Basault VR - minor patch
- Fixed issues with sfx and projectiles being spawned after enemy's death

Developer posts and news about this game.

- Fixed issues with sfx and projectiles being spawned after enemy's death

Hi, Just a little patch that buffs the squid's HP a little, after more testing I really felt I needed to give the little guy a fighting chance. Stalagmite VR

Hi everyone! These past few weeks I've been working hard on this new enemy type fore the game. This giant flying squid can navigate through level geometry to get a good angle to bite a static player but it will have difficulty catching up to players who keep moving. These new ene

Heyo, This patch is also pretty small, it's mostly there to apply some changes I made to the game while working on the demo build: - I have tweaked the shoulder holsters to reduce interference with grappling. I kept accidentally grabbing a gun instead of deploying my cable and fa

Hi there, Smaller patch today, I fixed a few issues mostly in preparation to make the demo build for the game. The main one you should know of is that I made the adjustments to the etheral spawner position more incremental, so if you aren't using the default settings on that you'

Hi people, I have had multiple brain blasts today about ways to fix long lasting issues with the game and also found out that my "toggle" grip mode was half broken. So here's what changed today: - Fixed an issue where you couldn't grab you gun's slide after it switched hands; - F

Heyo, Here's a little patch for people who had issues with the controls. Hope this will fix most of your issues! FIRST AND MOST IMPORTANT: Due to the overwhelming majority of you who had trouble grabbing the etheral guns, I have moved them FROM BEHIND THE HIPS to THE CENTER OF TH

Hello, Here's a quick patch that's mainly for Oculus players, for who the gun's angle don't feel quite right. I have added an option in the settings to adjust the gun pitch. This was the most crucial fix I needed to implement as soon as I could. Next I will be working on grabbing