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EARLY ACCESS - PATCH NOTES - V0.90.04

NEW!

  • New Game Mode: Boss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
  • New Game Mode: Farming Mode! A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
  • New Achievements! 11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!

BUGFIXES & UI

  • Fixed a visual clipping issue between El Capitan and the player’s house
  • Fixed an issue that could cause El Capitan to stutter when moving near the player’s house
  • Fixed an issue with the Soulstream skill modifier that could cause it to behave erratically with the new camera update
  • Fixed an issue that was causing harvested or looted veggies to display as skullions for a few frames
  • Fixed an issue that could cause Mr. Wiggles to spawn further away than intended
  • Fixed a layering issue that could cause glowing mushroom props in the Glowbug Forest to display in triple sprites
  • Adjusted several layers and prop positions in the Glowbug Forest, Hunting Grounds and Silverbane Bay biomes
  • Save slots will now also display game mode
  • Plants that dry out from not being watered will now display a small “poof” of dust for feedback, instead of simply disappearing

BALANCE

  • Boss Rush mode added with the following modifiers: permanent loss on defeat, 10% more baddies per wave, 2x faster wave scaling, interval between boss fights lowered to 3 days instead of 7, every 3 days a random extra boss is added to the boss fight (up to 4 at once), random starting biome, 10x multiplier on XP gained, 10% lower total XP required to reach max level, 2x multiplier on base house HP, 2x multiplier on Soulstones dropped by bosses, starts with 25 Soulstones, ends after completing 15 days.
  • Farming mode added with the following modifiers: halved hunger costs, 10% less baddies per wave, 4 pre-built defenses per biome, no boss fights, all farming plots available, new farming event character, biome progression is done by completing farming event deliveries.
  • Digging for treasure will now always provide a small amount of souldust, across all game modes