Released
Mar 4, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    v1.31: Overhauled Dance Generation

    I completely overhauled the dance generation system for custom songs. Overall, it should make much more interesting dance patterns that more closely match the music. It also likely increases the difficulty. I also updated to the latest version of Focus Engine and OpenXR! - Phr00t

  2. Developer post

    v1.30: New Dance Generation Algorithm

    I've updated the dance pattern generation algorithm significantly. It now will section the song into areas where it prioritizes vocals and beats separately. Before, it mixed vocals and beats together, causing a bit too much chaos that didn't seem to match the music accurately --

  3. Developer post
  4. Developer post
  5. Developer post

    Testers Wanted: Superbot Arena VR!

    Want to make a custom superbot and fight others in a VR battle arena? Punch, shoot, sneak, blast and more with custom gestures, abilities and effects in this upcoming multiplayer AND single player game. I need your help to test it! Free keys will be given in return for feedback.

  6. Developer post

    Testers Wanted: Superbot Arena VR!

    Want to make a custom superbot and fight others in a VR battle arena? Punch, shoot, sneak, blast and more with custom gestures, abilities and effects in this upcoming multiplayer AND single player game. I need your help to test it! Free keys will be given in return for feedback.

  7. Developer post

    v1.28: VR list scrolling + easier return to the same song

    You can now use your VR touchpad or thumbstick to scroll up and down the music list. Use both thumbsticks for more velocity. You have to be pointed at the list for it to work. When you complete a song and return to the song selection screen, it will automatically select the same

  8. Developer post
  9. Developer post

    v1.26: Combo Counter + Bug Fix

    Now you can track how high of a combo you are making! Miss a hit while dancing, or hit an "avoid" block, and the combo counter resets. This update also fixes a bug that caused hitting "avoid" blocks to not deduct points from your score or upset the audience. Happy Holidays! - Phr

  10. Developer post
  11. Developer post

    v1.25: Update "hold" Generation & Keep Song if leaving prematurely

    I tweaked how "holds" are generated (this is when a connected line of notes come at you). Now, you can have multiple small holds closer together, or a small hold not cancelling out a close "big" hold. It will also try and do a better job of making "holds" at the start of a singin

  12. Developer post

    v1.24: Add Opus and M4a support

    PerformVR v1.24 now supports all of these music container formats: OGG MP3 AAC FLAC WAV WMA AC3 OPUS (new) M4A (new) - Phr00t

  13. Developer post

    v1.23: Adjusted visuals and song segment detection

    Billboards and the connected frequency visualizers moved inwards to be easier to see during gameplay Adjusted song segment detection algorithm to be a bit more accurate Tweaked score displays in-game to better reflect the beat lighting Updated to Focus Engine v4.7.3 - Phr00t

  14. Developer post

    I'm Coming

    Yes, yes it is. Trailer and release date will be coming shortly too (haven't rubbed them out yet). - Phr00t

  15. Developer post

    v1.22: Better segmentation detection + black background

    This update changes how music segments (chorus etc.) are detected, which should better place "big" events like jumping and double hits. Due to this change, songs will need to be re-analyzed. I also added a black box to where notes begin to make them easier to see. This also updat

  16. Developer post

    v1.20: Adding Mic Selector

    Added a mic selector in Options to pick which mic to use for Karaoke singing. Enjoy! - Phr00t

  17. Developer post

    v1.19: Better timing for songs with long intros

    If a song has a long introduction (say 10-20 seconds), it will extend the playtime to compensate. For example, if you have "maximum playtime" set to 90 seconds, but there is a 20 second introduction before any notes are placed, the song will play for 110 seconds. This is done so

  18. Developer post

    v1.18: Better dance patterns & visuals

    Added colorful strips down the path infront of you. These will change color depending on how you are doing & go along with the beat Improved holds, making them more accurate and placed a bit more often in useful spots Improved higher level difficulties. Instead of lots of not