Kazak

Coming soon

Yu_Starwing

Planned release
Coming soon
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Updates & announcements

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  1. Developer post

    Patch 3.5.1

    Various tweaks to animations and motions New animations added for some skills Normal attack is now split into two possibilities: strikes (vulnerable to spiky enemies, steals more mana) and projectiles (able to hit flying enemies, bounces off shields, less mana gain than strike).

  2. Developer post

    Patch 3.3 You can (not) redo

    I guess this is kinda a big patch…it wasn’t supposed to be this big, but I was able to quickly fix a lot of things that bothered me and also add new content because I can’t help myself. Adjusted sprites in the key cutscene because I hated how May’s tummy looked. Finally fixed the

  3. Developer post

    Patch 3.2.0

    Patch 3.2.0 Big graphical update. I didn’t expect to spend so much time on this one. ★ ★ ★ Airship ★ ★ ★ Added more tutorial-y encounters. Added some pitfall warnings on Alto where the floor and ceiling tiles seemed similar Razizal’s skills streamlined and animations updated Swor

  4. Developer post

    Patch 3.0.2

    Substantial update this time, probably the largest in terms of content since the Airship update. I don’t think I’m adding any further content than this for the demo, so we’re going up to 3.0 even though I made title assets for 2.9.8 and 2.9.9 but FUCK em. Everything else will jus

  5. Developer post

    2.9.2 Update

    Second half of patches and fixes and balancing. ★★ ★ Airship★★★ Fixed issue with SwordArm not having sfx for one of it's attacks Fixed Brain using the wrong action prompt on her one single attack Fixed erroneous transfer to Stratus from Nimbus if player ran out of time in the exp

  6. Developer post

    Patch 2.9.0 Bug Apocalypse

    First half of all the bug fixes I'm currently working on. There was so much, I'm splitting it into two separate patches, but the most critical bugs have been fixed. ★★ ★ Airship★★★ S-key should now function for Raz SwordOfElysium description now correctly states it hits all enemi

  7. Developer post

    Patch 2.7 You Can (Not) Update

    NEW LEVEL: Airship. Not exactly new, but it's back in the game again, though it's significantly changed. Level has two end bosses, though one is more of a mini-game than anything. There are three possible endings depending on player's actions. NEW CHARACTER: Starknight Razizal, a

  8. Developer post

    Patch 2.6 Electric Boogaloo

    (From 2.5 patch) New Boss - Solomon New effects on some skills New events and dialog added General bug fixes Adjusted update time on battle hud in order to increase performance and stabilize frame rate. .....um, I can't remember what all is actually different besides the obvious

  9. Developer post

    Patch 2.4 Advent Children

    Mana gauge is now retained between battles Lose mana if party flees from battle Added friendslop dialog for healing skills Adjusted Title layout Added Tutorial option to title menu Added ability to skip pretitle movie by pressing any button Enemies now receive slight buff proport

  10. Developer post

    Patch 2.3 Update

    Patch Notes: Added Accomplishments, with various rewards for completion Polished Ruby's PayDay skill Polished Ruby's Cheer skill Fixed bug that prevented menus from being properly disabled Added new puzzle in 2nd Hall Added projectile sfx that was missing on some enemies. Added h