Updated Version
1. Fix abnormal performance of the game at high frame rate 2. Optimize the UI performance in part of the Dream Hall 3. Optimize the interactive experience of some scenes in Chapter 3 and Chapter 5

Developer posts and news about this game.

1. Fix abnormal performance of the game at high frame rate 2. Optimize the UI performance in part of the Dream Hall 3. Optimize the interactive experience of some scenes in Chapter 3 and Chapter 5

1. Fixed the bug of Giant Nightmare in Chapter 6 2. Optimized some text content and display time 3. Fixed some bugs in some scenarios 4. Optimized some sound effects 5. Optimized depth of field effect in some scenes 6. Fixed the prompt judgment of eyeballs in the hiding cabinet 7

1. Corrected bugs in some scene areas in Chapter 6 2. Corrected the bug of abnormal guide footprints in Chapter 4 3. Optimized some scene art resource exceptions 4. Optimized some abnormal sound effects 5. Optimized the match between the sound effect of the ending theme song and

1. The brightness setting has been adjusted, now the brightness can be adjusted higher. 2. At present when players firstly enter the game, the game language could be automatically adjusted according to the system language. 3. Some art performance effects have been optimized. 5. S

Hello again In Nightmare fans, In Nightmare has finally been released as of November 29th! To celebrate launch, we’re continuing our deep dive into the history of the game’s development with Dev Diary #3! Here’s a look at some of the behind-the-scenes goodies we have for you: Con

Hello again In Nightmare fans, In Nightmare releases on Steam next week on November 29th, and we are so excited for you all to try the game! Ahead of the launch, we wanted to share some background of the game's development so you can experience the world of In Nightmare at it's d

Hello In Nightmare fans! We want to take this opportunity to welcome all those that have played In Nightmare or are looking forward to the upcoming Steam release to try the game for the first time. It has been a long an exciting development process, and the game has come a long w