Substantial update this time, probably the largest in terms of content since the Airship update. I don’t think I’m adding any further content than this for the demo, so we’re going up to 3.0 even though I made title assets for 2.9.8 and 2.9.9 but FUCK em.
Everything else will just be bug fixes going forward. If you play, please fill out the goddamned feedback form k thanks bb see u l8r
3.0.2
Fixed wrestling ring to fit Ruby's new position onscreen
Fixed Maylee not being able to equip the MoonShard
Added new accomplishments
Added new relic
Fixed some performance issues with the credits minigame
Fixed exploit where you could enter the Level 1 gate and then level up as you please
Fixed 2nd Hall's music changing to old theme after beating Solomon
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3.0.1
Updated mana gauges to be less ugly/mixel-y.
Updated mana gauge numbers and enemy gauge graphics
Adjusted Ruby's position slightly to create better spacing between the party. (Hopefully to no ill effects beyond him being off screen slightly at the height of his jump
Slightly buffed the HP of some enemies that would die so quickly, you couldn't even really experiment with skills
Removed some other mixel-y graphical elements
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3.0
★ ★ ★ Airship ★ ★ ★
Fixed misnamed GoddessTear found by Nimbus generator
Made a particular set of flamethrowers easier to avoid aboard the Nimbus section
Adjusted the hitstun of projectiles on map so it’s much less cheap
Fixed an event being able to be struck by the BigEye’s projectiles
Fixed issue with Razizal's sprites while using Crash
★ ★ ★ Digital Playground★ ★ ★
Added new art for Zora and Edge cutscenes
Added new secret boss, accessible in the final room of Digital Playground
Reduced starting skill slots to 2 for gAmE PrOGreSSion. You can find slot upgrades by exploring or beating bosses
Fixed a bug that involved leaving Yuuzal’s skill slots intentionally blank, breaking his ring system
Added new rewards for defeating Zora or Edge
Added a new skill for Yuuzal, Ruby and Maylee
Added Golden Testudo’s in each map of Digital Playground. Shoot them down before they escape to open a new path somewhere…
Added unique battleback for Dummy training. I don’t know why I had it the same as the Airship lmao
Fixed Amanita’s poison attack causing other enemies to become invisible and slightly adjusted timing
Shortened Neklaws meowing skil
Fixed Pinbird’s stupid state bug. They should regain flight status after being dislodged, for cereal this time
Fixed Neklaws being visible while dead
Nerfed Yuuzal’s focus gain to 50 instead of 75.
Fixed graphical issues with Ruby’s DIG skill
Fixed Special Stage counter not starting at zero if SP was collected on map beforehand
Added two new battle start animations for a total of 5 now
Added sfx to older battle start animations
Balance adjustments to Super skills. They now all cost 3 full bars universally (except Maylee) and inflict disharmony status on the user
Reduced overall amount of battles on map
Fixed bug where party would level up unintentionally when defeating Gellys on map by jumping on them
Removed AttackDie because it was extraneous
Removed ability to remove flying status from flying enemies because it was a stupid idea and caused too many issues
Various adjustments to animations and graphical assets
★ ★ ★ Arizal Mode★ ★ ★
Listen well, will you marry me? Not now boy. Are you well in the suffering? You’ve been the most gracious of hosts and I may be invited but I’m not coming in
★ ★ ★ General★ ★ ★
New animation for full mana meter
Performance improvements/stabilization. Give me a stable fps on map and in battle or give me death
Fixed (where possible to do so) overpass tiles not properly aligned with character sprites so the top would peek out
Nerfed normal attack command’s damage
★ ★ ★ Known Issues★ ★ ★
No one fills out the fucking feedback form
If you played the game, please fill out the feedback form! This game would suck ass if I didn’t have any feedback!