Hi everyone, I wanted to fix some user bug reports, thanks to everyone who reported! -Fixed hat pickups showing the wrong name. -Fixed some broken localization text -Reports indicated randomizing spawns for bonus scans often broke them or spoiled the intent of the challenge, so r
Hi everyone,
I wanted to fix some user bug reports, thanks to everyone who reported!
-Fixed hat pickups showing the wrong name. -Fixed some broken localization text -Reports indicated randomizing spawns for bonus scans often broke them or spoiled the intent of the challenge, so random spawns are for base scans only now. -Fixed swapping from lift grenade to explosive grenade using radial menu. -Toggle surf now also applies to sprinting.
Another big day for Echo Point Nova fans, the New Game Plus update is now live! What is it all about? Carry over your choice of unlocks from an old save. Difficulty modifiers and randomization options to spice things up. 3 new optional movement systems for a new game feel: Rope G
Another big day for Echo Point Nova fans, the New Game Plus update is now live!
What is it all about?
Carry over your choice of unlocks from an old save.
Difficulty modifiers and randomizationoptions to spice things up.
3 new optional movement systems for a new game feel:
Rope Grapple
Featuring swinging physics and the ability to manually reel the rope in and out.
Jetpack
Hold jump in air to fly, fuel tank can be upgraded by collecting agility orbs.
Sprint
Can be used to preserve momentum and run on walls, feels like the hoverboard with stickier ground control.
To start NG+ just make a new game, you'll need a save that has beat the final boss. Under the Clouds NG+ is not supported yet but I can add in a future update!
Huge thanks to everyone for supporting Echo Point Nova and spreading the word, stuff like that makes updates like this possible!
-MattWLA
Misc patch notes:
Buffed bergmann shotgun
Small nerf to mech cannon fire rate
Buffed swimming speed
Improved icons throughout UI
Expanded enemy spawn pool in Rogue mode to include Under The Cloud enemy types
Fix crash when running a weapons locked challenge without having a matching weapon
Fixed feet shuffle glitch in character menu
Fixed some players feet not moving in coop mode
Added some more visual variety to lava biome with adjusted color filters and different landscape materials
Reduced some desync issues for enemies on colossi during coop play.
2.123 Hi everyone, just fixing some reported bugs! -Fix for crash when co-op client entered inventory while surfing -Fix for softlock when players using hybrid gamepad/mouse controls accessed weapon wheel -Fix for players sometimes losing abilities after dying in Under The Clouds
2.123
Hi everyone, just fixing some reported bugs!
-Fix for crash when co-op client entered inventory while surfing -Fix for softlock when players using hybrid gamepad/mouse controls accessed weapon wheel -Fix for players sometimes losing abilities after dying in Under The Clouds
1.121 Hi everyone, just a couple of fixes for reported bugs! -Fix rogue finale achievement not unlocking when beating rogue in Under The Clouds (If this happened to you make sure the main menu says version 1.121, then load the save then go to pause menu -> settings -> gamep
1.121 Hi everyone, just a couple of fixes for reported bugs! -Fix rogue finale achievement not unlocking when beating rogue in Under The Clouds (If this happened to you make sure the main menu says version 1.121, then load the save then go to pause menu -> settings -> gameplay -> refresh achievements.) -Fixed incorrect totals in load profile menu along with completionist badge not showing for Under The Clouds
Hi everyone, just a couple of performance related tweaks! -Added more shaders to the precompilation that happens behind the scenes in the main menu, this should reduce stutters for new players, and maybe some returning players too. Note that Unreal Engine 4 doesn’t support this f
Hi everyone, just a couple of performance related tweaks!
-Added more shaders to the precompilation that happens behind the scenes in the main menu, this should reduce stutters for new players, and maybe some returning players too. Note that Unreal Engine 4 doesn’t support this for some raytracing shaders, so RT players may get stutters on occasion (but once the stutters happen the shader gets saved and it shouldn’t happen in future plays).
-Reduced resolution on some new textures like submarine and deployable lift.
Hi everyone, Just a small patch to address some high priority bug reports. Thanks to everyone who played and to everyone who reported these bugs! Add 10 second cooldown for taking lava damage after spawning, should fix problems with respawning during lava challenges in co-op XRay
Hi everyone, Just a small patch to address some high priority bug reports. Thanks to everyone who played and to everyone who reported these bugs!
Add 10 second cooldown for taking lava damage after spawning, should fix problems with respawning during lava challenges in co-op
XRay highlights now properly disabled for dead enemies
Reduced volume of drill mech engine sound
Removed pistols only challenge from aquatic arena bonus scan
Made secrets in UTC starting zone more obvious
Completing expansion pack now grants gold weapon skins
Player taking damage sound and low health warning sound no longer uses underwater sound filter when underwater
Fix softlock when workshop level is marked as “final zone”
UTC workshop levels start unlocked
Fix a crash when a player or npc surfs before gamestate is replicated
Hi everyone, This is a HUGE day for Echo Point Nova fans. I am happy to announce that the free Under The Clouds expansion pack is NOW LIVE! Major features: AN ENTIRE NEW WORLD TO EXPLORE A massive landmass with forests, mountains, rivers, caves, and more! Collect everything on th
Hi everyone,
This is a HUGE day for Echo Point Nova fans. I am happy to announce that the free Under The Clouds expansion pack is NOW LIVE!
A massive landmass with forests, mountains, rivers, caves, and more! Collect everything on the map to unlock a new achievement. Try it out through the new game menu! Co-op, rogue mode, and workshop are all supported! *
SWIMMING AND SURFING
Even more movement mechanics! Surf on top of the water with your hoverboard or dive under the water for a new twist on exploration and combat.
DAY/NIGHT CYCLE AND FLASHLIGHT
Enjoy gunfights as the sun sets and hunt for agility orbs by moonlight. Also features a new flashlight feature! (Day/Night cycle only in the expansion world).
MORE ENEMIES, WEAPONS, MUSIC, AND STICKERS
With the new world comes new stuff! 6 new combat tracks by Floating Door, 10 stickers from community member Campion, a new melee weapon (Explosive Hammer), a new offhand power (Jump Pad), and 6 new enemy types (Spider mech, drill mech, submarine, jetpack sapper, flying turret, water mine).
I hope you enjoy and thank you for playing!
-Matt
Minor changes:
Balance:
Adjustments to artillery mech unit visuals and aim.
Rogue waves now 10 kills long
Can now teleport to random scan in the Rogue shop menu
Campaign modes get 1 free sticker, adjusted stickers unlocked at start
Mech upper body now rotates freely from legs
Lowered colossi turret turn rate and projectile velocity
Increase MR3006 magazine size to 7
Bug / QoL / Performance:
CPU optimization for harrier navigation
Adjusted various explosion sound and FX
New: Swoosh sound when passing objects quickly
New visual setting: Render scale
New steam deck graphics defaults with frame target of 60-90 FPS, automatically applied on first boot.
Optimized body shield FX
Fix for camera clipping through terrain when player is surfing very fast
Fix for co-op client in map screen
Fix for coop client keeping the zone they spawned in loaded even after they leave
Optimized bullet and bullet trail FX
Adjusted open world combat tracklist
Fix issue where co-op players would sometimes appear to fall through world while idle
Fixed bug where gamepad players needed to use mouse to fast travel to other players
Editor changes:
New island and shape objects which merge with previous terrain instead of overriding it, legacy shape and islands still available with small buttons beneath.
New place and copy and place actions available by right clicking some objects
Press K to drop selected item to floor
New button to convert level to Under the Clouds + ability to upload zones for UTC expansion pack.
*Due to an engine limitation, workshop maps in Under the Clouds are not supported for co-op.
ANNOUNCING FREE ECHO POINT NOVA EXPANSION PACK COMING THIS SUMMER! ⛅ Under the Clouds ☁️ FEATURING: 🌍 New overworld 🌊 Water and swimming 🌕 Day night cycle 🔦 Flashlight AND MORE Plus EPN is 33% off on Steam now! Thank you to all EPN players! You make this possible!
ANNOUNCING FREE ECHO POINT NOVA EXPANSION PACK COMING THIS SUMMER!
⛅ Under the Clouds ☁️
FEATURING: 🌍 New overworld 🌊 Water and swimming 🌕 Day night cycle 🔦 Flashlight AND MORE
Plus EPN is 33% off on Steam now!
Thank you to all EPN players! You make this possible!
Just a couple quick fixes! And something new for level makers. -fix laser sight on shotgun and sniper -fix save slot completion labels -New experimental feature for level editors, Island 2.0, which lets islands overlap and merge. To use, use the “Island2” button where you normall
Just a couple quick fixes! And something new for level makers.
-fix laser sight on shotgun and sniper -fix save slot completion labels -New experimental feature for level editors, Island 2.0, which lets islands overlap and merge. To use, use the “Island2” button where you normally spawn islands, Island2s wont merge with old islands. Also working with the shape feature is generally smoother.
Hi everyone, New content update! Let's get right into the feature list: New weapon, sawn off shotgun! Devastating in close range, with a small magazine size and wide pellet spread to balance it out. Or unlock an extended barrel and scope for skeet style shooting! New sniper rifle
Hi everyone,
New content update! Let's get right into the feature list:
New weapon, sawn off shotgun!
Devastating in close range, with a small magazine size and wide pellet spread to balance it out. Or unlock an extended barrel and scope for skeet style shooting!
New sniper rifle, and tweaks to old sniper rifle.
I've moved the DMR sniper rifle to the assault rifle category and extended it's magazine, so it plays like a semi-auto battle rifle now. In it's place is the new MR3006 bolt action sniper rifle!
New areas and perks
2 new areas to find the new weapons in, along with 2 new perks which buff sniper and shotgun weapons. Perks and weapons have also been added to the rogue random pool!
Improved aim assist
A common request has been for a new aim assist mode that isn't as strong as the old one, and here it is! You can configure it's strength in control options and even swap back to the old mode if you prefer.
Bug fixes and QoL fixes
Here's a list of miscellaneous stuff I fixed up too:
Added inspect weapon bind for keyboard options.
Add small delay to auto reloading when magazine is empty.
Fixed choke perk sometimes not working.
Adjusted how enemy ragdolls respond to shots from above or below.
Simplified harrier and mech collision for easier grappling and performance improvements
Hi everyone, just some bugfixes! Fix potential crash when explosions happen just as scan finishes in coop. Fix crash when rogue finale is a colossus battle. Fix crash when reload weapon is triggered on dead player. Fix crash when player dies in rogue run before any rogue data is
Hi everyone, just some bugfixes!
Fix potential crash when explosions happen just as scan finishes in coop.
Fix crash when rogue finale is a colossus battle.
Fix crash when reload weapon is triggered on dead player.
Fix crash when player dies in rogue run before any rogue data is saved.
Fix crash when trying to stop AI on a mech whose AI has already stopped.
Simplified collision box for chests so players wont get stuck.
Selecting cosmetics on gamepad now saves properly.
-Added patch notes to main menu -Fixed completionist quest values -Panic button perk no longer overrides explosive ammo -Added new rogue shop icons -Can now customize weapons even if reload button is bound to mouse key
-Added patch notes to main menu -Fixed completionist quest values -Panic button perk no longer overrides explosive ammo -Added new rogue shop icons -Can now customize weapons even if reload button is bound to mouse key
Hi everyone, Big day for owners of Echo Point Nova! Let's go over the major new content: Rogue Mode Accessed from the new game menu, Rogue Mode is a new way to play EPN with randomized items, randomized spawns, an XP based level up system, an in-game item shop, and wave based com
Hi everyone,
Big day for owners of Echo Point Nova! Let's go over the major new content:
Rogue Mode
Accessed from the new game menu, Rogue Mode is a new way to play EPN with randomized items, randomized spawns, an XP based level up system, an in-game item shop, and wave based combat. Supports singleplayer and co-op play, and a new achievement for beating the final challenge.
Weapon wheel
You asked and we delivered! As a bonus, weapon wheel and power wheel slow down time (in singleplayer) while you make you choice.
New guns
A belt fed machine gun and new super-high rate of fire SMG!
New perks
Try out Super Style, which slows down time whenever you are flipping, and Short Circuit, which gives you a heal whenever you destroy a mech enemy!
New islands
Find the new gear on 2 new islands, look for Erebus in the arctic biome and Ironwood in the lava biome!
New board stickers
Thanks to community member Positato!
More!
See the full changelog below for lots of quality of life improvements, performance improvements, and bug fixes.
Thanks a ton for playing the game! I hope you enjoy the new content and more is coming in the future.
-Matt
FULL CHANGELOG:
New Features
Rogue Mode added.
Weapon Wheel: Players can now access a weapon wheel, in singleplayer time slows while using gear wheels.
New Islands: Erebus and Ironwood added to the world.
New Perks: Super Style and Shortcircuit.
New Weapons: LMG and XYZ.
New Stickers available.
Balance & Quality of Life
If an NPC dies by suicide during a scan without taking player damage, the death no longer counts for the scan kill.
Explosive hits now affect mech weak points.
Mechs now wear hats when the hat mod is enabled.
Voxel destruction radius increased for all player explosives.
Breaching Tool Perk now causes larger voxel destruction.
Time Magazine now throws a grenade instead of dropping it.
Shock Magazine now activates during any reload.
Enemies cannot shoot within 2–3 seconds of spawning.
Headshots with the Silly Hats Modifier now emit confetti.
Enemy movement speed tweaks.
High-level enemy HP lowered.
Suppressor adjustment: Now only reduces bullet velocity by 10% and grants a headshot damage bonus.
Bug Fixes & Performance
Optimized performance for explosion effects.
Workshop maps no longer update while playing in singleplayer.
Fixed a bug where the auto shotgun sometimes wouldn’t ADS.
Fixed crashes and weird behavior when a player tried to leave an active scan area.
Fixed an issue where clients in co-op scans would keep unnecessary areas loaded.
Fixed a bug where extra Colossi turrets would spawn in co-op.
NPC hat fit polished.
Various UI changes for Steam Deck verification.
Fixed a bug where the gamepad couldn't select the respawn button.
Improved hammer hit detection on NPCs for clients.
Fixed Freeze Power and Fire Power for clients.
Holstered weapons now properly remember if they have an extended mag.
Fixed cases where No Ammo and No HP mods wouldn’t work.
Tanky Enemies Modifier now increases enemy health by 50% (previously 300%).
Supply crate drops now adjust based on No Ammo and No Health challenges.
Increased damage particle size when bullets break voxels.
Enemy movement speed rebalanced at higher difficulties (some high-level enemies previously moved slower than intended).
Between-hit on player cooldown now skips for higher difficulty enemies (except shotgunners).
Reduced projectile speed multiplier for high-difficulty enemies.
Paint particles are now flashier.
Bullet hole and paint splat fade distances increased.
Hitting enemies with paint now emits paint effects.
Fixed gamepad turn rate being affected by framerate.
Best For Last Perk no longer applies to explosives.
Some small fixes! Fix speedometer not appearing. Fix zone discovery and completionist achievements not granting. And a quick thank you to the community! There is a stereotype about gamers that they can be demanding and mean customers, but to be honest my experience has been the t
Some small fixes!
Fix speedometer not appearing.
Fix zone discovery and completionist achievements not granting.
And a quick thank you to the community! There is a stereotype about gamers that they can be demanding and mean customers, but to be honest my experience has been the total opposite. I sometimes break features during the big updates and 100% of the time you are all cool, patient, and even help me debug the issue while I roll out multiple attempts to fix. So I want to give a huge thanks to everyone reading this as you are likely the kind of cool customer I feel so lucky to have!
P.S. I've started working with an artist to bring a double barreled sawn-off to the game... we are just getting started so I can't guarantee anything yet or offer a timeline but maybe SOON-ish?!
Hi everyone, I'm happy to announce Echo Point Nova now supports user made levels from the Steam Workshop! AND the workshop is already packed with levels. Check it out! Workshop Overview: Downloaded levels are placed in the game's open world. In co-op, clients will automatically d
Hi everyone,
I'm happy to announce Echo Point Nova now supports user made levels from the Steam Workshop! AND the workshop is already packed with levels. Check it out!
Workshop Overview:
Downloaded levels are placed in the game's open world.
In co-op, clients will automatically download all levels the host is running.
A compass has been added to the HUD to help navigate your expanded world.
Workshop can be disabled in gameplay settings in case you want to quickly revert to vanilla world.
Workshop Rewards:
Play workshop levels and find hidden workshop orbs to earn points for the new sticker shop.
Thanks everyone for joining us on this journey, and a HUGE THANKS to the fans who have been getting levels ready for this major update!
Next update on the docket is New Game Plus, more info to come on that soon!
Hi everyone, So here is the latest! Workshop support is entering polishing phase, there is a beta you can try out if you'd like, but unless you enjoy helping bug test and providing feedback I'd wait a few weeks for the final polish! So what will be in the workshop update? Support
Hi everyone,
So here is the latest!
Workshop support is entering polishing phase, there is a beta you can try out if you'd like, but unless you enjoy helping bug test and providing feedback I'd wait a few weeks for the final polish! [Instructions to join at bottom of post.]
So what will be in the workshop update?
Support for workshop levels, levels are added to overworld and can be travelled to seamlessly.
Verified Levels. Workshop editors can run an automatic test on their levels to make sure they are properly setup, and levels that pass get tagged as so in the workshop browser. So, you can filter the workshop browser to show only levels that have passed this test.
Sticker shop! Find workshop orbs hidden in the workshop levels to buy stickers. Scale, rotate, and place them wherever you'd like on your board.
I'd also like to squeeze in some small requests, such as changing color of hoverboard platform and giving more options for customizing your suit.
I'm going to try hard to launch this thing by end of January, then the goal is for New Game Plus mode in March (which will also probably go through a beta phase.
So that's that! Thanks for reading, and instructions to join the beta for those interested:
1) You will need to be on the workshopbeta branch (password: workshopbeta ) and be in the Workshop Beta group.
Link to group: https://steamcommunity.com/groups/EPNWS
Link to workshop page (not visible unless in above group): https://steamcommunity.com/app/1836730/workshop/
2) To download just subscribe to items on the workshop page, when you load the campaign you should see the workshop zones on your map.