
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 5 | |
| 3 | |
| 4 | |
| 2 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 6 | |
| 6 | |
| 4 | |
| 5 | |
| 6 | |
| 6 | |
| 3 | |
| 2 | |
| 0 | |
| 0 | |
| 0 | |
| 3 | |
| 7 | |
| 10 | |
| 6 | |
| 5 | |
| 4 | |
| 0 | |
| 1 | |
| 2 | |
| 8 | |
| 6 | |
| 6 | |
| 4 | |
| 3 | |
| 5 | |
| 0 | |
| 0 | |
| 4 | |
| 6 | |
| 1 | |
| 6 | |
| 4 | |
| 4 | |
| 10 |
A hardcore 2D action platformer developed by one person. Play as a memoryless rabbit TOOK to explore the vast Moon Cave world and defeat dozens of powerful enemies, collect the treasures scattered in this world and regain the glory of the Moon Up Group!
0 viewers · 0 channels · Data may be outdated
No stream history yet.

亲爱的各位兔克们: 我制作的第一款游戏《只兔:不灭勇者》在今天正式发售了!回顾一下开发历程,真的是感慨良多,所以想给各位小伙伴们说一下我的碎碎念~ 当时我还在上大学,偶然了解到了《空洞骑士》这款游戏。出于对空洞骑士的喜爱,我也有了开发游戏的想法,后来就趁着大学学业的空余时间,开始独自开发《只兔:不灭勇者》。 因为是第一次制作游戏,我一个人需要包揽所有的工作,并且这里面有很多工作都需要从头开始学起,所以我采用了比较方便的唤镜引擎。在我花了一年时间开发游戏后,最终我的游戏以EA版的形式发售了。虽然游戏还存在很多问题,但是有很多玩家朋友都纷纷提出了反馈,这让我