v1.01 Update
Bug Fix Fixed a bug which the game sometimes stopped.

Bug Fix Fixed a bug which the game sometimes stopped.

Version 1.0 has been released. Thank you to all the sponsors and everyone who cared during early access. Bug Fix Fixed a bug where the skill usage direction of some intermediate bosses was not correct. Fixed a bug where store objects were not spawned on stages 2 and 3. Fixed a bu

Changes - Changed how the stage was created. - The stage is now created linearly. - The number of zones created has increased. - Fixed the timing of the appearance of the intermediate boss and stage boss. - Zone structure changed. - The area can be moved unidirectionally through

Changes Improved Control. We have adjusted the amount of damage for some simple orders. Ignis - Increased Aer - Increased Fulmen - Decreased Aqua - Increased Crepitus - Increased Pulsus - Increased Tempestas - Increased Creatura - Decreased Mineralium - Increased Pressura - Incre

Changes 19 new artifacts have been added. - Chimera’s Claw - 5% increase in critical hit probability; bleeding is subject to critical hit. - Hungry Heart - 5% increase in magic damage, an additional 10% increase when the number of enemy actions reaches 200. - Caduceus - 10% incre

Bug fix Fixed the bug that Simple spell and complex spell cannot be canceled by movement spell.

Changes Rune combination fuction and element rune recipe have been removed from the inventory. Now rune combination is available at an object appears that appears when stage cleared. The method of watching recipe of element runes has been changed. Now only recipe of element runes

Changes Adjusted the amount of damage caused by Sub runes. Increased probability of appearance of Sub runes. Improved the usability of your inventory. Improved UI. Improved the texture of artifacts. Adjusted the effect of some artifacts. Adjusted the damage of some spells. Adjust

Changes Added control settings. Improved settings window. Improved character control. The number of spells available at once has been adjusted to 3. The type rune no longer appears during the game. The game starts with the type rune fixed in the spell slot. The spell cool time ha

Update contents Some spells have been remade. Adjusted the working mechanism of spells. reworked most of the spellss according to the adjustment of mechanism. Some artifacts have been adjusted according to the adjustment of mechanism. The figure has increased evenly for ease of i

Added rune ability. Rune ability is Rune's unique ability to effect magic, which reinforces each magic personality. The ability of each run can be found in the tooltip that appears when you mouse over the run. Some bugs have been fixed.

Fixed a bug related to the map. Fixed a bug related to duplicate artifacts. Some balances have been adjusted.

If you use more than 2 movement magic, the difficulty level becomes too low. So changed to apply 50% cooltime to other movement magic when using movement magic. Some story productions have been added.

Fixed a bug related to the tutorial. Other bugs have also been fixed.

Hangul has been added after passing domestic deliberation. Some bugs have been fixed.

Five types of map objects have been added. In addition, the appearance of map objects has changed so that objects are not duplicated on all stages (except hidden objects) Improved to avoid duplicate artifacts. Moved the map HUD, which showed information about the surrounding room

Rune Shard System has been added. Rune shard can be obtained by killing bounty hunters or by using the Rune Crusher that appears on the map It can be used in rune engraver and rune synthesizers. Balanced the overall artifact. We lowered the HP of the general enemy in the 2nd and

We will proceed with the patch that lowers the value of the run because we judged that the value of the run is too high in the previous version. The magic can now contain up to seven runs. Each rune has less effect than before. The reinforcement run has been deleted. The role of

Patch content I corrected the crash that occurred when the stage was cleared. Some difficulty levels have been adjusted. Some bugs have been fixed. The remaining problem Character growth curve excessively steep. Excessive high hurdles on the first stage. The growth value provided

Hello. Currently, the deliberation in Korea is underway, and Korean will be added as soon as the deliberation is completed in about three weeks. Thank you.