fix for macos version not starting
a problem with the signing prevented the macos version from starting.
a problem with the signing prevented the macos version from starting.


a problem with the signing prevented the macos version from starting.
a problem with the signing prevented the macos version from starting.

Big Update: Base, Mining, Minions & more A lot has landed since the last build. Here are the highlights: Your own base Raise production stations that gather, refine and store resources. Build out your base with functional infrastructure and decoration. Mining Dig deep: mines
A lot has landed since the last build. Here are the highlights:
Raise production stations that gather, refine and store resources.
Build out your base with functional infrastructure and decoration.
Dig deep: mines with minable walls, mining chambers, and pickaxes that wear down.
Hidden switch rooms and secrets await – the deeper you go, the more dangerous and rewarding.
Recruit villagers and assign them to stations so they work for you.
Rotating NPCs are available to hire at the tavern.
Summon and strengthen your minions: new health and attack upgrades, training items and support abilities.
Greatly expanded: dedicated fishing loot, rare special events per area and bait, and regional catches.
Reworked lighting: soft light circles in dark caves, round torch and lantern glow, smooth fades into darkness, and a finer fog of war.
New save export/import with backup – safeguard and move your progress.
Plus countless improvements and bug fixes across combat, pathfinding, balancing, recipes, UI and performance.
Have fun exploring – and thanks for playing!

Yes, Lootbox RPG, too.
Yes, Lootbox RPG, too.

You can now skip the automatic loading of the previously saved game. This might be neccessary if your game is for some reason broken and you need to access the main menu again. Of course, bugs shouldn't occur but it always helps to have an option :-)
You can now skip the automatic loading of the previously saved game.
This might be neccessary if your game is for some reason broken and you need to access the main menu again. Of course, bugs shouldn't occur but it always helps to have an option :-)

Lootbox is a niche product and was born out of the need to have a casual dungeon crawler to hand when the bus journey gets too boring. I used it to fulfil my desire to collect XP and items and develop my player character - without perma-death and without real-time elements*. Sinc
Lootbox is a niche product and was born out of the need to have a casual dungeon crawler to hand when the bus journey gets too boring.
I used it to fulfil my desire to collect XP and items and develop my player character - without perma-death and without real-time elements*.
Since the game became available for PC and macOS, five people have left a review for Lootbox on Steam and I would like to thank them very much. Every single player is important to me and every reaction to my game - be it positive or negative - is an incentive for me to continue providing good support.
Who knows, maybe the game will even break the 10-review barrier at some point! Until then, I'll keep working on the next update.
P.S. Tip: in ‘hard mode’ many creatures have additional new loot.
(* there are two real-time elements: 1. each level respawns after 10 minutes, 2. when mining ore, the real time is used to calculate how long it will take and how large the amount mined is.
Best regards
Yours, Mario (aka Icetear)

- various bugfixes - added AntiStun effect to Ring of Authority - added 6th tier to War set - new sprites (esp. for fishes) - added AntiLeech to Vampire - added several recipes - added several new items (see wiki) - added particle effects - added mushrooms to the fairy forest
- various bugfixes
- added AntiStun effect to Ring of Authority
- added 6th tier to War set
- new sprites (esp. for fishes)
- added AntiLeech to Vampire
- added several recipes
- added several new items (see wiki)
- added particle effects
- added mushrooms to the fairy forest

We are about to release version 2.0. It will take a few months until all the content is complete, but I still have the capacity to integrate your ideas and wishes into the game. What do you like so far, what don't you like so much, what would you like to change and what would you
We are about to release version 2.0. It will take a few months until all the content is complete, but I still have the capacity to integrate your ideas and wishes into the game.
What do you like so far, what don't you like so much, what would you like to change and what would you like to see integrated into the game? Give me your feedback - just click on the speech bubble below this message and you can join the discussion.
Version 2.0 will unlock the second chapter for Lootbox RPG. Now that your ma is back home, the question is whether Pa has gone a little overboard with his call to arms! Can you smooth things over and help his magnificent unholiness back on the right path?
Many new cards, many new items, new spells, new game mechanics and new Minions await you!
Best regards
Mario
Lootbox RPG Developer

Here is 1.97 - with some exciting changes. the ring slot was replaced by 4 "Misc" slots about 20 new items were added (will be updated in the Wiki soon) added loot to hardmode enemies added rotten armor set added war armor set improved zombie mode introduced damage types added fi
Here is 1.97 - with some exciting changes.
Hope you enjoy it!
Kind regards
Mario

Ever wondered how the content is created for a game - at least for my game? Internally I am using a SQLITE Database, which can easily be modified by a tool like "DB Browser for SQLite". But it cannot easily show the relations between items, enemies and scripts. WARNING! HEAVY SPO
Ever wondered how the content is created for a game - at least for my game?
Internally I am using a SQLITE Database, which can easily be modified by a tool like "DB Browser for SQLite". But it cannot easily show the relations between items, enemies and scripts.
WARNING! HEAVY SPOILERS AHEAD!
The following screenshots will show you not only my content tool, but of course content. That means you will see enemies, items, spells and other things that you probably haven't discovered yet in the game! If you don't want to be spoiled, stop reading.
So... what is part of my everyday work when being busy with Lootbox?
For example, I need to check if an item is on any loot table, e.g. can actually be found in the game:

And on the other hand, I need to check what items a creature can drop - important for balancing out everything:

Keeping track of game variables is also important - when is a script fired and how can I tell what an NPC has to say?

Putting it all together in a level overview: what loot can be found in a given dungeon level and what creatures will spawn there?

What spells can the player cast? What runes are needed?

Which enemies exist and do they have special abilities?

Where do I use what script?

Do I have a typo in my script commands or is everything correct?

And last but not least, what Items do I have and are they on any loot table in normal or in hard mode?
If the player can not find it in a chest, loot it from an enemy or craft it - it's probably useless ;-)

I hope you find this interesting
Kind regards
Mario

The support website for Lootbox is now available at The WIKI has found its new home here: Have a look again :-) Greetings Mario
The support website for Lootbox is now available at
https://lootbox.gaida.de
The WIKI has found its new home here:
https://wiki.lootbox.gaida.de
Have a look again :-)
Greetings
Mario

If you want to try out the latest build of the game and you use MacOS for gaming, you can now do so by switching to the experimental branch. A ton of changes awaits. This is in preparation of chapter two, which will come with one of the next updates. In addition, Steam players wi
If you want to try out the latest build of the game and you use MacOS for gaming, you can now do so by switching to the experimental branch.
A ton of changes awaits. This is in preparation of chapter two, which will come with one of the next updates. In addition, Steam players will now get 10 hotslots (mobile users get 6).

Lootbox RPG takes part in the Steam spring sale. A big 85% OFF! A good reason to descend into the depths of the dungeons and grind for some treasure chests...
Lootbox RPG takes part in the Steam spring sale. A big 85% OFF! A good reason to descend into the depths of the dungeons and grind for some treasure chests...

By popular demand, I have written a script that transfers all known spells, items and creatures to a wiki. You will find all items with their most important stats, all spells with their runes and all creatures with their combat stats as well as their loot tables. And yes - the lo
By popular demand, I have written a script that transfers all known spells, items and creatures to a wiki.
You will find all items with their most important stats, all spells with their runes and all creatures with their combat stats as well as their loot tables. And yes - the loot chance is included.
Enjoy! And feel free to discuss the wiki. Of course you can register for free and help improving it further.
Here it is: https://wiki.lootbox-rpg.com
kind regards
Mario

- the evil advisor no longer resets the main quest - fix for inventory overflowing when crafting too much - fireball now ends your turn
- the evil advisor no longer resets the main quest
- fix for inventory overflowing when crafting too much
- fireball now ends your turn

Here we go: - added some more informational texts for new players that will help learn the game (e.g. "use the torch in your first hotslot to make light"). - Buff Info now has an "OK" button so that you won't cancel it by accident. - Added day and night cycle to the overworld. -
Here we go:
- added some more informational texts for new players that will help learn the game (e.g. "use the torch in your first hotslot to make light").
- Buff Info now has an "OK" button so that you won't cancel it by accident.
- Added day and night cycle to the overworld.
- Added Defense Potion.
- Adjusted the Grimoire: you will now learn the spell even if you can't cast it yet.
- New: The bestiary keeps track of your kills. Access it from your character screen, Icon in the upper right. Bonus: the more creatures of a certain type you kill, the better your chance of landing a critical hit in the future.
- Changed the loot mechanism. You can now buy silver keys. Silver chests may contain a gold key (also dropped by creatures). On every 5 levels of a dungeon there is a golden chest which requires a gold key. Gold chest loot is better than silver chest loot. You may find a platinum key in a gold chest. Platinum keys open Platinum Chests that can be found on every 5 levels of a HARD MODE dungeon. Platinum Chests contain unique magic items.
- Combining items now takes time.
- Added Elite enemies (to HARD MODE dungeons).
- Added background pictures to the level loading screen.
- Changed the UI (colors and fonts) so that it won't hurt your eyes any longer ;-)
- Added AE damage to "Shatter".
- A Scythe is now required to summon a reaper pet.
- You can now load/save during Work (Mining).
- New Mining progression screen.
- Saving is now enabled in the royal mines.
- Saving is now disabled in hard mode dungeons.
- You can now cast spells from out of your character screen.
- Skill reset now costs gold.
- Many other fixes to known errors.

- If you own a warmail, the Steam Achievement PLATE should now fire. - Other small fixes and changes.
- If you own a warmail, the Steam Achievement PLATE should now fire.
- Other small fixes and changes.

- added Vampiric Essence - can be combined with a weapon to get a leech effect - improved Zombie Mode, uses more spells and is more intelligent now - new spell for Zombie Mode - new spell Summon Tortoise
- added Vampiric Essence - can be combined with a weapon to get a leech effect
- improved Zombie Mode, uses more spells and is more intelligent now
- new spell for Zombie Mode
- new spell Summon Tortoise

This update brings you really cool features: - You can now combine Poison with a weapon to give it a poison effect. - New Spells! Move to (random) trap (even is it is not yet revealed), Move to Exit, Summon Reaper. - New item "Grimoire" which will teach you a new random spell. En
This update brings you really cool features:
- You can now combine Poison with a weapon to give it a poison effect.
- New Spells! Move to (random) trap (even is it is not yet revealed), Move to Exit, Summon Reaper.
- New item "Grimoire" which will teach you a new random spell.
Enjoy!

- When you try to leave the gravelord's chamber, it is no longer checked if you have the runeboard. This might help with problems leaving the level. - In addition, the Gravelord now drops the Novice Runeboard. - Different other minor bugfixes. Enjoy!
- When you try to leave the gravelord's chamber, it is no longer checked if you have the runeboard. This might help with problems leaving the level.
- In addition, the Gravelord now drops the Novice Runeboard.
- Different other minor bugfixes.
Enjoy!

- Added a spell that lets you revive daddy (if he was killed before): Power 3, Body, Fire, Destruction. - Returned daddy to his spawn point when he killed you.
- Added a spell that lets you revive daddy (if he was killed before): Power 3, Body, Fire, Destruction.
- Returned daddy to his spawn point when he killed you.