Beat Invaders

Raffaele Picca

Released
Mar 10, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 3.1.3

    Hey everyone, I read in a review that it looks like I missed a few font settings when adding the Japanese translation. In some places, text was displayed as β–‘β–‘β–‘ characters. I’ve gone through the game again to fix the spots I missed, and I hope everything is now displaying correct

  2. Developer post

    Patch 3.1.0

    It’s been a while since the last patch, but a few loose ends were still waiting for some love. So here’s a small but meaningful update! This patch brings a new language option and a couple of fixes to smooth things out: Japanese translation added! This one took a bit of extra car

  3. Developer post

    Beat Invaders 3.0 is here!

    Hey everyone! it has been quite a while – over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving , it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some thin

  4. Developer post

    Minor patch 2.2.35

    It was quite some time since the last patch! I just read in the community forums that dailies/weeklies were broken. This was because I used an external service/api to supply that information to the game. I updated the game to work with a different service now - So dailies and wee

  5. Developer post

    Meet me at the GDC!

    Hey everyone! I will be showing Beat Invaders on the Game Developer Conference 2023 as a part of the Godot showbooth. I would love to see you there to chat! As part of the preparations for the show, I also implemented a feature that was suggested on the Steam forums, a " Attract

  6. Developer post

    Patch 2.2.33

    Hey everyone! Patch 2.2.33 was just set live! Thanks to feedback on the Discord and a new way of testing, I found two more bugs in the game that decreased performance on longer runs.

  7. Developer post

    Patch 2.2.32

    Hey everyone! Patch 2.2.32 was just set live! Thanks to feedback on the Discord, I was made aware of some bugs that I fixed right away 😁. Patch Notes Meteoroids did not get cleaned up properly when leaving the play area, this resulted in auto-acing the Meteoroid event and other

  8. Developer post

    Patch 2.2.31

    Hey everyone! 2.2.31 was just deployed. It has only minor changes. Patch Notes Meteoroids in higher event waves have received a boost to their health. Meteoroids have a damage modifier depending on where on the play field they are. Meteoroids no longer damage each other when they

  9. Developer post

    Patch 2.2.3

    Hey everyone! I just uploaded a new patch! 2.2.3 is mostly a bug fixing and balancing patch, but it also has some new things for you! Thanks again to Hugo from the community for a lot of feedback for this patch and the rest of the community for reporting bugs and problems. Patch

  10. Developer post

    Patch 2.2.2

    Hey everyone! another patch is live and with this patch, there is finally a Demo waiting for you if you haven't yet played Beat Invaders ! Another new "feature" is a new trailer - I finally took the opportunity to use some of the footage I collected during the recent patch develo

  11. Developer post

    Patch 2.2.1 - Patch Notes

    Hey everyone! Thanks to Hugo from the Beat Invaders community I was informed about a bug that needed hotfixing. While I was at it, I also took another look into performance issues and optimized performance some more. Because the Spreadshot class had some massive performance issue

  12. Developer post

    Patch 2.2.0 - Patch Notes

    Hey everyone! With this patch some new features made it into the game. I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play. In-run saving Now it is possible to leave

  13. Developer post

    Patch 2.1.12 - Patch Notes

    I just deployed another quick patch, it fixes a visual bug that was introduced with the last patch. It also rebalances two things that I was looking into for quite a while. Bugfixes Turrets on the destroyer had no Texture and were displayed as white. Balance changes All ships rec

  14. Developer post

    Patch 2.1.11 - Patch Notes

    Hey everyone, after seeing some new players play the game live, I noticed that the color of the Upgrade Tokens in game can be very misleading. I changed it to a blue color now and added an additional trail to make it look more like some "energy ball" that you can collect. I hope

  15. Developer post

    Patch 2.1.9 - Patch Notes

    Hey everyone, thanks to everyone that used the feedback feature of the game to send in suggestions and bug reports. It weren't many, but I finally found time to tackle them! Here are the most recent changes: Rebalanced the Railgun Class, the charge time is now much more consisten

  16. Developer post

    Patch 2.1.6 - Hotfix

    Hey everyone, first of all - sorry for the last days. There were two patches, especially 2.1.4 that were far from perfect and introduced some new bugs. But thanks to user using the new "Feedback" feature, I was able to quickly identify the bugs and patch them. One issue is fixed

  17. Developer post

    Patch 2.1.5 - Hotfix!

    This is a hotfix for a bug that was introduced with yesterdays 2.1.4 patch. The bug caused a crash-to-desktop for a lot of users. I hope you can now enjoy the game again!

  18. Developer post

    Patch 2.1.4 - Patch Notes

    After a couple of smaller hotfix patches, here is a patch that introduces a new features and fixes two problems that were reported. Game now has a "Feebback" button in the menu - you can send feedback and/or bug reports using this tool! Fixed bug: Mouse Position sometimes having

  19. Developer post

    Patch 2.1.0 - Patch Notes

    Hello Everyone! it has been quite a while since the last patch - I am very sorry about that. This game is a solo developer hobby project of myself and my life has been a bit full lately. Thank you for your support and patience - This patch fixes a lot of bugs, most importantly fo

  20. Developer post

    Patch 2.0.9 - Patch notes

    Hey everyone! Todays patch has mostly bug fixes and a slight difficulty adjustment. One thing that happened in this patch and is still "invisible" are preparations for localization. The first language that will soon be added is German, my native language. I am looking for people