v1.3.0.2_20250902_1C UpDate
Update Notes: Adjusted dialogue content for certain NPCs

Developer posts and news about this game.

Update Notes: Adjusted dialogue content for certain NPCs

Update Notes: Fixed various NPC-related issues

Update Notes: Open the High Street map and Base B2 floor, adding numerous NPCs and corresponding items Achievements "A Lifetime Band Member", "Passing Warehouse Keeper", "Duel Stand By!", and "Ready Player One" - unlock conditions adjusted to completing non-DLC content. DLC insta

Repeated frame drop problem

Update Content: Fixed missing Traditional Chinese characters and text display issues. Fixed an issue where defeating DLC bosses in previous playthroughs would not automatically unlock their soundtracks and gallery entries when starting a New Game+ (effective upon starting a new N

1. Fixed an issue where ZiYan information in the English and Japanese versions of the database exceeded the allowable range. 2. Fixed an issue where cached popup information caused incorrect popup messages when returning to the title screen or restarting a task due to cache reten

Hey everyone! Virtua Unlimited Project team is sending warm wishes your way for a safe and healthy Chinese New Year! May the Year of the Snake bring you the most luck and happiness! 🐍 We’re thrilled to be part of Steam’s Chinese New Year Sale, happening from January 27 to Februa

Adjusted the key command requirements and command detection logic for the extension program 【Unlimited Command】.

Patch Notes: Fixed an issue where the skill 【Support Skill · Existence Release · Genmu】 could cause the game to freeze due to abnormal damage detection during activation. Fixed a conflict in cutscenes when completing the mission 【EX MISSION VS Ziyan F&M】 at certain story prog

Fixed an issue where Zi Yan F's bullets might remain abnormally stationary when hit by ice attacks.

Dear Players, We are thrilled to announce that the first DLC for Virtua Unlimited Project, "EX MISSION VS Ziyan F&M," is now officially live! This time, we're bringing you an unprecedented challenge—the first-ever dual-BOSS fight, along with a mysterious hidden BOSS in a secr

Hello everyone! "Virtua Unlimited Project" is participating in the #Anime Game Festival# taking place from August 27th to September 3rd! During the event, the main game of "Virtua Unlimited Project" and its DLCs will be available at a 15% discount! We welcome everyone to take adv

1. Fixed an issue where the Extender "Automatic Resupply" would not work under specific conditions. 2. Fixed a sound effect issue when being attacked by an enemy "Maid Succubus" while the Extender "Endure" was equipped.

Fixed the error popup issue during the final boss fight.

Hello, players! "Virtua Unlimited Project" has been on sale for nearly two months now. During these two months, the production team has been continuously receiving feedback from you, the players, and performing maintenance. In addition to this, we have also been updating the game

1. Fixed an issue where the previous effects would remain when "Wind Vanguard" is activated consecutively. 2. Added a feature where, after using "Slash" during the "Wind Vanguard" state, the sprint state will continue. 3. Adjusted some of the Japanese text content in the database

1. Fixed some text errors and addressed the issue with the inaccurate description of the "Skid Resistance" Extender. 2. Fixed an issue where there was a chance that the animation would get stuck when entering a cutscene with the support skill "Wind Vanguard." 3. Fixed a problem w

1. Fixed an issue where an error could occur in the menu by chance. 2. Added auto-save when returning to the base from completed levels. 3. Fixed a problem where the disappearance animation of some support characters would play repeatedly when the boss is defeated. 4. Fixed an is

1. Fixed an issue where the screen shake configuration could not be saved. 2. Fixed a problem where there was a chance of getting stuck in the teleportation device in the final level. 3. Fixed an issue where the underwater background in the final level's Nezumi battle did not hav

1. Fixed an issue where there was a chance of getting stuck during the DG second form transformation stage. 2. Fixed a problem where animations would replay repeatedly when certain support characters disappeared. 3. Fixed issues with some character names in the text.