VELASTER Dev Log – New Giant Bosses Coming to the Game
Hello everyone, We are ODYSSEYER, the development team behind VELASTER. In this dev log, we’d like to show you some battle footage of the new giant bosses currently in development . The clips below are actual test footage from our development process. We’re still adjusting their
Hello everyone,
We are ODYSSEYER, the development team behind VELASTER.
In this dev log, we’d like to show you some battle footage of the new giant bosses currently in development.
The clips below are actual test footage from our development process. We’re still adjusting their patterns, balance, effects, camera presentation, and other details, so some parts may look different in the final version.

The giant bosses in VELASTER are not simply enemies with more health and higher damage. Our goal is to give each boss its own movement and attack patterns, creating a different combat experience for every encounter.

We’re testing a variety of encounters, including bosses that rapidly close the distance, attack wide areas, or change their attacks depending on the player’s position and timing.

Even when fighting huge bosses, we want the core combat of VELASTER — dodging, guarding, parrying, and choosing the right moment to attack — to remain important, so we’re continuing to fine-tune these battles.

There are still many areas that need more work, as everything shown here is still in development.
We’re repeatedly testing and adjusting things such as whether boss attacks are communicated clearly enough, whether players have enough time to react, and whether the overall pace and tension of each battle feel right.

Boss battles aren’t the only part of VELASTER that is changing.
In future dev logs, we’ll also be sharing the revamped weapon system, cloaks that can be equipped directly by the character, and a further evolved combat system.
There is still a lot that we haven’t shown yet.
We are currently working toward the full release of VELASTER this November.
Thank you to everyone who has been playing since Early Access and sending us your feedback.
We’ll continue reviewing your comments one by one and polishing the game all the way up to the full release.
We’ll keep sharing more of our development progress and the changes coming to VELASTER.
Thank you.
ODYSSEYER




































