Periphery Online

Aleksandr Nagaev

Released
Apr 10, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Updated on August 29th

    - Spies can now board and hijack another player's APC or ferry. This hijacking works only if the APC or ferry is empty, and the spy's disguise at the time of the hijacking is 100%. - Ground resource regeneration rate has been reduced by half. - Fixed a bug where a spy could build

  2. Developer post

    Update from August 9th.

    - Attack damage and attack animation are now synchronized. - When receiving damage, a number displaying the damage amount now appears above the unit. - When relocating to another planet on the Ark, all researched technologies affecting the flight range of spaceships are now fully

  3. Developer post

    August 2nd Update. Resource Regeneration.

    - All ground resources, trees, bushes, berries, and anthills now slowly but steadily regenerate, at a rate of approximately 1% per day. - Land and sea mine damage has been significantly reduced. - Maximum tank armor has been increased by 20. - Dreadnought HP has been increased by

  4. Developer post

    Update from July 13th

    - The font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button. Furthermore, the cost of scanning very rare resources is now significantly reduced. - Buil

  5. Developer post

    Update from May 17th

    - When flying to another planet on a descent starship or ark, all unit stats and upgrades are now retained: HP, view radius, and paint. - When leaving a planet on an ark, in addition to 60 units and all resources, you now also take all your paint with you. - In addition to Earth

  6. Developer post

    Release. Version 1.0

    Congratulations to everyone who's been following the project's development! Today, the game finally left Early Access. Meet Periphery Online version 1.0!

  7. Developer post

    Update from December 4th

    - New 3D models for the barracks and monastery. - The oil rig has been replaced by an animated oil pump.

  8. Developer post

    Update from November 21

    - New 3D models for telescopes, military factories, and hospitals. - Destroying an enemy hub now rewards 50% of its contents.

  9. Developer post

    Update from November 8th

    - All combat vehicles (tank, APC, radar, amphibian) are now twice as large and move more smoothly. - New 3D models for tanks, APC, and radars. - Spies can now disembark from ferries directly into shallow water.

  10. Developer post

    Update from October 29th

    - New ship models. - Ships are now larger and occupy a 3x3 tile area on the map, compared to just 1 tile previously. - Spies can now wade waist-deep in water. This allows them to bypass a fence adjacent to the shore and infiltrate an enemy base.

  11. Developer post

    Update from October 6th

    Spaceship range can now be increased. To do this, select any free spaceport and research the appropriate technology. Each technology has several levels. - Geological Probe Engine: 2 levels, +50 range per level, maximum range of 400. - Colony Ship Engine: 7 levels, +25 per level,

  12. Developer post

    Update from July 9

    - This update will be especially relevant for old players. In order to optimize the transportation of cargo and landing troops between planets, now when you launch a spaceship, automatic switching between planets does not occur. So, for example, you can first send several cargo o

  13. Developer post

    Update from May 22

    - Optimized server operation and switching speed between planets. - A one-time partial regeneration took place on Earth, 30% of resources were restored. - Fixed several errors.

  14. Developer post

    Update from May 11

    - The number of nuclear missiles available for construction is now limited. One player on one planet at a time can have no more than 10 missiles. If at the time of the update there were already more than 10 missiles, then the extra ones should be dismantled, otherwise the launch

  15. Developer post

    Update from April 12

    - Traveling around the galaxy and exploring different planets you can find artifacts. - Exploring artifact ruins you can find: gold, ants, very rare resources, elite paint, recipes for the laboratory.

  16. Developer post

    Update from March 30

    To make the game more dynamic at the early stages, the following changes are introduced: - The speed of construction of all buildings and fences has been increased by 2 times. - The speed of resource collection by workers has been increased by 2 times. - The amount of resources i

  17. Developer post

    Update from March 16

    Change in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule is introduced into the game. Now, if you already have 10 col

  18. Developer post

    Update from February 25

    - The list of spaceports in the Galaxy Map window can now be sorted. Left-clicking on the arrow buttons moves the selected spaceport up/down one position, right-clicking moves it to the beginning/end of the list. A spaceship from another planet will land on the first free spacepo

  19. Developer post

    Updated February 12

    New unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submerged, the submarine's viewing radius is halved, and its speed

  20. Developer post

    Update from January 17

    - Workers can no longer repair units as before, only buildings. - To repair vehicles and ships, a new building is introduced into the game - the workshop. - The principle of the workshop is the same as the hospital, you need to select one or a group of units and right-click on th