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a great opportunity to lead Rome to victory
Technical data

a great opportunity to lead Rome to victory

The game is now ported to a newer engine version (Godot 3.5.3) with the result of a better overall performance.

I like an indie strategy game, especially if it only takes about an hour to wrap up a campaign. Indie Roma Invicta hits that sweet spot with a game of little pixel art Romans fighting little pixel art Gauls and marching all over a little pixel art Europe eating little pixelated b

Hey guys, thanks for the patience! Finally it is done, the mod support is ready for you. It was (surprise surprise) more work than expected, but I think it was worth the effort. I made it as easy as possible, so with just Paint and the Text-editor you can create any unit and any

I want to announce my attempt to implement a mod-support for Roma Invicta. I won't be able to do that for the campaign, but at least for the custom battles. The following is planned... soldiers will be customizable by looks and stats (you can even create new types of soldiers) ad

You can now move the camera using the WASD or the arrow-keys.

I changed the animation mechanics of the horses. Now they get their frames from spritesheets. Before they consisted of individual body parts that were animated in real time (as the solders still are). In detail it does not look that smooth, but the performance in bigger battles i

The game now supports French, Italian and Spanish language!

Like the idea of Total War games but find them complicated or want something similar that takes a bit less time? Roma Invicta is a new indie release that looks promising. Read the full article here:

That is truly an indescribable feeling. I hope you have as much fun playing as I had with the development. Of course I would be very happy to receive constructive feedback. But please always keep in mind that this game is not from a professional development company but that I did