please consider leaving us an honest review as it will help bring Voltaire to more players :D
Hello, non-floaty humans! Voltaire: The Vegan Vampire 1.0 is NOW LIVE with more veggies, more clothes, and many more anti-veggie foes! Make history. Anger Dracula. Grow veggies. And above all, have fun! Thank you all for your support throughout development! Your suggestions and f
Hello, non-floaty humans!
Voltaire: The Vegan Vampire 1.0 is NOW LIVE with more veggies, more clothes, and many more anti-veggie foes!
Make history. Anger Dracula. Grow veggies. And above all, have fun!
Thank you all for your support throughout development! Your suggestions and feedback has given us so much, and we’re so excited to unveil everything we’ve been working on for you!
We have added so much new content for 1.0 launch, and we hope you enjoy the scale of the finished game.
🌿 What's New in Voltaire's World? 🌿
Prepare for a whirlwind of thrilling content, including:
🦇 New Vampiric Classes: Embrace your inner vampire with unique character classes!
🦄 New Bosses: Face off against formidable new foes and test your skills!
🌌 New Biomes: Explore captivating new environments!
🌿 New Consumables: Discover new items to aid you on your journey!
🧛♂️ New Costumes: Customize Voltaire's look with fresh attire!
🎯 New Mini-Games: Delight in spooky and entertaining challenges!
🔄 New Progression Systems: Hone your character with evolving gameplay features!
📏 New Max Level: Attain new heights of power and capability!
🖥️ Improved Steam Deck Experience: Delight in optimized gameplay on the Steam Deck!
🎉 Improved Game Modes: Revel in enhancements for an even better gaming experience!
🕒 Improved Balance, Inputs, and Quality of Life: Savor a more refined and polished game!
AND MORE!
We're a small indie studio, and we cherish your unwavering support. Here's how you can get involved:
💥 Share with Friends Spread the word to your fellow gamers. Let them know the game is here, and they won't want to miss out on the action!
🌟 Steam Reviews After playing, share your thoughts with a review on Steam. Your feedback guides other non-floaty humans and helps us refine the game.
💥 Share on Social Media Utilize #VoltaireTheVeganVampire or #Voltaire to share your in-game adventures and connect with like-minded players!
No pressure though, we’re just happy to have you here!
If you come across any bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
Hello, non-floaty humans! We promise - all treats. No tricks. For real. We’ve got a lot of exciting announcements ahead as we prepare for our 1.0 launch. Some new things to look forward to: New game modes New classes Improved permanent progression New blueprints & building st
Hello, non-floaty humans!
We promise - all treats. No tricks. For real.
We’ve got a lot of exciting announcements ahead as we prepare for our 1.0 launch.
Some new things to look forward to:
New game modes
New classes
Improved permanent progression
New blueprints & building structures
New biomes
New baddies and boss fights
New mini games
New and unique veggies
New max level of 25
New skill modifier options
New passive traits
New NPCs
Don’t forget!
If you haven't purchased the game yet, this remaining period will be your last chance to grab your Early Access badge of honor. The Unicorn Onesie costume for Voltaire and Morgana will remain exclusive for players that support the game during the Early Access period - these last few weeks included!
To everyone who has already played the game, given us feedback or nudged us forward with kind words - thank you sooooo much for your continued support!
Don’t forget - we have tons of content, all vegan (and all floaty), across our social media. Give us a shout on Twitter, or come chat with us in Discord. We’re always here to listen, give tips 😉, and talk about your feedback!
Hang onto your veggies because we’re in for a ride! Let’s all get ready to enjoy Voltaire 1.0 together!
Hello, fellow non-floaty humans! 🦇 The time has come for the big news we have all been waiting for, and we couldn't be more excited to share them with you. This will be a fun one! Without further ado, Voltaire: The Vegan Vampire will be hitting 1.0 with a huuuge release patch in
Hello, fellow non-floaty humans! 🦇
The time has come for the big news we have all been waiting for, and we couldn't be more excited to share them with you. This will be a fun one!
Without further ado, Voltaire: The Vegan Vampire will be hitting 1.0 with a huuuge release patch in October of this year - just in time for Halloween! 🎃
—
We have been having a blast developing the world of a very floaty, very brave, and very compassionate vampire on a quest for survival, understanding and respect. Our whiteboards are still filled with countless scribbles of ideas that we'd love to expand this world with in the future, but we have been working long and hard to get you the full experience we promised you earlier this year - and we are just about ready to deliver!
If you haven't been keeping tabs on the project, or just tried it out somewhere along the way, below is a quick recap of what we’ve added to the game during Early Access. If you'd like more details on each item, check out this news article in our Discord: Early Access Progression & Upcoming Price Change
New veggies!
New baddies!
New defensive plants!
New alchemical recipes!
New material tiers!
New systems!
New game modes!
New and improved UI!
New cinematic ending!
New achievements!
Aaand here are SOME of the awesome things coming to the game with its 1.0 release:
Language Localizations!
New vampiric classes!
New bosses!
New biomes!
New constructibles!
New consumables!
New costumes!
New spooky (and fun) mini-games!
New progression systems!
New max level!
New and improved UI!
Improved Steam Deck experience!
Improved performance and optimization!
Improved game modes!
Improved balance, inputs and quality of life!
Brand new cinematics!
And more!
—
With this awesome news comes a very important step and a super urgent reminder!
During the past few months we have done our best to update the game with countless bug fixes, quality of life updates and fun new content - all very much guided by your feedback and fueled by your kind words. Now we're finally reaching the point where we feel that our work has enough value to be priced as a full product - and still remain respectful to all new players alike. That means it is also the time to update the game to its final pricing, as mentioned in our Early Access FAQ, which should be going into effect by the end of this week.
And finally, it also means that if you haven't purchased the game yet, this remaining period will be your last chance to grab your Early Access badge of honor - meaning the Unicorn Onesie costume for Voltaire and Morgana, which will remain exclusive for players that support the game during the Early Access period, these last few weeks included!
To everyone who has already played the game, given us feedback or nudged us forward with kind words - thank you sooo much for your continued support!
Don’t forget - we have tons of content, all vegan and floaty, across our social media. Give us a shout on Twitter, or come chat with us in Discord. We’re always here to listen, give tips 😉, and talk about your feedback!
Now sharpen your fangs, rinse your veggies, and get ready to enjoy Voltaire 1.0!
We're excited to announce that Voltaire: The Vegan Vampire will be showcased at DreamHack Beyond on August 18th, 2023! Check out the Summer Indie Showcase at . We’re super excited to see you! If you want to join the community, join our Discord! Thanks for your support and we’re s
We're excited to announce that Voltaire: The Vegan Vampire will be showcased at DreamHack Beyond on August 18th, 2023!
Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . We’re super excited to see you!
If you want to join the community, join our Discord!
Thanks for your support and we’re super excited to show off all of our hard work!
NEW! New Game Mode: Boss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end! New Game Mode: Farmi
NEW!
New Game Mode: Boss Rush!
A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
New Game Mode: Farming Mode!
A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
New Achievements!
11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!
BUGFIXES & UI
Fixed a visual clipping issue between El Capitan and the player’s house
Fixed an issue that could cause El Capitan to stutter when moving near the player’s house
Fixed an issue with the Soulstream skill modifier that could cause it to behave erratically with the new camera update
Fixed an issue that was causing harvested or looted veggies to display as skullions for a few frames
Fixed an issue that could cause Mr. Wiggles to spawn further away than intended
Fixed a layering issue that could cause glowing mushroom props in the Glowbug Forest to display in triple sprites
Adjusted several layers and prop positions in the Glowbug Forest, Hunting Grounds and Silverbane Bay biomes
Save slots will now also display game mode
Plants that dry out from not being watered will now display a small “poof” of dust for feedback, instead of simply disappearing
BALANCE
Boss Rush mode added with the following modifiers: permanent loss on defeat, 10% more baddies per wave, 2x faster wave scaling, interval between boss fights lowered to 3 days instead of 7, every 3 days a random extra boss is added to the boss fight (up to 4 at once), random starting biome, 10x multiplier on XP gained, 10% lower total XP required to reach max level, 2x multiplier on base house HP, 2x multiplier on Soulstones dropped by bosses, starts with 25 Soulstones, ends after completing 15 days.
Farming mode added with the following modifiers: halved hunger costs, 10% less baddies per wave, 4 pre-built defenses per biome, no boss fights, all farming plots available, new farming event character, biome progression is done by completing farming event deliveries.
Digging for treasure will now always provide a small amount of souldust, across all game modes
NEW! Major Graphical Improvements: A New Perspective! A brand new way to discover the world of Voltaire! Improved graphical fidelity, a new camera perspective, enhanced particle effects and new 2.5D house looks. New Materials: Souldust and Soulscrap! Shinies everywhere! Souldust
NEW!
Major Graphical Improvements: A New Perspective!
A brand new way to discover the world of Voltaire! Improved graphical fidelity, a new camera perspective, enhanced particle effects and new 2.5D house looks.
New Materials: Souldust and Soulscrap!
Shinies everywhere! Souldust and Soulscrap are a new way to craft those precious Soulstones through the Alchemy Table.
New Blueprint: Soul Collector!
Reaping Compassion! A Soul Collector will grant you Souldust for each baddie defeated every night.
BUGFIXES
Fixed an issue that could cause the Pyromancer skill tree to reset on game load
Fixed an issue that could cause the ending cinematic to not display properly upon defeating the final boss
Fixed an issue that could cause the fog around the biome’s edge to display on the wrong visual layer
Fixed an issue that could cause buglings from BugBug’s eggs to spawn during the day time
Fixed an issue that could cause Werebats to be counted twice in the “enemies remaining” UI
Fixed an issue that could cause some pets to be duplicated every time you swapped classes
Fixed Ylga’s shop item descriptions to properly represent consumable items
Fixed an issue that could prevent the “items received” tag from displaying when being awarded soulstones from Olga or Elga
Fixed an issue that was causing some boats and sunshade props in the Silverbane Bay biome to spawn blue leaves when walked through
Fixed an issue that was causing some weather particle effects to not properly scale with camera zoom, especially during Bloodmoon
Fixed an issue that could cause missions requiring the crafting of certain materials to be completed when the wrong material was crafted
Fixed an issue causing the level up pop-up on P2 to not have a selection until the joystick was moved
Fixed an issue that could cause P2 to lose control after P1 completed the Inventory tutorial
Fixed an issue that could cause conflicting control between P1 and P2 in the Alchemy Table UI
Fixed an issue that caused the text displayed when gaining XP from composting to not take boons into account
Fixed an issue that caused the amount of any reward received by Elga and Olga to mismatch the actual amount received
BALANCE
Decreased how fast an enemy wave can be spawned at later stages of the game
Enemy waves will now spawn in a more gradual interval instead of clumping up as much towards the end of the night cycle
Frostling’s attack range increased
Frostling’s attack speed decreased
Boons will now include a level-based unlocking progression, where reaching a certain level is mandatory in order to further augment each boon
Retired the old Soulstone alchemical recipe in favor of the new one using Soulscrap
Added a new alchemical recipe to allow transformation of Souldust into Soulscrap
BUGFIXES Fixed an issue that would prevent Werebats from being unlocked in the Veggiepedia, also preventing the “Fauna Connoisseur” achievement from being earned. Fixed an issue that allowed players to craft higher tier C’thul food (such as Rotten Tematos) without spending its ac
BUGFIXES
Fixed an issue that would prevent Werebats from being unlocked in the Veggiepedia, also preventing the “Fauna Connoisseur” achievement from being earned.
Fixed an issue that allowed players to craft higher tier C’thul food (such as Rotten Tematos) without spending its actual cost
Fixed an issue that could prevent the player from finding Mister Wiggles if they exited the game before finding it while the event was already active.
Hello, non-floaty human friends! This week marks the first 2 months of Early Access for Voltaire, and we have a pretty exciting patch to celebrate the occasion! Along with 8 other content patches under our belt since release, we are pretty confident in the core we are creating an
Hello, non-floaty human friends!
This week marks the first 2 months of Early Access for Voltaire, and we have a pretty exciting patch to celebrate the occasion! Along with 8 other content patches under our belt since release, we are pretty confident in the core we are creating and can't help but feel excited for the future of the game.
This major update sets an important milestone in our roadmap, but we have so much more already in the works behind the curtain that we can't wait to reveal, and more importantly, get your feedback on! This means we will soon be detailing more information about our list of upcoming features and shedding a light on our planned release windows for all the listings in our roadmap.
As per usual, with new content come new challenges, so if you have any feedback on these or any upcoming features please do share it with us. Now, without further ado... patch notes!
NEW!
New System: Class Modifiers
Wield new powers and unique visual effects while progressing through skill trees that augment a specific playstyle!
New Class: Pyromancer
Transform into a flame-wielding sorcerer, focusing your power on ranged attacks and a scorching new firewall ability!
New System: Events
Meet new characters along the way and aid them through brand new quests!
New Event: Elga’s Soups
Soup-making is no joke, and Elga needs your help with… unusual ingredients!
New Event: Ylga’s One-Stop-Broom-Shop
Not quite a convenience store, but pretty conveniently stored!
New Event: Olga’s Lost Pet
Poor Mister Wiggles, where could it be?
New baddie: Necromincer
Often mistaken for a typo, Necromincers actually earned their name due to their unusual ritualistic practices, mostly involving minced skulls and fruit salads.
New baddie: GubGub
GubGubs are colorful critters that share a lot of similarities with most ancient species of beetles, with the exception of those found on a particular shade of yellow submarines.
New baddie: Frostling
With a coating of fur almost as thick as their wits, Frostlings are well prepared for snowy weather, harsh conditions, and spontaneous snowball fights alike.
New baddie: Ghostavo
Once a ragtag group of ruthless scallywags, Ghostavos now roam the lands as lost souls, often complimented for their transparency.
New baddie: Raider
A prevalent tribe across Transylvania’s Hunting Grounds, Raiders are an equal threat to innocent passersby, small critters, and unprotected fridges.
New baddie: Treeant
Even though they do move through complex underground tunnel systems, a Treeant really is mostly related to a tree, and not so much an ant.
New baddie: Clayton
These surly, bulky figures can be found across the steepest dunes and driest deserts, but such harsh conditions can make one kinda rude, especially during sandstorms.
Updated baddie: Werebat
Half bat, half wolf, half vampire and fully unaware of how math works.
New QOL: Reactive Tutorials
A more intuitive way to learn while embarking on your adventure (to be expanded!)
New QOL: Skippable Tutorials
Because some vampires have walked the walk and farmed the farm before.
New QOL: Skippable Boss Animations
Gone are the days of watching Skully laugh in our faces for the 7th time.
BUGFIXES
Your custom zoom level will now be logged and should properly apply after you close any interface windows.
Fixed an issue that could cause baddies to attack towards the opposite side of their target.
Fixed an issue that could cause baddies to start attacking from further away than their intended range.
Fixed an issue that could cause an incorrect image to display on under construction Haunted Mines and Haunted Sawmills
BALANCE
Introduced new biome-specific baddies.
Monastery Graveyard: Necromincers are frail baddies that will continuously summon floating skulls to attack for them.
Green Grove: Treeants are mischievous baddies that will tunnel underground and pop out near your crops.
Glowbug Forest: GubGubs are tiny critters that will spawn out of their eggs if not dealt with in time.
Southerns Barrens: Claytons are bulky baddies that will split into two once defeated
Hunting Grounds: Raiders are sturdy baddies composed of a werehog and its rider, and both must be defeated.
Silverbane Bay: Ghostavos are sneaky swashbucklers that will remain immune to all sources of damage until they get close enough to their target.
Snowscale Tundra: Frostlings are tricksters at heart that will mostly focus on hitting you with snowballs and stunning Voltaire.
Castle Gardens: Werebats are Dracula’s minions and can fly over your traps or traverse terrain pretty quickly.
Buffed Rootie-Frooties’ HP value by 1 point.
Slightly reduced the total material cost of Haunted Mines and Haunted Sawmills.
NEW! New Blueprint: Haunted Mine! Just mining its own business! A Haunted Mine will grant you a large amount of stone every day. New Blueprint: Haunted Sawmill! Chop chop! A Haunted Sawmill will grant you a large amount of wood every day. BUGFIXES Fixed an issue causing rain to f
NEW!
New Blueprint: Haunted Mine!
Just mining its own business! A Haunted Mine will grant you a large amount of stone every day.
New Blueprint: Haunted Sawmill!
Chop chop! A Haunted Sawmill will grant you a large amount of wood every day.
BUGFIXES
Fixed an issue causing rain to fall inside the player’s house after the Castle Gardens boss fight
Fixed an issue that could cause XP earned to be exponentially multiplied, resulting in extreme XP scaling well beyond level 20
Fixed an issue with Gravity Well Traps that could cause them to infinitely loop themselves and force baddies to get stuck
Fixed an issue that could force baddies to attack from extremely long ranges when their pathing becomes impossible
Fixed an issue that could cause UI descriptions on Alchemy recipes to display text from a different recipe
BALANCE
Lowered the material cost of building Water Wells from 25 wood and 25 stone to 2 planks and 2 bricks
NEW! New Blueprint: Eye of Rauson! A great eye, lidless, wreathed in flame. The Eye of Rauson will help you protect your crops at long range, but make sure you hide any ring-shaped jewelry from it! BUGFIXES Fixed an issue that could prevent you from receiving the “Irrigation not
NEW!
New Blueprint: Eye of Rauson!
A great eye, lidless, wreathed in flame. The Eye of Rauson will help you protect your crops at long range, but make sure you hide any ring-shaped jewelry from it!
BUGFIXES
Fixed an issue that could prevent you from receiving the “Irrigation not irritation” achievement for building a well. If you were affected by this, simply loading your save should grant you the achievement
Fix an issue that could cause the cinematic animation after the Castle Gardens boss fight to not display entirely or display a black screen and text
Fixed an issue that was causing the new range indicators to not disappear if you fainted on top of a defensive plant
Fixed an issue that could cause the incorrect tracking of materials placed on a blueprint before it’s fully ready to build
Fixed an issue that could cause the UI text overlay on Alchemy Table recipes to display out of bounds
Water Wells will now properly display a checkmark icon when they are ready to collect, in preparation for upcoming blueprints
Picking up an item while your inventory is already open will now properly update the selection box
Changed the skill modifier named “Vinecrow Trap” to “Vinemaw Trap” as was intended
Applied a second layer of prevention to the issue that could cause the player to begin a night cycle outside the house and not initialize enemy spawns
BALANCE
Lowered the overall material cost when building Pet Shrines (from 1 Soulplank + 1 Soulbrick to only 7 Planks and 7 Bricks, meaning a total of 30% less materials spent)
NEW! New system: Blueprints! A new way to shape the landscape and improve your odds. New Blueprint: Bat Shrine! Not the baseball kind! New Blueprint: Dog Shrine! Who let the Shrines out? New Blueprint: Cat Shrine! Happy kitty, sleepy kitty, purr purr purr. New material tiers: Pla
NEW!
New system: Blueprints!
A new way to shape the landscape and improve your odds.
New Blueprint: Bat Shrine!
Not the baseball kind!
New Blueprint: Dog Shrine!
Who let the Shrines out?
New material tiers: Planks, Bricks, Soulplanks and Soulbricks!
Work your way up the material chain.
New cinematic ending! (WIP)
Watch in-the-making footage of your journey’s outcome… so far!
BUGFIXES
Fixed an issue that could cause key remapping errors when attempting to change the main interaction keybind.
Fixed a rare issue that could cause Voltaire to transition into a night cycle after fainting without waking up inside the house, and no baddies spawning (if this ever happens in an old save slot, re-entering the house will resume the cycle and fix the issue)
Fixed several minor UI and scaling issues
Fixed several minor sprite layering issues
BALANCE
Re-adjusted overall XP required from level 10 to 20 to further smooth out the curve instead of having a large requirement increment at level 15
Added the new Shrines blueprints, which grant 10% extra XP from all sources, per shrine (stacking buff!)
Slightly increased the scaling on the amount of baddies spawned per day as the player progresses through each week
Added the option to convert base materials into their next tier in the Alchemy Table (wood to plank, plank to soulplank / stone to brick, brick to soulbrick)