+ Fixed stairs issue. + Fix custom choice for water. Available near arena gate. Switchable optionality. + Add boss dragon attack damages. + Added water interaction on the high quality version aka option #2. + Added extra component on objects and enemies for smoother performance p
+ Fixed stairs issue. + Fix custom choice for water. Available near arena gate. Switchable optionality. + Add boss dragon attack damages. + Added water interaction on the high quality version aka option #2.
+ Added extra component on objects and enemies for smoother performance possibly.
+ Added boss in a demo state. - Removed Volumetric Rays due to upgrading engine version. + Fixed Movement more by reinstalling files and updating. + Added fireball to right mouse button. + Left Mouse click hold is free auto attacking/use in more fluid ways with Q-roll combo or ju
+ Added boss in a demo state. - Removed Volumetric Rays due to upgrading engine version. + Fixed Movement more by reinstalling files and updating. + Added fireball to right mouse button. + Left Mouse click hold is free auto attacking/use in more fluid ways with Q-roll combo or just click at different times. + Added new water and disabled foam vfx for stability. + multiplayer reconfiguration/ may or may still not work yet since still in testing phase/alpha testing or beta, whichever. + TAB to fly/C to Descend + 3 or 4 or v or b to get out of stuck mode or something on fireball but not really too bad for now will need to figure that out or leave it as is.
Hello, coming soon is an update with graphics on the scene slightly and the practice of character combat and boss intelligence. An upgrade for you to experience is in the works. For now I will be working on the character combat a bit more and the boss mode. Recently I was experim
Hello, coming soon is an update with graphics on the scene slightly and the practice of character combat and boss intelligence. An upgrade for you to experience is in the works. For now I will be working on the character combat a bit more and the boss mode.
Recently I was experimenting with a prototype of an audio daw style in my game engine but to my dismay it was to me a disaster of music audio, but it is kind of fun to make a goofy beat with.
There was also one more thing I was testing on and that is the weapon equip. I re-added the inventory asset folder so that I may let you acquire weaponry or something.
For now we'll take things one at a time but rest assured it is all coming soon in part finished or should i say semi-finished since I am not used to inventory systems and equips too much that I can actually wrap my head around the items to work with even though I've been through it already I feel a little lost or rusty as to how it will work right (I was trying to add fishing before without any other asset but I don't think it will work I don't know because it's not equipped in the world-space like for real). Anyway check in soon this month i might finish in a day or a week or later and upload it already.
+ Changed lighting slightly and rebalanced it. + Changed 1st character details and added cloth simulation. + Limited Shadows and other things to 2K Resolution to fit scope and sign of lack of detail. + Expanding soon on more gameplay systems and additions.
+ Changed lighting slightly and rebalanced it. + Changed 1st character details and added cloth simulation. + Limited Shadows and other things to 2K Resolution to fit scope and sign of lack of detail. + Expanding soon on more gameplay systems and additions.
+ Changed some material shaders + Set DLSS4.5 From Quality (x1.5) to Balanced (x1.7) + Generated some Lightmap and changed some of those settings not sure if it even did anything. + Enhanced the stone material and scaled x3 and adjusted many settings for that. +Tested on 1920 x 1
+ Changed some material shaders + Set DLSS4.5 From Quality (x1.5) to Balanced (x1.7) + Generated some Lightmap and changed some of those settings not sure if it even did anything. + Enhanced the stone material and scaled x3 and adjusted many settings for that. +Tested on 1920 x 1080p for any lag issues and all was clear enough in the test.
-edit-
+ Fixed up jump billboard icon and redone the lighting and extra touch-up to the 1st character.
I have not been working on the game lately for the past month. I just didn't have any good ideas yet on what to work on. I'm mainly working on the game playability and fixes. But also probably about to add the extra content and features to the parts that are already there. Maybe
I have not been working on the game lately for the past month. I just didn't have any good ideas yet on what to work on.
I'm mainly working on the game playability and fixes.
But also probably about to add the extra content and features to the parts that are already there.
Maybe expansion too and also looking to see if the aesthetic is good enough yet,
I also wanted to point out that the Steam Multiplayer has not been tested yet but was excluded to mainly focus on the singleplayer gaming side. I don't really have anyone to test with me or friend me to test with since they aren't really interested so we are stuck with singleplayer and stuff, yeah... But I have one person or two who will try to get that tested soon.
Hello everyone, I would like to announce some things that struck me and things that made my day. First I was devastated for a day or two or more on the recent economic collapse of the gaming related technologies and hardware in supply and how they became in demand or basically sc
Hello everyone, I would like to announce some things that struck me and things that made my day.
First I was devastated for a day or two or more on the recent economic collapse of the gaming related technologies and hardware in supply and how they became in demand or basically scarce and not available. I had stopped development in fear or sorrow based on: The whole idea that "Gaming is dead" just last week. I have read more on it and saw that gaming is not dead but in fact it is just not getting smarter as much or having social expectations as it used to, meaning under average people who can't even read a lot. So... I have gathered info, resource and ideas to add into the game in the present-future.
The new info and resources and ideas I have researched and gathered made my day to the point where I am going to continue development in the sense that gaming is not dead and that people are literally still alive and well even if it was a sudden catastrophe last week.
Get ready for some changes coming your way in the game ASMR. Or not I have yet to work on it but stay tuned.
+ Added shadows back in but optimized. + Added in functionality missing on the invite structure. + Reoptimized a few of the settings to fit but still keeping it low as possible.
+ Added shadows back in but optimized. + Added in functionality missing on the invite structure. + Reoptimized a few of the settings to fit but still keeping it low as possible.
+ optimized code and reduced overhead things. + improved enemy lich. + tested survival mode and it seems just good enough now. + downscaled and optimized settings to work faster.
+ optimized code and reduced overhead things. + improved enemy lich. + tested survival mode and it seems just good enough now. + downscaled and optimized settings to work faster.
This new mode lets you max out to 10 mins if you ever get there I think. A test of your dodging skills in this time-based activity so far. Double click middle mouse button to toggle press on turn or free third person cam.
This new mode lets you max out to 10 mins if you ever get there I think. A test of your dodging skills in this time-based activity so far.
Double click middle mouse button to toggle press on turn or free third person cam.
I will be uploading the current state of the game/not-a-game right now. Please UPDATE to see the latest progress. I am in the process of fixing "Invite Friends" and the gameplay and the rest so yeah... Still figuring out which structure for joining will work.
I will be uploading the current state of the game/not-a-game right now.
Please UPDATE to see the latest progress.
I am in the process of fixing "Invite Friends" and the gameplay and the rest so yeah...
Still figuring out which structure for joining will work.
Hello, I decided that I don't like the current state of games since they all were the same so I'm taking a step further in the idea of support classes and aural experiences. And the title change of the game now occurs. Also bear with me I just started thinking better again in 202
Hello, I decided that I don't like the current state of games since they all were the same so I'm taking a step further in the idea of support classes and aural experiences. And the title change of the game now occurs.
Also bear with me I just started thinking better again in 2026. And I need a new trailer put out so please wait.
+ Updated character's poly-count via a real-time component. + Changed some settings on the Camera. + Added more detail to the platform that you start on for now.
+ Updated character's poly-count via a real-time component. + Changed some settings on the Camera. + Added more detail to the platform that you start on for now.