0.16.4
Fixed Lasers on level 11 Fixed camera bounds on levels 10, 11, and 12 Fixed time not working properly when closing the pause menu with the x

Developer posts and news about this game.

Fixed Lasers on level 11 Fixed camera bounds on levels 10, 11, and 12 Fixed time not working properly when closing the pause menu with the x

Fixed rocket movement when force closing dialogue

Dialogue now disables controls. Level 4 no longer breaks the camera.

Major update version 0.16.1 This won't be the last update, but it is the last Major update..At least as far as we can tell.. A.P.A APA is up and running and ready to help the full story is now in the game, this is subject to changes and improvments but for the most part its final

Amount of levels The Problem 90 levels is too much for the story. The space between scenery changes is far too great. Players get bored before making any substantial progress. The Solution Make campaign 30 levels instead of 90, split the other levels out and have them as bonus le

The tooltips for the leaderboards were really buggy so I fixed them

Added Rich Presence, now you can see what level you're playing on your profile...And so can your friends :P

Fixes I've added a level indicator to the pause menu in game. Added a game over screen to crashless mode. Added the ability to set your prefered main menu type (only in the main menu settings). Fixed the Leaderboards breaking when more than 3 users have set times. Known bugs If y

Sooo..... I spent ALL day working on this and its finally done.. You can now view leaderboards from within the game on the level select menu for all levels!

Leaderboards are now in the game, bare in mind they are largely untested as far as I am aware and with my limited testing they should be complete hopefully we don't ahve to reset any of them in the future. Have fun setting records guy! you can find the leaderboards here There are

New Dialogue! APA APA is BlindsidedGames Automated Personal Assistant, they'll guide you every step of the way, unless you turn them off. Game Modes! Speedrun Here at BlindsidedGames we've been hard at work on a speedrunning mode for some time now and we're excited to present the

Fixed some minor bugs with colliders and bounderies

Fixed the sign on level 12 Fixed some background texture stuff on level 17

Rocket Mania is now available in early access and is launching with 30 levels! We plan to add new levels every week starting with 5 Moon levels next friday!

Everything is now approved by Steam! As such I have shifted the early access release date forward! The new release date is Apr 14, 2022 @ 5:00pm PDT I am excited to share this game with you as I have been working really hard on it! Looking forward to hearing your thoughts!

The menu is now navigatable by keyboard and potentially controller.

Major additions today! First of all thanks to Tim Lukey we now have music! Other changes include but may not be limited to: Main Menu now has the sub menu open and close with Escape. Main Menu has now been overhauled. Volume sliders now all work! Sensitivity slider in the setting

Still needs to have the scenery updated a bit, perhaps a couple of traps will be added, but this should give a general idea of level 1-10 and I am aiming to add another 10 each day. levels 11-60 have been removed, you cheeky achievement getters you! speaking of achievements pleas