THNT 0.9.20
Hi ! Minor update. Following maps have been altered based on player feedback : * prison outskirts - small environment changes * command post - added more cover and ramps * ds2 - reduced difficulty ~A

Hi ! Minor update. Following maps have been altered based on player feedback : * prison outskirts - small environment changes * command post - added more cover and ramps * ds2 - reduced difficulty ~A

Hi, new update is here ! It brings improvements to pacing, balance, and a few quality of life features. ~A

Hi, another regular update : hud icons for abilities recoil system improvement sword - added a secondary attack charger - added a secondary attack simplified weapon configuration ~A

Underhand throw for the hand grenades and flares Updated tutorial Improved sword handling New pistol sights Gameplay option - sprinting interrupts reload Adjusted encounter in prison outskirts Security drones have more HP and higher fire rate ~A

Hi again, quick patch: Fix : occasional voiceline overlap adjusted tutorial pacing more epic (epicker?) game icon ~A

Hi, minor update : Added skippable tutorial Increased enemy count in Area A6 Various small improvements and balancing ~A

Hi ! First of all I'd like to express my gratitude to all of you who have purchased or wishlisted THNT. Your support means the world and it's what keeps me motivated to continue creating and improving the game. So .. what is next ? Here is the content, features and improvements y

Hi everybody! We are excited to announce that THNT : Target Hunt 'N Terminate is now available as an Early Access title! So don't wait, grab your copy now and be among the first to experience the heart-pumping action and thrilling combat.

Hello again! Early access is right around the corner. No time for long posts - here is some visual stimulation. Some say that the best way to end the day is a lovely headshot during sunset. See you next time!

Hi! Back again with another THNT devlog. The last few months were mostly filled with performance optimization and general polish, so there was nothing 'flashy' to share: until now ! Early Access release At last, the date has been set. Early access containing the first episode wil

Hi! Another THNT devlog is here. Improved gibbage Enemies can now be blown up or torn to pieces even fancier. Losing body parts impairs their combat ability and influences behavior. New inventory UI Inventory management has become a little more pleasant with the new UI. Player ca

Hi there ! We are back after a short break with another devlog. Dash Movement got a little bit more polish and a new feature - dash. Player can now move out of (or into) danger with more style. EMP EMP rockets are now part of player's arsenal. They quickly deplete shields and res

Hi ! Latest devlog is here. New weapon attachments Tuning up your arsenal and weapon customization will be a big part of the THNT experience. This week we added weapon attachments that will enable player to stun, confuse or vaporize the enemies. Enemy variants Multiple assault va

Hi ! Another week has passed and that means another devlog. Intro section This time we were focused on finishing up the intro section that walks the payer through the basic game mechanics and sets up the stage for what comes next. Helper capsule Its like a puppy that flies ... an

Hi ! Welcome to the first installment of THNT devlog. Lets jump right into it ... Items & player inventory This week was mostly about adding new items and balancing the inventory gameplay. Current system allows the player to carry anything, only limit is the sum weight of all