Released
Oct 14, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.3.6 Can now Heal when you skip, + more

    Heya everyone. I finally did another update for ICEwall, now that Skogdal demo has finally released ;) If you are interested in checking out my new game, you can see it here: Skogdal For this update I have added something that's has been asked about a lot: When you skip a draft,

  2. Developer post

    Celebrating Steam SHMUP FEST and 1 Year Anniversary with Trading Cards and more

    Steam SHMUP FEST is upon us, celebrating this very cool genre of games, ICEwall has to be part of that! The game is also nearing its 1 year anniversary, and to celebrate these occasions I have now added community items to the game: Trading Cards to collect, based on in-game upgra

  3. Developer post

    ICEwall won awards at Spillprisen 2022!

    Spillprisen 2022 is a Norwegian game awards ceremony that ran last weekend. A ceremony celebrating the Norwegian games industry and games released in the year of 2022, a year we mostly had a large group of smaller and very varied types of indie games released. ICEwall won big and

  4. Developer post

    Version 1.3.5: Quitting Endless Mode uploads highscore

    A small quality of life fix, requested by several players Quitting Endless Mode now uploads a highscore (if it's better than previous), making it so players going infinite don't have to wait for enemies to kill them.

  5. Developer post

    Version 1.3.4: Bug fixes

    Bug fixes: Fixed a bug where sometimes keyboard/gamepad menu navigation would not work in game mode/player selection screen (and for other menus too). Fixed a very rare case bug where game could potentially crash if you finished arcade mode and had lost Steamworks connection. (Ma

  6. Developer post

    Version 1.3.3: Holidays are over

    Very minor patch: Took down Holiday decorations, gifts remain though! Minor tweaks to music volumes, more consistent

  7. Developer post

    Version 1.3.2: Hackware fire rate fixed for endless

    Fixed a bug for endless mode post draft levels, where Hackware wouldn't update fire rate unless you opened the menu. Fixed bug where multiple gift power ups could spawn on the screen at the same time, this might make it slightly more difficult to go infinite in endless mode. Fixe

  8. Developer post

    Version 1.3.1: Fixed soft-lock bug with gifts

    Fixed the bug with soft-lock happening on rare special cases with gifts. This was a hard to replicate bug. Please let me know if it happens again after this patch! Sorry to everyone who had their runs ruined because of this bug!!!

  9. Developer post

    Version 1.3.0: Holiday Gifts update

    Hello everyone, tomorrow Steam Winter Sale begins, and to celebrate that along with the upcoming holidays, I have a new update: "Holiday Gifts"! Containing some new content and fixes: New upgrade family: Gifts, with 3 upgrades in total, each of these gives enemies a % chance to s

  10. Developer post

    Version 1.2.3: Misc bug fixes and slight endless boss health adjustments

    This is a smaller update with minor bug fixes and some adjustments to Endless Mode boss health. The bugs have mostly been smaller issues, but things that have bothered me nonetheless. Tiger, Death and ROTN bosses have less health in Endless Mode, especially noticeable on level 10

  11. Developer post
  12. Developer post

    Version 1.2.1: Several gameplay tweaks and bug fixes

    It's amazing to see several youtubers having picked up this game and made videos about it, I have also seen a great boost to Steam visibility and new users lately! Endless Mode has been out now for a bit more than a week and it has been very fun to see so many names appear on the

  13. Developer post

    Version 1.2.0: ENDLESS MODE +more

    Hello everyone, this will likely be the biggest update for ICEwall to come, I have now finally added an Endless Mode, which seems to have been the most requested feature for the game. In addition there are a tons of fixes and tweaks, and also some other new stuff! ENDLESS MODE, e

  14. Developer post

    Version 1.1.1: Corrected rounding method for drone damage

    Corrected rounding method for drone damage, so that 75% of 10 becomes 8, not 7 (following standard rounding rules for decimals, which I try to keep consistent)

  15. Developer post

    Version 1.1.0: Lots of balance changes + new upgrades!

    I have updated and tweaked a ton of upgrades and ships, my goal has mostly been to make some of the weaker builds stronger and to make some things more sensible! Player projectiles now pass through fortifications! Making them a bit more useful, now you can actually hide behind th

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  17. Developer post

    Version 1.0.8: Difficulty adjustments, upgrade balancing and minor bug fixes

    I have a lot of smaller changes in this version, some of them game balancing, I will try to do as little of this as possible, to not mess up leaderboards. Made projectiles slightly faster with "Lightning" and "Lightspeed" upgrades Made "Enhancement" family of upgrades stronger, w

  18. Developer post

    Version 1.0.7: Controller remap option, settings to turn off enemy hit flash

    A couple of requested features have been added: Controller remap options, in the settings panel in the top right corner you will find a button to open a controls menu. It's not perfect, but should do the job, let me know if you find issues with this. Note that "Default" category

  19. Developer post

    ICEwall Week 1

    One week ago I released ICEwall and the game has already passed it's first hundred sales! I thank everyone who has played my game, written feedback and reviews and everyone who has helped me find bugs and issues. Going forward, I have a few plans and thoughts: I am currently work

  20. Developer post